Annoying hinderance or rich flavour? Disciplines in my game [Archive] - Wizards Community

Post/Author/DateTimePost
Prince_of_Parkness

10-12-07, 11:25 AM
A fighter of mine is about to start multiclassing to gain some stances and manuevers. He's one of my first PC's to use them and I needed a reason for why they poped up suddenly. When he said he was prapared to join a guild, so I said they were uniqe to the guilds and guarded secretly. I enginnered an encounter where he saved a guild's messanger and was invited to join consequently. I was wondering if the following rules regarding the use of yuor disciplines would be interesting or annoying (or a bit of both)

You may only allow the following people to see your fighting style to someone who fits into 1 or more of these catagories:
*A member of your guild or a guild in alliance
*Someone who 100% sure already knows this manuever/stance
*Someone you trust your life with (and hell hav to give me a convincing reason why)
*Someone you intend to kill as quickly as possibly

In extreme situation, like your attacked in the middle of a city and their are too many (20 or more) induvidually to judge each person, you may forfeit this requirment. You arent penalised for being unknowingly spied upon, though expected to take reasonable efforts (couple of spot checks) to ensure that your not. Otherwise it is to be strictly enforced. 3 violations results in expalsion.

Do you think this is:
An annoying hinderance that will hamper game play? If enough people think so, ill drop it
Good idea but lacks proper thought? Please help me tweak it
Wonderful idea? Thanks for your approval

(P.S. this is jusy a temporary measure. Eventually so many people will have in/voluntarily showed it so outsiders that everyone will know about disciplines and these restrictions will be lifted)
mike_beavers

10-12-07, 11:58 AM
it really depends on how secret the guild wants to make the manuvers or stances and their rationale for having such secrets. If they are that paranoid about it, the character probably would only be able to use it with no body around and he needed to kill his opponent in a hurry.

I would suggest that he can use them when necessary but not be able to teach anybody not in the guild the secrets under some penalty.
Jexil

10-12-07, 03:26 PM
Honestly, it sounds to me like an annoying hinderance. Depending on the nature of the campaign, there could be a great many situations where the fighting style would be prhobitited. As a player, I wouldn't be happy about a character who was restrained from using his class features so often.

Why are the guilds so against outsiders seeing the fighting styles, anyway? I wouldn't think people could figure out how to use the fighting styles just by watching, they'd probably have to be trained. It's the secret of that training that I think the guilds would try to protect.

In any case, if you're going to get rid of the restrictions eventually anyway, save yourself the headache and don't implement them in the first place.
DaidojiTaidoru

10-12-07, 03:38 PM
Seriously if you're going to force the character to do anything it should be to use his most flashy techniques when in public, preferably while declaring the name of the technique and his guild so others know how awesome they are. This is why certain martial arts schools have named moves, so people could talk about how impressive your schools 'no shadow kick' is, bringing you money and students.

For a more in depth reason:

1 - The average person isn't going to have a clue what you just did. If some 1st level commoner scrub does somehow learn one of your stances or maneuvers just from watching someone do it you want him in your guild. Right now.

2 - Those with the training to understand what you're doing are probably either your friends or people you are beating up (unless there are a lot of martial adepts wandering the streets). While it would be a bad idea to show your techniques in front of someone hostile that you don't plan on taking out it's just as bad a plan as showing your feat list to someone. They will find your weakness and take you out. This alone should serve as a deterrent to idiots letting secrets slip. If not, your guild needs to review their entrance exam.
TarlSS

10-12-07, 05:57 PM
Historically the only reason martial artists trained in secret was because the people with weapons would kill them if they found out that there was another armed and organized force around growing unchecked.

The Qing destroyed the Shaolin monks for that reason, and the Mongols did as well.

