Assigning CR's to some intelligent items... [Archive] - Wizards Community

Post/Author/DateTimePost
ksbsnowowl

02-12-08, 11:44 AM
I'm currently running an Eberron game where the PC's didn't defeat a malignly intelligent item whose original purpose was itself to instill items with intelligence. (It is the end of the Eberron adventure Grasp of the Emerald Claw) They needed to retreat, and thus the item, in control of a warforged body, escaped.

This item has a self-adopted purpose of sowing chaos, discord, and inflicting pain (it is CE). It may well have had a minor part to play in the demise of an empire of giants thousands of years ago.

To further its goals of world-wide chaos and strife, it fled to a small outpost town, which is itself the last refuge of civilization before entering the heart of a mysterious jungle continent. There it set about secretly having all the magic weapons and armor in the village brought to it (it has the power of Suggestion at will). There are a few resident higher level characters in the thorp of 45 citizens, and treasure-hunters pass through on a fairly regular basis.

I'm perhaps stretching the rules a bit, as I am only requiring 1 day for a magic item to be instilled with intelligence by this evil schema, but it fits for the story, and given that this intelligent schema is a unique item.

I randomly rolled up some magic weapons (and a piece of armor) and then randomly rolled what intelligent item properties they were instilled with. I did add that every single one of these items inherited the special purpose (and a random special purpose power) of the parent item: to sow chaos and discord, and to inflict pain.

Due to PC actions, the schema has a 10-day head start on them (The PC's are 6th-7th level now) and the PC's still have to divine where it has gone, or pick up its trail. So, I've created 10 intelligent items, which the schema will direct to dispurse themselves into powerful goverment officials' hands. The hope being to sow chaos and instability into the modern governments, perhaps leading to wars or the collapse of certain countries. Yeah, the PC's will have a lot to clean up...

Anyway, I'm just hoping I can get some advice on Challenge Ratings for some of these items. I realize that items usually do not have CR's, but in this instance, many of them will be controlling weak-willed individuals, and much of the danger will lie in the weapons' combat and spell-like abilities. Some of them, such as Ice Storm at will, will make for rather difficult encounters.

Keep in mind that all intelligent items have a caster level of at least 15.
Here are the items:

First item:
CE +1 Halberd
79% - Int: 14, Wis 10, Cha 14
Common, Giant, and Elven
120 ft. vision and hearing
Darkness 3/day
Cure Moderate Wounds (2d8+3) 3/day
Special purpose: Sow chaos and discord, and inflict pain.
Special purpose power: Prying Eyes (CL 15)
Ego: 11
Caster level 15

Second item:
CE +2 Morningstar
60% - Int: 10, Wis 14, Cha 14
Common
120 ft. vision and hearing
10 ranks in diplomacy
10 ranks in listen
Special purpose: Sow chaos and discord, and inflict pain.
Special purpose power: Confusion (CL 15)
Ego: 12
Caster level 15

Third item:
CE +2 Spell Storing Heavy Mace
63% - Int: 14, Wis: 10, Cha: 14
Common, Giant, Draconic
120 ft. vision and hearing
Major Image 1/day
10 ranks in Spellcraft
Special purpose: Sow chaos and discord, and inflict pain.
Special purpose power: Prying Eyes (CL 15)
Ego: 13
Caster level 15

Fourth item
CE +3 Mighty Cleaving Bastard Sword
18% - Int: 10, Wis: 12, Cha: 12
Empathy
30 ft. vision and hearing
Locate Object 3/day
Special purpose: Sow chaos and discord, and inflict pain.
Special purpose power: Wielder gets +2 luck bonus on attacks, saves, and checks
Ego: 11
Caster level 15

Fifth item
CE +2 Greataxe
19% - Int: 10, Wis: 12, Cha: 12
Empathy
30 ft. vision and hearing
10 ranks in Search
Special purpose: Sow chaos and discord, and inflict pain.
Special purpose power: Mass Inflict Light Wounds (CL 15)
Ego: 9
Caster level 15

Sixth item
CE +1 Longsword
42% - Int: 13, Wis: 10, Cha: 13
Empathy
60 ft. vision and hearing
Bless allies 3/day
Minor Image 1/day
Special purpose: Sow chaos and discord, and inflict pain.
Special purpose power: Waves of Exhaustion (CL 15)
Ego: 9
Caster level 15

Seventh item
+3 Vicious Anarchic Bastard Sword
92% - Int: 16, Wis 16, Cha 10
Common, Giant, Elven, and Draconic
Read languages
60 ft. darkvision and hearing
Locate Object 3/day
Detect Magic at will
10 ranks in Diplomacy
Special purpose: Sow chaos and discord, and inflict pain.
Special purpose power: True Resurrection on wielder once per month
Ego: 20 (two negative levels to non-CE wielders)
Caster level 15

Eighth item
CE +2 Dwarven Waraxe
97% - Int 16, Wis 10, Cha 16
Common, Giant, Draconic
Read languages
60 ft. darkvision and hearing
Detect Magic at will
10 ranks in Intimidate
10 ranks in Bluff
Special purpose: Sow chaos and discord, and inflict pain.
Special purpose power: Wielder gets a +2 luck bonus on attacks, saves, and checks
Ego: 16
Caster level 15

Ninth item
CE +2 Glamered Breastplate
77% - Int 14, Wis 14, Cha 10
Common, Elven, Giant
120 ft. vision and hearing
10 ranks in Spellcraft
Locate Object 3/day
Special purpose: Sow chaos and discord, and inflict pain.
Special purpose power: Ice Storm (CL 15)
Ego: 13
Caster level 15

Tenth item
CE +1 Icy Burst Greataxe
94% - Int 16, Wis 16, Cha 10
Common, Elven, Draconic
Read Languages
60 ft. Darkvision and hearing
10 ranks in Spot
Zone of Truth 3/day
Continual Deathwatch
Special purpose: Sow chaos and discord, and inflict pain.
Special purpose power: Dimension Door on self and wielder
Ego: 17
Caster level 15
ksbsnowowl

02-15-08, 02:29 AM
No one?

I just need some rough estimates to help ensure I don't overwhelm my players.