Anyone have a stat-buy system? [Archive] - Wizards Community

Post/Author/DateTimePost
otto333

04-17-06, 12:11 AM
i need a attribute buy system plz
rockondon

04-17-06, 12:41 AM
page 169 of the DMG is the one we use for our living greyhawk campaign:

Tough campaign - 28pts (we use this one)
High-powered campaign - 32pts

Ability score/Cost
9 (1pt)
10 (2pts)
11 (3pts)
12 (4pts)
13 (5pts)
14 (6pts)
15 (8pts)
16 (10pts)
17 (13pts)
18 (16pts)

Also, we don't roll hit points. We assign max hit points for first level, then we assign slightly above average hit points each level:
Class hit dice/Hit points assigned
1d4 (3pts)
1d6 (4pts)
1d8 (5pts)
1d10 (6pts)
1d12 (7pts)
Blazinghand

04-17-06, 12:42 AM
There is a point buy system on page 169 of the Dungeon Master's guide. It allows for a relatively balanced game for characters. If you want the exact same power characters as are produced by "4d6 and drop the lowest", 28 point buy does it. 25 point buy is standard, but I'm pretty sure 28 is the average.

A point buy works thus:
All stats start at 8.
You have X Points (Usually around 25).
To raise a stat by one, it costs one point, or the stat's modifier, whichever is higher (ex: raising 8 to 9 costs one point, raising 13 to 14 costs one point, and raising 14 to 15 costs two points.)
Keep on raising stats until you have the desired statine and you have no more points to spend.

Some people use a point spread, in which points are the same as stats, and you get about 75 or so. This could be considered worse or better due to the fact that higher stats are not weighted against low stats.

A point spread works thus:
All stats start at 0.
You have Y points (usually around 75)
To raise a stat by one, it costs one point.
Keep on raising stats until you have the desired statine and you have no more points to spend.

See page 169 of the Dungeon Master's Guide for more detail.

Edit: Gah, beated by one minute.
Rhomphaia

04-17-06, 04:37 AM
My group uses a variant to the point buy, use it if you're interested. It works well for us.

The way it works is as follows. all ability scores start a 0, and you have 75 points to place as you desire among those scores. The point-buy ratio is on a 1:1 basis. The minimum of 3 and maximum of 18 (before racial mods) is enforced. This provides some good, survivable characters, either well-rounded or mostly dumped into one or two stats.

This provides a game that would be roughly equivilent to a 28-30 standard point buy. If you wish something more along the lines of the Standard 25 Point Buy, then use 65-70 points.

Like I said, it works well for us and we have fun with it. Not to mention, it is much easier to figure out than the SPB method.
Araciel

04-17-06, 04:58 AM
i always use a default array when i run campaigns, 16,15,14,13,12,11 arrange as desired and trade 2:1 if you like, taking points from separate attributes if you like and then apply racial mods....

eg a half orc barbarian

str 16 dex 14 con 15 int 12 wis 13 cha 11
trade one from cha and one from wis to add one to con making it 16..

add racial mods for:

str 18 dex 14 con 16 int 12 wis 12 cha 10

always seems to work pretty well, and allows for the most customization...makes for some pretty powerful heroes
FlameLover

04-17-06, 07:10 AM
The above poster's method gave me an idea.

You start with 13 in every stat, and can add +1 to one ability score if you penalize -1 another one. Max 18, min 8.

Some sample arrays from this method:

13+5, 13+3, 13+1, 13-1, 13-3, 13-5
= 18, 16, 14, 12, 10, 8

13+5, 13+5, 13+2, 13-5, 13-4, 13-3
18, 18, 15, 8, 9, 10

etc. It produces high-powered characters, but seems to work. If you wish high ability scores to be harder to attain, start at 14 but have Max 18 and Min 3 - along with a 2:1 ratio. This produces results such as:

14+4, 14+2, 14, 14-2, 14-4, 14-6
=18, 16, 14, 12, 10, 8

14+3, 14+3, 14+1, 14-3, 14-5, 14-6
= 17, 17, 15, 11, 9, 8

etc. I prefer the second method myself, but i'm one of those "low magic" sorts. My current campaign had player making characters before the game and some got "lucky rolls" so I've learned to institute pointbuy from the start in the future. With the second method (which is probably the most balanced) the worst-case scenario might be:

14+4, 14+4, 14+2, 14-6, 14-7, 14-7
= 18, 18, 16, 8, 7, 7

Which isn't too bad IMO. If they're a spellcaster they'll rock though, so it's hard to say. If you want to be very cautios start at 12 instead of 14. That gives the following worst scenario:

12+6, 12+6, 12+4, 12-8, 12-8, 12-8
= 18, 18, 16, 4, 4, 4

That's not good for ANY character. A little bit of ability drain and *POOF!*, out of commision.