Aquatic Campaigns & 3-D Combat [Archive] - Wizards Community

Post/Author/DateTimePost
Callista

08-05-07, 01:02 AM
I'm currently thinking up an aquatic campaign setting, and one thing keeps bugging me:

How do you run combat in three dimensions--and underwater, no less?

How do you represent where everyone is, when (for example) one guy could be not just 60 feet north of another guy, but 60 north and 30 up?

How do you measure distance on that kind of a diagonal? What about spell areas?

What about movement in water--can you go any direction you want, or are there some kind of rules if you want to go straight up or straight down, like there are for flying?
Dragonsblood

08-05-07, 01:26 AM
Use a grid like normal, but write height values next to minis. IE if the fight starts at the bottom of the sea and Joe swims 30 feet up, write +30 next to his mini.

Unless trigonometry comes easily to you, just guesstimate how much movement vertical diagonals take using the same 5/10 system that a flat grid uses for diagonals.
Dire_Rhino

08-05-07, 02:14 AM
Poker chips or the like work well. Use 1 white chip per 5' up and stack them under the minis' bases. Easy to see and easy to change.