| Post/Author/DateTime | Post |
|---|---|
| rbrt_Spade08-06-05, 11:11 AM | hence the ?-has any players and dms played/dmed a game that did it? what would it be like?-im a prc fan :thumbsup: |
| Carn Vandoril08-06-05, 11:17 AM | I guess it's like coffee and sugar: coffee is good. coffee with sugar is nice. Once you're used to coffee and sugar, it's hard to say goodbye to the sugar. I do restrict though, people can't take more than 2 prc's and they have to take it all the way. (not just the perky first levels than pick anotherone). Greetings |
| Board_Rider08-06-05, 11:24 AM | What would it be like? It would be like any other game. However it is a bit refreshing to limit PrCs because players begin to pick Feats and Skills that fit the character and not to meet pre-reqs. I personally only allow 1 PrC at a time. The PrC must be completed before another can be taken. |
| rbrt_Spade08-06-05, 11:31 AM | it might be fun to just focus on building the pc to your taste not a prc |
| Unca_Laguna08-06-05, 11:46 AM | I don't really like the PrCs I've seen around. however if i can get my players to show any interest in PrCs I might create some costom classes for my individual characters. examples: our fighter is a greedy elf so I'm going to ask him if he wants me to work on a "mercenary" PrC (combine elements from fighters and rouges) for him. our rouge is an alcoholic so I was thinking of working that in somehow working in an alcohol-to-dexterity bonus or maybe a limited rage ability of course I'm not going to develop any of these ideas unless I can get my players to show interest in them. it's still fun to think this stuff up though. |