| Post/Author/DateTime | Post |
|---|---|
| JimProfit02-17-08, 03:47 AM | Bassicaly I got my players running around trying to do the bidding of thier evil god. He sends them on some obscure mission which grants them "evil points" the better they do, which inturn makes them advance. Course i'm short on ideas on what kindof missions to send them on. Mindyou this game is not serious at all lol! So anything would do. I considerd maybe them having to fight a Tarrasque. Now, you might say to yourself "But Jim, a Tarrasque is non-sentinent". That was untill a crazy wizard used fox'es cunning on the tarrasque and made it permanent! (don't try to think too much about it..) Now the tarrasque has found religion and is stomping all over the fortresses of evil allies lol! |
| Captain_Madrick02-17-08, 01:41 PM | I am running a similar campaign! I got a bunch of ideas from the random scoundrel adventures from the back of Complete Scoundrel... so far they have converted a high priest of Mystra to Cyric, Won the Assassin's Games (secret assassin/rogue olympics), and are going to spring a young prince who wants to be a highwayman out of his castle, and get him started as a criminal. They robbed a halfling museum, escaped jail, and went took over a street children's theives guild. They have an ongoing thing against the church of Ohgma too. I just sent them to seek the Court of Thieves. Complete Scoundrel is a wonderful book! |
| DarthCestual02-17-08, 04:22 PM | I'm assuming these are monster characters, so how about one of their duties is to get assigned some old dungeon that's been cleaned out for years, and get it ready to attract (and kill) good adventurers. Maybe one of their "quests" is to make a brand new dungeon, complete with traps, treasure, hiring other monsters and sending out the rumors to the adventuring community of it's existence as a lure for those pesky hero types. Lookout: "A party's coming! Looks like 3 humans and a dwarf!" Foreman: "Quick, get those traps set and go wake the minotaur, it's showtime!" Trapmakers assistant: "But the poison won't be in until Tuesday!" Foreman: "Damn, well set them anyways, maybe it'll make their rogue nervous. Now get to your places everyone!" :P |