| Post/Author/DateTime | Post |
|---|---|
| Chaotis06-23-06, 01:21 PM | It says an aquatic elf can be on land for 1 hour per con point. But it doesn't say how long they have to be back in the water afterward before they can leave again. I don't want an aquatic elf living on land just by using the landwalker feat and diving in a pond for 1 round a day, because it wouldn't make sence! |
| Radijs06-23-06, 01:31 PM | I'd say let him soak for about 10 minutes for every hour he spent on land. |
| Chaotis06-23-06, 01:37 PM | Works for me. But, that would still just be a 24 minute bath in the morning to live wholly on land... |
| Atirakis06-23-06, 04:08 PM | 10 minutes per hour in a non lump sum is what he meant 60 minutes on land = 10 minutes in water plus your math was off he would need to take a 200+ minute bath leaving himi with 20 some hours of on land time, however that would still need to be broken up into 20 seperate times in water. |
| Radijs06-23-06, 04:24 PM | Well I thought it could work in a lump sum. 12 hours==120 minutes bathing. Its long enough to make it a part of the character but not so long as to really hinder the character or the party detracting from the fun factor. |
| Atirakis06-23-06, 04:33 PM | If you are using an aquatic elf in a non aquatic campaign then you are hindering the party by your poor choice in race anyways. Why a DM would allow you to be an aquatic elf in a non aquatic campaign is beyond me unless he planned on messing with you in which case I think 1 hour out = 10 minutes in works nicely :D |
| Arganis06-23-06, 04:41 PM | Personally, I would be inclined to say that you should consider allowing a flat 1-hour rehydration time. |
| Another Gnome06-23-06, 05:07 PM | The ability (or rather, inability) simply reflects the gills of aquatic elves drying up over time, which would, conceivably, cause their airways to become blocked because the muscles in the neck contract or whatever medical explanation you prefer, which in turn prevents them from breathing air when out of water. That is of course assuming they have lungs at all, but the principle would be the same even if they didn't -- and while I'm at it, the lungs would have a mechanism to seal them off underwater so there's no need to worry about having to empty them of water every time an aquatic elf steps on shore. Either way, the point is that watering the gills would be no more complicated matter than having a suffocating landboud creature get its airways open again. The suffocation rules don't say a creature who is no longer suffocating needs recovery time to reset the timer, so there's no reason to assume there to be such for aquatic elves either. |
| Arganis06-23-06, 05:34 PM | The ability (or rather, inability) simply reflects the gills of aquatic elves drying up over time, which would, conceivably, cause their airways to become blocked because the muscles in the neck contract or whatever medical explanation you prefer, which in turn prevents them from breathing air when out of water. That is of course assuming they have lungs at all, but the principle would be the same even if they didn't -- and while I'm at it, the lungs would have a mechanism to seal them off underwater so there's no need to worry about having to empty them of water every time an aquatic elf steps on shore. Either way, the point is that watering the gills would be no more complicated matter than having a suffocating landboud creature get its airways open again. The suffocation rules don't say a creature who is no longer suffocating needs recovery time to reset the timer, so there's no reason to assume there to be such for aquatic elves either. This is absolutely true, but I would add that water-content in the skin is probably equally important, so this is more than just dunking your head in the water. I would assume that by the end of CON rounds, the creature is highly dehydrated and needs to soak some water back into their system in order to function properly. Their skin and skeletal structure could even become brittle and start cracking if they overdo themselves on land. The reason I suggest a flat 1-hour is this is that a heartier aquan (20 con) should not take longer to be fully hydrated than a weak aquan (10 con) simply because he spent longer outside of the water. His heartiness represents how well his body retains the same amount of water that the weak aquan loses more quickly. |
| coppro06-23-06, 06:51 PM | My perspective would be the following: A character cannot sleep while holding their breath. (should be obvious). So, therefore, without some magical influence, an Aquan would need to sleep underwater. I think that, based on how long it takes for a human's water-immersion to get seriously painful, an Aquan would be fine as long as he slept completely immersed (or, in his case, meditation). Does that make sense? |
| ShadowDragon868506-23-06, 08:08 PM | Or you could just design and get a low-level magical item that handwaves the nessessity away, and get on with your gaming minus an item slot. |
| Another Gnome06-24-06, 03:21 AM | A character cannot sleep while holding their breath. (should be obvious). Aquatic elves do not need to hold their breath when out of water, until they run out of time and become unable to breathe air any longer. Nothing says they can't talk out water, for example. Heck, I'd imagine talking underwater to give them more trouble... |