Any good premade modules [Archive] - Wizards Community

Post/Author/DateTimePost
starfurry

12-10-05, 12:46 AM
My group is about to finish Grasp of the Emerald Claw, and will be level 7 by the time they're done. There don't appear to be any other official Eberron modules.

I much prefer to use premade adventures, modifying them if necessary, than make stuff up completely from scratch.

And yes, I'm familiar with Dungeon Magazine. Was unimpressed with their high-level Eberron trilogy. (It seemed a lesser version of the published modules.)

So, does anyone know of

- a website with unofficial Eberron adventures (= modules. I want more than a "hook.") ?
- non-Eberron modules for players level 7-10 which would be easy to convert to Eberron and fit in well with the world?

Much thanks.
Aladdar

12-10-05, 01:34 AM
You could probably convert the wizards of the coast adventure series into it. I'm not sure of the names of all of them although I know the first is Sunless Citadell and I think the second is Forge of Fury.
olshanski_home

12-10-05, 02:03 AM
The Banewarrens by Monte Cook would be outstanding in Ebberron.
It is a 3.0 version adventure, so you'd have to do some conversion anyway.
Its designed for levels 6-11, but most 6th level parties get wiped out, 7th level is a much better starting point.

I personally liked Hall of the Rainbow Mage by Necromancer Games. If I recall, that is 7th-9th level also.

I've had very good luck with the Dungeon Crawl Classics, but most of the ones I have are for lower or higher level.
clarkvalentine

12-10-05, 09:56 AM
Level 7, you say?

Spectre of Sorrows, the second of the Age of Mortals trilogy for Dragonlance 3.5, is about the best D&D module I've seen in print. It's intended for levels 7 through 14 or so.

It is Dragonlance, but should be adaptable with a bit of work. At the very least it's good for mining ideas, statted NPCs, and encounters appropriate for the level.