AoO's PLEASE [Archive] - Wizards Community

Post/Author/DateTimePost
GuardianAngel

06-09-05, 12:33 AM
I have a Player that is insisting that an AoO is a regular attack, so he can use a Disarm Attept or a Trip attack, and i know if i alow this, i will soon be getting other stuff in their. (munckin player) He found where it says AoO is a single melee attack, and the Disarm is a single Melee attack, and it says that you can Disarm more people if you have the BAB of it like +6/+1 so forth....

Please can you help me with this info
Marcus Majarra

06-09-05, 12:38 AM
An AoO is indeed a regular melee attack, that uses your highest attack bonus. As such, you can perform any maneuver that can be executed with a regular melee attack with an AoO. These include disarming your opponent, tripping your opponent, grappling your opponent, or sundering your opponent's weapon.

A BAB of +6 or more can normally allow you to make more than one of the aforementioned maneuvers each round, but only when making a full attack. An AoO is not a full attack.
Asmodai_00

06-09-05, 04:02 AM
And if the player wants to use it to his advantage, use it to your NPC's advantage.

They want to trip/disarm as an AOO? So do your NPC's. :D
Nom

06-09-05, 08:12 AM
Look on PH pg 141: Disarm, Grapple and Trip are all listed under "Action type varies" and have note 7: "these attack forms substitute for a melee attack, not an action...".
Keenath

06-09-05, 09:39 AM
Note that you can have some odd effects due to the fact that a player CAN trip or sunder as an AOO -- for example, a player could try to trip, which provokes an AOO BACK! And that's how it would go down:

1) Enemy provokes AOO
2) Ally declares Trip, provoking AOO
3) Enemy makes AOO (and can't be AOOed back for it unless Ally has Combat Reflexes)
4) Ally resolves Trip attack

If both Enemy and Ally have Combat Reflexes, this could go down a large number of iterations, with each AOO-provoking activity garnering a new attack from the opponent (as per 3.5 AOO rules, which allow one AOO for each provoking action).

Eventually somebody would run out of AOOs and the other would get one free hit (possibly an AOO-free Sunder or Trip attempt, in fact) before you start resolving up the chain. And yes, some of those provocative activities might be canceled due to the effects of the AOOs -- for example, if the Enemy ends up on his back from a trip, he's not going to be able to resolve his trip attempts.
High Octane

06-09-05, 09:54 AM
It would make sense. After all, someone is running through your range trying to get away, what else would you want to do but stick a leg out and make sure he doesnt.
MarkB

06-09-05, 10:14 AM
for example, if the Enemy ends up on his back from a trip, he's not going to be able to resolve his trip attempts.
Actually, I'm not sure there is anything that prevents a prone character from making a Trip attack, beyond their penalty to attack. On the other hand, if one of your chained AoOs trips your opponent, you can't trip him again, so at that point the remainder of your AoOs become invalid if they were also Trip attempts.
High Octane

06-09-05, 10:25 AM
In reality, you CAN trip while prone, so I dont see why you couldnt in D&D. Of course, the penalty should be applied.