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| ksbsnowowl02-12-08, 11:44 AM | I'm currently running an Eberron game where the PC's didn't defeat a malignly intelligent item whose original purpose was itself to instill items with intelligence. (It is the end of the Eberron adventure Grasp of the Emerald Claw) They needed to retreat, and thus the item, in control of a warforged body, escaped. This item has a self-adopted purpose of sowing chaos, discord, and inflicting pain (it is CE). It may well have had a minor part to play in the demise of an empire of giants thousands of years ago. To further its goals of world-wide chaos and strife, it fled to a small outpost town, which is itself the last refuge of civilization before entering the heart of a mysterious jungle continent. There it set about secretly having all the magic weapons and armor in the village brought to it (it has the power of Suggestion at will). There are a few resident higher level characters in the thorp of 45 citizens, and treasure-hunters pass through on a fairly regular basis. I'm perhaps stretching the rules a bit, as I am only requiring 1 day for a magic item to be instilled with intelligence by this evil schema, but it fits for the story, and given that this intelligent schema is a unique item. I randomly rolled up some magic weapons (and a piece of armor) and then randomly rolled what intelligent item properties they were instilled with. I did add that every single one of these items inherited the special purpose (and a random special purpose power) of the parent item: to sow chaos and discord, and to inflict pain. Due to PC actions, the schema has a 10-day head start on them (The PC's are 6th-7th level now) and the PC's still have to divine where it has gone, or pick up its trail. So, I've created 10 intelligent items, which the schema will direct to dispurse themselves into powerful goverment officials' hands. The hope being to sow chaos and instability into the modern governments, perhaps leading to wars or the collapse of certain countries. Yeah, the PC's will have a lot to clean up... Anyway, I'm just hoping I can get some advice on Challenge Ratings for some of these items. I realize that items usually do not have CR's, but in this instance, many of them will be controlling weak-willed individuals, and much of the danger will lie in the weapons' combat and spell-like abilities. Some of them, such as Ice Storm at will, will make for rather difficult encounters. Keep in mind that all intelligent items have a caster level of at least 15. Here are the items: First item: CE +1 Halberd 79% - Int: 14, Wis 10, Cha 14 Common, Giant, and Elven 120 ft. vision and hearing Darkness 3/day Cure Moderate Wounds (2d8+3) 3/day Special purpose: Sow chaos and discord, and inflict pain. Special purpose power: Prying Eyes (CL 15) Ego: 11 Caster level 15 Second item: CE +2 Morningstar 60% - Int: 10, Wis 14, Cha 14 Common 120 ft. vision and hearing 10 ranks in diplomacy 10 ranks in listen Special purpose: Sow chaos and discord, and inflict pain. Special purpose power: Confusion (CL 15) Ego: 12 Caster level 15 Third item: CE +2 Spell Storing Heavy Mace 63% - Int: 14, Wis: 10, Cha: 14 Common, Giant, Draconic 120 ft. vision and hearing Major Image 1/day 10 ranks in Spellcraft Special purpose: Sow chaos and discord, and inflict pain. Special purpose power: Prying Eyes (CL 15) Ego: 13 Caster level 15 Fourth item CE +3 Mighty Cleaving Bastard Sword 18% - Int: 10, Wis: 12, Cha: 12 Empathy 30 ft. vision and hearing Locate Object 3/day Special purpose: Sow chaos and discord, and inflict pain. Special purpose power: Wielder gets +2 luck bonus on attacks, saves, and checks Ego: 11 Caster level 15 Fifth item CE +2 Greataxe 19% - Int: 10, Wis: 12, Cha: 12 Empathy 30 ft. vision and hearing 10 ranks in Search Special purpose: Sow chaos and discord, and inflict pain. Special purpose power: Mass Inflict Light Wounds (CL 15) Ego: 9 Caster level 15 Sixth item CE +1 Longsword 42% - Int: 13, Wis: 10, Cha: 13 Empathy 60 ft. vision and hearing Bless allies 3/day Minor Image 1/day Special purpose: Sow chaos and discord, and inflict pain. Special purpose power: Waves of Exhaustion (CL 15) Ego: 9 Caster level 15 Seventh item +3 Vicious Anarchic Bastard Sword 92% - Int: 16, Wis 16, Cha 10 Common, Giant, Elven, and Draconic Read languages 60 ft. darkvision and hearing Locate Object 3/day Detect Magic at will 10 ranks in Diplomacy Special purpose: Sow chaos and discord, and inflict pain. Special purpose power: True Resurrection on wielder once per month Ego: 20 (two negative levels to non-CE wielders) Caster level 15 Eighth item CE +2 Dwarven Waraxe 97% - Int 16, Wis 10, Cha 16 Common, Giant, Draconic Read languages 60 ft. darkvision and hearing Detect Magic at will 10 ranks in Intimidate 10 ranks in Bluff Special purpose: Sow chaos and discord, and inflict pain. Special purpose power: Wielder gets a +2 luck bonus on attacks, saves, and checks Ego: 16 Caster level 15 Ninth item CE +2 Glamered Breastplate 77% - Int 14, Wis 14, Cha 10 Common, Elven, Giant 120 ft. vision and hearing 10 ranks in Spellcraft Locate Object 3/day Special purpose: Sow chaos and discord, and inflict pain. Special purpose power: Ice Storm (CL 15) Ego: 13 Caster level 15 Tenth item CE +1 Icy Burst Greataxe 94% - Int 16, Wis 16, Cha 10 Common, Elven, Draconic Read Languages 60 ft. Darkvision and hearing 10 ranks in Spot Zone of Truth 3/day Continual Deathwatch Special purpose: Sow chaos and discord, and inflict pain. Special purpose power: Dimension Door on self and wielder Ego: 17 Caster level 15 |
| ksbsnowowl02-15-08, 02:29 AM | No one? I just need some rough estimates to help ensure I don't overwhelm my players. |