| Post/Author/DateTime | Post |
|---|---|
| FrostHammer02-21-07, 07:17 PM | Just wondering if there are any rules out there for handling inflation within a local economy in DnD. Someone I know joked that spending too much money in a village should be an evil act because you're totally destroying the economy. |
| Bluehero02-21-07, 07:30 PM | not officially, and it seems a bit complicated and unneccessary to add rules like that in, but if you want to, whatever floats your boat. |
| darkneolink02-21-07, 07:38 PM | before making a house rule make yourself this question "Do I really need this?" If the answer is NO don't even bother if the answer is YES ask yourself "Why?" and acording to your answer what will go on but you need that kind of rule as much as making the players paying taxes and having a balanced budget |
| FrostHammer02-21-07, 07:46 PM | The question first came up when we wondered whether someone can really buy a ring of protection +5 from this small hamlet. I argued against it based on the logic that the hamlet receiving that much gold from the sale of such an item would destroy the hamlet. |
| darkneolink02-21-07, 07:56 PM | The question first came up when we wondered whether someone can really buy a ring of protection +5 from this small hamlet. I argued against it based on the logic that the hamlet receiving that much gold from the sale of such an item would destroy the hamlet. Well thats your answer were they could buy that ring in the hamlet? i'd tell you... nowere, let them wait untill they get to the next city I think there was an average gold level for towns hamlets and cities so but just say no there are not those kind of magick itmes available |
| TessarrianDM02-21-07, 08:25 PM | DMG pg. 137: Random Town Generation Table. Ring of Protection +5=50,000 gp; could only buy or sell in a metropolis, population 25,001+. Hamlet: gp limit 100; good luck even finding most potions, and they certainly could not buy. |
| FrostHammer02-21-07, 08:43 PM | You know, I've always wondered...if a hamlet...after pooling everybody's money together...only has 100 gp, how do they survive? They can barely afford 10-foot poles! Ink and paper to keep records would bankrupt those people quickly! If they spent all of their resources, they can afford...half a horse. |
| darkneolink02-21-07, 08:50 PM | well I think that it's expected that -the NPCs have spend money on their basic living -The NPCs have paid taxes and after that they give all they can to pay the PC |
| Ace_of_Diamonds02-21-07, 08:58 PM | You know, I've always wondered...if a hamlet...after pooling everybody's money together...only has 100 gp, how do they survive? They can barely afford 10-foot poles! Ink and paper to keep records would bankrupt those people quickly! If they spent all of their resources, they can afford...half a horse. Prices listed are retail prices. Production costs are half that, assuming you buy the raw materials. The production cost could go as little as 2% of the retail price if you gather the materials yourself (something the D&D ruleset does not allow player characters to do). Also, the gp limit is not the same thing as the city's total resources. |
| FrostHammer02-21-07, 08:59 PM | The player probably could, but the time spent would probably be better spent adventuring, as that'd bring in more wealth. |
| Archangel_Tyrael02-21-07, 09:02 PM | You know, I've always wondered...if a hamlet...after pooling everybody's money together...only has 100 gp, how do they survive? They can barely afford 10-foot poles! Ink and paper to keep records would bankrupt those people quickly! If they spent all of their resources, they can afford...half a horse. What are you talking about? Where do you think 10-foot poles come from? These people are self-sustaining. They don't have powerful casters to make everything better for them. You might not even be using gold pieces from the same nation that they are. I'm not sure how many DnD players know this, but 1 gp is A LOT of money to most people. Most commoners only get 2-4 sp A DAY, some don't even get that much. A gold piece is 3 days' salary. Blacksmiths in hamlets don't make masterwork swords, they repair pots and pans and plows for the farmers. It's about surviving, not making magic items for the rich-ass adventurers coming through. |
| Ace_of_Diamonds02-21-07, 09:02 PM | The player probably could, but the time spent would probably be better spent adventuring, as that'd bring in more wealth. Yes. It's cald "Dungeons and Dragons," not "Coppers and Craftsmen." |
| FrostHammer02-21-07, 09:22 PM | Well, in DMG2 there are extensive rules for running a business... |
| Ace_of_Diamonds02-21-07, 09:27 PM | Well, in DMG2 there are extensive rules for running a business... And it doesn't really say much more than how to determine that if you own X business you make Y profit per month. Seriously, what are you trying to get at here? |
| kelvinaw27302-21-07, 09:42 PM | Just wondering if there are any rules out there for handling inflation within a local economy in DnD. Someone I know joked that spending too much money in a village should be an evil act because you're totally destroying the economy. D&D economics are completely out there, so I really wouldn't worry about it. |