any dm got rid of prcs in thier game? [Archive] - Wizards Community

Post/Author/DateTimePost
rbrt_Spade

08-06-05, 11:11 AM
hence the ?-has any players and dms played/dmed a game that did it? what would it be like?-im a prc fan :thumbsup:
Carn Vandoril

08-06-05, 11:17 AM
I guess it's like coffee and sugar:
coffee is good.
coffee with sugar is nice.
Once you're used to coffee and sugar, it's hard to say goodbye to the sugar.

I do restrict though, people can't take more than 2 prc's and they have to take it all the way. (not just the perky first levels than pick anotherone).

Greetings
Board_Rider

08-06-05, 11:24 AM
What would it be like? It would be like any other game. However it is a bit refreshing to limit PrCs because players begin to pick Feats and Skills that fit the character and not to meet pre-reqs.

I personally only allow 1 PrC at a time. The PrC must be completed before another can be taken.
rbrt_Spade

08-06-05, 11:31 AM
it might be fun to just focus on building the pc to your taste not a prc
Unca_Laguna

08-06-05, 11:46 AM
I don't really like the PrCs I've seen around. however if i can get my players to show any interest in PrCs I might create some costom classes for my individual characters.

examples:

our fighter is a greedy elf so I'm going to ask him if he wants me to work on a "mercenary" PrC (combine elements from fighters and rouges) for him.

our rouge is an alcoholic so I was thinking of working that in somehow working in an alcohol-to-dexterity bonus or maybe a limited rage ability

of course I'm not going to develop any of these ideas unless I can get my players to show interest in them. it's still fun to think this stuff up though.