anyone else get players in their games that cant seem to stay alive? [Archive] - Wizards Community

Post/Author/DateTimePost
Warlord_Draco

12-12-06, 02:30 AM
well I've got this player in a game im DMing that keeps dying do to some very stupid choices.. in out of the 4 times we've played hes died twice...

the first one was a lawfull evil cleric... that made a deal with a Kobold merchant to give him credit, if he were to bring dead gnomes to him at a later date....

so he tries to kill a gnome merchant in the merchants square of the port city metroplis he was at in broad daylight.... ihad made it clear that this was a fairly rich city and they deal with almost 100% of the import/export between the western area and the asianic area in my campaign world and that they had well equiped and trained city guards...

and the second time is in a drow camp... he was a chaotic neutral half-orc bard this time... and tried to use disguise self as a drow there... without informing his party and this was a small drow town that barely got any visitors and wasnt used to seeing nonlocal drow at all.. well i guess technically that character isnt dead... hes just a slave..


anyone else get players like that?
IdleAltruism

12-12-06, 02:47 AM
Yes that sounds just like a player in my group. In his head I think the ideas he comes up with sound really 'cool', but when they come out....Thank god I have an exceptional player who can usualy talk him out of it or pull him out of it. One time he was playing a human monk relatively low level and the PCs were running with a group of gnomes(giant slayers). He decided to use his monk speed(he was twice as fast as the gnomes) and run ahead straight into a giant and what does he do? He attacks it a full 4000 feet away from the gnomes and the rest of the party. Another time the PCs were on a mission to recover a magical item for drow. The item was a sentient gauntlet, one of the PCs puts the gauntlet(special properties of the gauntlet it melds with the wearer and bonding knocks the player unconcious for xhours determined by a fort save). Well long story short the player gives the unconcious player with the gauntlet stuck on him to the drow.I could go on and on and on, its starting to get hard to count all the rediculous things hes done :P . Hes one of those players who loves one trick pony/nova. I just deal with it(lots of fudging, lots of it :embarrass ). Hes getting better tho it just takes time and patience for them to learn.
CowMasterTrojan

12-12-06, 03:33 AM
It's farely common to have players like that from time to time. One guy I used to game with years ago could have wallpapered his room from all the characters that he made.

Two specific incidents stand out in my mind. The first one was my fault he died, technically. Due to a strange set of circumstances I ended up playing a CE Level 4 Ninja. My fellow player had a CN level 1 rogue. After a day of verbal abuse from the ninja, the rogue decided to get back at the ninja by stealing his money while he thought he was sleeping. It was common knowlegde among the party and the players that the ninja would kill the anyone if they stole from him. The DM warned him, but he still did it. He failed his roll, and the ninja caught him. Not wanting to kill another party member, I knocked him out, cut off his hand, and tied him upside down hanging from a tree as punsihment. Of course the DM asked if I tended to his bleeding arm, and of course I said No (I mean, he's a CE Ninja. They dont bind wounds). So he bled to death.

The second one he had coming. He played a Level 1 Cleric (we were all level 1 this time). Shortly through our first adventure he decided that with his good AC and healing spells, he was invincible. So he openly says "I can't Die". The DM again warns him and asks if he wants to take that back. The player then explains why he can't die. The DM sighs and a spectre walks through the wall. Me and the other guy in the party run like hell, but he is cornered in the wall and killed quickly. And thats why he was never again arrogant about his characters.
pedro2112

12-12-06, 11:25 AM
The second one he had coming. He played a Level 1 Cleric (we were all level 1 this time). Shortly through our first adventure he decided that with his good AC and healing spells, he was invincible. So he openly says "I can't Die". The DM again warns him and asks if he wants to take that back. The player then explains why he can't die. The DM sighs and a spectre walks through the wall. Me and the other guy in the party run like hell, but he is cornered in the wall and killed quickly. And thats why he was never again arrogant about his characters.


Wow, talk about an example of pathetic DMing. A spectre against first level characters? Why? So what if the Cleric was arrogant, that's no reason for a DM to change the adventure just to "get back" at a PC who is roleplaying. I don't think this PC "had it coming" at all. Quite the contrary, he was cold-cocked by the DM.
CharlieRock

12-12-06, 11:29 AM
Yeah. :rofl:
Kursk

12-12-06, 02:31 PM
well I've got this player in a game im DMing that keeps dying do to some very stupid choices.. in out of the 4 times we've played hes died twice...
anyone else get players like that?

Happens from time to time. See my sig.
JerBar

12-12-06, 02:56 PM
Some time ago I was in a role playing group that had one player a little like that. We were playing basic D&D and his alignment was Lawful, we found a glowing red shield that we had been searching for known as "The Sheild of Evil".

Player: "I walk over and pick up the shield."
DM: "You walk up and pick up the shield?"
Player: "Yes."
DM: "You pick up the Shield of Evil?"
Player: "Yes, that's what I said"
DM: "What alingnment is your character?"
Player: "Lawful"
DM: So, your lawful character walks up and picks up the Shield of Evil?"
Player: "yes"
DM: "With your bare hands?"
Player: "Yes... Why? Is there something preventing me from doing that?"
DM: "Nothing that you can SEE"
Player: "Ok, then I attempt to pick up the shield"
DM: *Rolls lots of dice"
Tevish Szat

12-12-06, 03:12 PM
In a game i played in rather than DM;'d, we had a character who got knocked to negative three times and dead once in two sessions. the reason: In character, entilerly. The DM had a varant system to roll personality traits, somethign i do not hold to, and he got absurd amounds of bravado.
pinky_si

12-12-06, 03:46 PM
I'm one of those players who always dies :D

Over the 18 year course of my roleplaying career, whenever I'm on the player side of the screen I will be the party member most likely to meet his doom.

Ninety-nine times out of a hundred my character will die as a result of combat-related bad luck, coupled with characterful reasons for remaining in the situation when my meta-gaming sense is screaming "run, run for your life!".

Bizzarely enough, my tendency for character death is cross-system, and I held the honour of being the player at our local LRP club with the highest and most varied character bodycount.

I have lost low level characters to unlucky dice rolls; eg. the 1st encounter in a friend's game I was playing a rogue, ambushed on route to the town to collect our job and a surprise orc attack criticalled me to death;

I have lost high level characters to unforseen circumstances; High magic LRP game, casting a maxxed lightning bolt at a low level undead which happened to have spell reflection... :(

I've had characters headbutted to death by dragons whilst blinded by evil clerics, bled to death (on more than one occasion), died acting as rearguard so that others could flee, fallen to my doom, and been eaten by more creatures than I care to remember.

The important thing is that, with most of the deaths (the orc sneak attack being one of the exceptions), the death suited the character's life and advanced the story without being railroaded - the other characters were able to respond to the death, either with vengance, gratitude and occasionally even satisfaction (i've played some reeally annoying bards in my time).

Character death is a hazard of roleplaying, and a good GM will allow characters to die on occasion. Players don't really want to be wrapped in cotton wool, and a game is more fun when there is percieved risk to the health of the characters.

As a GM I have fudged rolls to keep characters alive if the death won't make for a good story element (and everyone has an "unlukcy dice night" from time to time), but my players know that I can, will and do allow their characters to walk into a deadly (or even TPK) situation if their actions warrant it - my players get to feel like their characters are heroes, but they know that they have to earn their victories as well.