Army Organization [Archive] - Wizards Community

Post/Author/DateTimePost
Elemenofi

12-09-05, 12:07 PM
In my campaign, there are three kingdoms.
Imagine it like this:
Vaad= USA(Currently ruler of the world, most important cities and military)
Redhoras= China(Many expect it to be the next superpower, though Vaad still holds it back, large military, though not as good as Vaad's)
Fedilon= Russia(Fought a terrible war against Vaad, but Vaad was unable to force them into submission, they are still a sovereign kingdom, but their cities are rusty and thery military in decay)
What I want to know, is how to organize the levels of the members of the army.
For Vaad, Redhoras and Fedilon I want to build similar armies, with different power. I mean, all the armies will be organized into: Army(fighters and "some" barbarian, includes cavalry and archery), Mage Army(wizards mostly), Monk Army(monks).

Ranks:
Army: Sargeants, Liutenants, Captains, Majors, Colonel, Liutenant Colonel, Liutenant General, General.
Mage Army: Mage, Senior Mage, Master Mage, Grandmaster Mage, Warmage, Master Warmage, Warlock.
Monk Army: Apprentice Monk, Monk, Senior Monk, Adept Monk, Master Monk, Grandmaster Mon, Supreme Monk.

For each of the kingdoms.... Which experience level would you give to each of these ranks?
Pellanor

12-09-05, 12:13 PM
Heroes of Battle has an entire appendix dedicated to sample armies for stuff like this. You may want to check it out. I've used it a number of times and It's quite handy.
Elemenofi

12-09-05, 12:23 PM
Oh damn!

Only the basic three books reach my country. And I can't buy by internet. :( Damn third world. (I live in argentina)
Chobemaster

12-09-05, 12:37 PM
I probably would not assign experience levels as direct comparisons to military rank. NCO's are probably the highest level "fighters" in most real armies. Ability to lead and knowledge of what must be done aren't really linked to BAB, feats, or hitpoints.
Vestigial_Thumb

12-09-05, 12:39 PM
Oh damn!

Only the basic three books reach my country. And I can't buy by internet. :( Damn third world. (I live in argentina)
My sympathy goes out to you:(, although I'm quite comfy here in Iceland.
Elemenofi

12-09-05, 12:40 PM
You have a point.
Rolof

12-09-05, 12:48 PM
Well, I think the Monster Manual gives alternate statistics
for some monsters, Gnolls for instance, I know have a Gnoll
King, and Gnoll sergeants, stuff like that. You could read up
on a few different races in the MM, and if something stands
out as close to what you want, then adapt it to your armies.
I think most monsters given the title of sergeant in the MM
are about 4th level or so.
Elemenofi

12-09-05, 12:51 PM
Thanks!
KJW

12-09-05, 12:58 PM
Well you could give each army a different specialty, maybe one has a masterful cavalry, while another has renowned archers. Sure each would have these forces, but there would be differences in quality based on culture, state expenditures, terrain of the kingdoms, and preferences of the leadership.

I find that the main difference is the level and quality of magic, for your examples Vaad has the resources to have cadres of wizards, aerial cavalry, and other elements to give it a distinct edge in offensive campaigns. Vaad could have floating castles, siege golems, and the like to give it dominance. It also probably has the most disciplined and trained soldiers, though not necessarily the most experienced.

Fedilon has ancient fortresses that are warded to be very secure it is these old structures that saved them in the last war with Vaad. Its military is weak, corrupt, and in decay but these ancient fortresses are still as potent as they were ages ago when they were built in greater times. Maybe Fedilon has a few other ancient magical secrets, artifacts, that they can use in an emergency, though at great risk.

Redhoras has a large military and some magic, but its magic is limited compared to Vaad. Still Redhoras is quietly building up its magic, and its forces are larger in size and more experienced from recent campaigns fighting 'insert evil humanoids' along its borders. Redhoras is seeking the edge it needs to match Vaad, that right there sounds like a quest to me, for Redhoras to get an artifact and Vaad to stop them from getting it.

