Asperi as animal companion [Archive] - Wizards Community

Post/Author/DateTimePost
natural_selection

08-25-06, 09:01 AM
I have granted my druid 4/ wizard 3 PC an Asperi as animal companion. This one is a large magical beast and it can fly realy good as far as I can tell.

It might be possible that this will unbalance the game or overpower the charcter a bit. Hence I am looking for ways to teach the PC to use his companion resprectfully and not trying to overabuse it.

So my question is, how could I handle the PC flying on his asperi during combat?

- Is there a spell with which I can diminish the asperi?
- Is threre a spell to hinder flying?
- Any ideas are welcome.

Thanks.
stevetom

09-03-06, 01:24 AM
giving your level 4 druid an asperi might have been the fault in the first place. druids normally are not allowed to have magical beasts as companions, and in the DMG(page 204) you could apply the unusual mount rules to your druids asperi. as per the written rules, a flying mount's CR should be no more than 4 less than the rider's character level.

i dont know if you have access to the book of exalted deeds, but if you check out the feats section, theres a feat that allows druids to obtain an good aligned magical beasts(called exalted companion), and one of them is an asperi. they recommend the minimum druid level to be 7th. of course this is all assuming you're strictly following the rule books like an evangelical follows a bible, but its clear you arent, thats fine.

as for spells to take out flying creatures, i have come across one spell that just might do the trick. it isnt in the players handbook, isnt standard or in any official supplement, but i found it in a PDF from ENworld called Arcane Strife(EN world publishing). the spell is called, "Fly Like a Rock", pretty fitting for the effect :D . its open game content, so ill throw it out there
also, you could make a custom spell that works like reduce person and reduce animal. if you reduce the asperi enough, it wont be able to carry your druid for the ride.

Fly Like a Rock
Transmutation
Level: Sor/Wiz 3
Components: V, S, M
Casting Time: 1 action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One being or object
Duration: One round/level
Saving Throw: Will negates
Spell Resistance: Yes
This spell was heavily used by Azela during her struggles against the
Wraithkillers, and again by Korshek of the Black Marshes during that
region’s Beholder Wars. Popular with adventurers and military forces, this
spell is readily available from nearly any mage guild.
When casting this spell, the mage makes a fist and slams it into an open
hand, then jerks the hand in a downward motion while laughing. The
target of the spell hears his laughter as it immediately loses the capacity
to fly. This includes, but is not limited to: flying creatures (creatures like
beholders that use levitation are not affected, however, nor are will-owisps,
air elementals, and other creatures that fly innately); magic items
like carpets of flying and wings of flying; and beings under the effect of
a fly spell. In all cases except for the last, the creature or object affected
gains a Will save to avoid the effect; if it fails, it loses the ability to fly,
which often results in a long fall. In the last case, the caster must make a
caster level check (1d20+ caster level) against the fly spell; if the check
succeeds, the fly spell is temporarily suspended, and the victim falls like
a rock.
Material Component: A clipped wing from a bird.