And if martial arts was not banned, then most of them would go out and be entertainers. Because frankly that was the only way to make a living, other than banditry. That's still how it's done, really, all the greatest martial artists are also entertainers.
Prince_of_Parkness

10-12-07, 06:25 PM
I was trying to find an ingame reason for why a fighter can multi class as a warblade as ssoon as I find an online source disciplines. If its just gona **** him off then i wont bother, ill just make up another reason for why he;s never heard of them before.

As for why its secret, I was going the along the lines that disciplines where new and so only a couple of people know them. To keep htemselves special, they'd want to keep this method secret. Once again it explains why the fighters never heard of them before. Shortly, I was trying to add flavour, but evidently i failed, or i need to revise my ideas.
Ultima0071

10-12-07, 06:33 PM
A fighter of mine is about to start multiclassing to gain some stances and manuevers. He's one of my first PC's to use them and I needed a reason for why they poped up suddenly. When he said he was prapared to join a guild, so I said they were uniqe to the guilds and guarded secretly. I enginnered an encounter where he saved a guild's messanger and was invited to join consequently. I was wondering if the following rules regarding the use of yuor disciplines would be interesting or annoying (or a bit of both)

You may only allow the following people to see your fighting style to someone who fits into 1 or more of these catagories:
*A member of your guild or a guild in alliance
*Someone who 100% sure already knows this manuever/stance
*Someone you trust your life with (and hell hav to give me a convincing reason why)
*Someone you intend to kill as quickly as possibly

In extreme situation, like your attacked in the middle of a city and their are too many (20 or more) induvidually to judge each person, you may forfeit this requirment. You arent penalised for being unknowingly spied upon, though expected to take reasonable efforts (couple of spot checks) to ensure that your not. Otherwise it is to be strictly enforced. 3 violations results in expalsion.

Do you think this is:
An annoying hinderance that will hamper game play? If enough people think so, ill drop it
Good idea but lacks proper thought? Please help me tweak it
Wonderful idea? Thanks for your approval

(P.S. this is jusy a temporary measure. Eventually so many people will have in/voluntarily showed it so outsiders that everyone will know about disciplines and these restrictions will be lifted)

So he cannot use the movers against someone he wants to knock out which helps roleplaying a ton? You're giving him a setback but want him to roleplay? If you desperately want him to use a manuver in secret, give him a blank bonus to one of his manuevars but he can only use it on a boss / person who needs to die.
Prince_of_Parkness

10-12-07, 06:37 PM
So he cannot use the movers against someone he wants to knock out which helps roleplaying a ton? You're giving him a setback but want him to roleplay? If you desperately want him to use a manuver in secret, give him a blank bonus to one of his manuevars but he can only use it on a boss / person who needs to die.

Belief me his inability to knock someone out is the least of my worries. I kno him. He will not miss that ability. (plus if he really needs to he can take a -4 to hit and do nonlethal damage with his axe
Jexil

10-12-07, 06:49 PM
I was trying to find an ingame reason for why a fighter can multi class as a warblade as ssoon as I find an online source disciplines. If its just gona **** him off then i wont bother, ill just make up another reason for why he;s never heard of them before.

As for why its secret, I was going the along the lines that disciplines where new and so only a couple of people know them. To keep htemselves special, they'd want to keep this method secret. Once again it explains why the fighters never heard of them before. Shortly, I was trying to add flavour, but evidently i failed, or i need to revise my ideas.
You may be overthinking the situation. Who's to say the fighter hasn't heard of them before? Just because the warblade class hasn't come up before in-game doesn't mean it has to be treated like it's suddenly appearing out of nowhere. Maybe warblades have always been around (in small numbers) and the party just never met one or had a reason to talk about them before? Perhaps outside the events of the game, the party has heard of or even interacted with warblades?
Max Octavious Xavier

10-12-07, 09:09 PM
OK, so the guild will teach you this cool fighting style to defend yourself/attack your foes, but you can't use it because they want to keep it a secret. Then why teach it? Restrict who you can teach it to, yes. Restrict its use, no. Also, it would take more than just seeing a fighting style to be able to use it.

I voteAn annoying hinderance that will hamper game play