Just some ideas.
Auburn

12-09-05, 01:17 PM
In general for more modern warfare (say 1850s level on) officers would have probably have Expert[Warfare] levels divided with normal class levels while normal soldiers would be all normal (Fighter, Barbarian) classes. PrC's for any elite troops. Feel free to go away from that though since this kind of combat gets officers more involved in fighting than modern warfare so maybe they don't have expert or only a few expert levels. Also be sure to give troops who fought in the last war an extra level or two.
Elemenofi

12-09-05, 01:32 PM
KJW: Excellent hinking, 10 thanks to you.
Auburn: I was planning to give them some more levels, veterans I mean. And I understand what you are trying to say. I'll keep that in mind.
Good Agnostic

12-09-05, 03:07 PM
There are generally two sets of ranks, one for enlisted and one for officers. Enlisted soldiers serve set terms (enlistments) and can re-enlist to continue service. Officers generally receive lifetime commisions ("Commisioned Officer").

Enlisted Ranks (simplified version of U.S. Army):
Private
Private, Second Class
Private, First Class
Specialist (non-combat) or Corporal (combat arms)
Sergeant
Sergeant, First Class
Master Sergeant
Sergeant Major
Sergeant Major of the Army (there is only one)

Officer Ranks:
Second Lieutenant
First Lieutenant
Captain
Major
Lieutenant Colonel
Colonel
Brigadier General
Major General
Lieutenant General
General

In a D&D setting, I would recommend giving enlisted soldiers levels in warrior. Chaplains could be adepts. Non-combat specialists would be experts.

For officers, I would give a mix of warrior, aristocrat, and expert. Perhaps melee PC levels.

Good luck!
ThePrivateer

12-09-05, 05:20 PM
Remember to figure in the effects of magic on combat.

What good is a tight group of soldiers compared to one mage with a fireball?

What good is a fortress confronted with an earthquake spell or summoned burrowing creatures?

And why wouldn't a cleric be with every squadron, why wouldn't squads of specialized combatants (like the PCs ;) ) be teleported in to behind-the-lines missions?

Remember that all of your nations have huge magical resources within their borders. Even if they can only convince one in a thousand mages or clerics to join their army, they have a formidable arcane and divine force on hand.
Gworraent

12-09-05, 06:39 PM
here are the ranks from heroes of battle

the ranks are

private
corporal
sergeant
lieutenant
captian
major
colonel
general

the modified names are as followed

Chivalric Army

foot soldier
knight of the lance
knight of the trumpet
lord of the charge
horselord
brigadier lord
battle commander
sovereign lord

barbarian horde

warrior
brave
warmaster
warchief
battlecheiftain
clan cheiftain
tribal cheiftain
horde king

tryannical army

shield
whip
master of chains
battle commander
fealty commander
regiment commander
division commander
army commander

elf army( the word after the hypen is the translation)

Ache-warrior
theniak-watcher
sauliak-gaurdian
artuliak-implementer
shanduriak-choice-maker
alanethiak-discerning judge
shausekeliak-purest sould

mystical army

warrior acolyte
weaponmaster
ordermaster
prayermaster
warrior-priest
batte-brother/sister
master of blades
high master of the crusade
BRJN

12-09-05, 08:15 PM
This may be stereotyped, but here goes:

USArmy tends to have fewer total manpower but higher-level persons in it. Many of them will be multiclassed. There are a lot of Wiz1 and Clr1 mixed in here. The soldiers have the best equipment money can buy, and lots of it. The country itself is RICH and so tax money is not going to run out anytime soon.

Russian Army will use human wave tactics vs a better opponent (as WW2 German Army) but prefers to concentrate its abilities in a limited amount of VERY good equipment and trained specialists who use it. A smaller economy means they cannot produce unlimited amounts of the stuff. When faced with human wave attacks, they will look for ranged weapons &c to tear up the waves before it can reach the valuable equipment.

Chinese Army uses human wave tactics, figuring that if we bring more soldiers than the enemy brings bullets, we will have the last man standing on the battlefield and therefore must win the victory. Equipment may be good or middling but is the simple stuff that any untrained fellow can pick up and use. (Swords, not wands.) Some of the leadership has discovered that winning one war but depopulating the countryside in so doing means you look like prey to your other neighbors. So they are trying to make or steal some of the good equipment the other Great Powers employ as a matter of course.

Each of these descriptions leads to different proportions and emphases. How literal do you want to be?
Elemenofi

12-10-05, 02:44 AM
Nice info, thanks.