| Post/Author/DateTime | Post |
|---|---|
| necrom9908-19-06, 07:37 PM | what exactly can you do and not do on an AOO.....can you trip someone? grapple, what if you dont have the right feats? do they also get an atk of opportunity. i cant find anything in the rules other than you get a melee atk......does that constitute stationary atk forms? if I can quickdraw and i haven't used my free action yet can i draw a weapon and attack? I would appreciate any help, I've been ruling this as a case by caase basis depending on dramatic flair.....it would be nice to be clear on this! |
| shadowfox62808-19-06, 08:23 PM | Attacks of Opportunity are just attacks. You can normally make a single AoO in a round, but Combat Reflexes allows you to make as many AoO as your Dex modifier. So, if your character had a Dex of 18, and Combat Reflexes, he/she could make 4 AoO each round, provided there were that many. Some actions provoke AoO, but that can be overcome by getting a feat. As far as my knowledge goes, you cannot make a trip attempt or try to grapple someone. |
| MarkB08-19-06, 08:31 PM | what exactly can you do and not do on an AOO.....can you trip someone? grapple, what if you dont have the right feats? do they also get an atk of opportunity. Any form of single attack that can normally be performed as part of the attack action or full attack action can be used for an attack of opportunity. If your attack also provokes an attack of opportunity (such as if you attempt to start a grapple but lack Improved Grapple), then that attack is resolved first. i cant find anything in the rules other than you get a melee atk......does that constitute stationary atk forms? if I can quickdraw and i haven't used my free action yet can i draw a weapon and attack? Well, first of all, you can only make attacks of opportunity against enemies in squares you threaten, and you don't usually threaten any squares if you don't have a weapon in hand. Second, you can't "use up" your free action - you can take numerous free actions in a single turn, within reasonable limits. Third, the only free action you can take outside your turn is talking, so unless the attack of opportunity was provoked during your turn, you could not take a free action such as quickdraw. Fourth, the attack of opportunity must be resolved immediately. I would rule that even if you were already threatening, and even if the attack occurred on your turn, you could not take even a free action prior to making the attack, so you could not quickdraw a weapon and then attack. However, that is debateable, and other DMs may disagree. |
| Wopple08-19-06, 09:02 PM | Attacks of Opportunity are just attacks. You can normally make a single AoO in a round, but Combat Reflexes allows you to make as many AoO as your Dex modifier. So, if your character had a Dex of 18, and Combat Reflexes, he/she could make 4 AoO each round, provided there were that many. Some actions provoke AoO, but that can be overcome by getting a feat. As far as my knowledge goes, you cannot make a trip attempt or try to grapple someone. That is correct, except the Combat Reflexes feat gives you additional AOO equal to the modifier, so in your above example it would be 5. |
| X-Codes08-19-06, 09:02 PM | A nice houserule to simplify: If an action would draw on attack of opportunity, you can't do it with an attack of opportunity. Attacks of Opportunity drawing more Attacks of Opportunity etc. etc. is just needlessly overcomplicated. Finally, you can't use a free action when it's not your turn (except talking), only an immediate action (and only if you didn't use a swift action the turn before). Theres a few rare exceptions, but those are usually class abilities/feats and have a notice in their text saying as much. |
| shadowfox62808-19-06, 11:20 PM | That is correct, except the Combat Reflexes feat gives you additional AOO equal to the modifier, so in your above example it would be 5. Wow... To be honest, I've never played a campaign with AoO included (as a DM, it slows everything down a bit, too much for everyone to remember)... Well, there's a fine example of how I know at least the basics of rules I barely encouter. |
| ccerose08-20-06, 02:54 AM | ^ huh? :thinks: |
| necrom9908-20-06, 05:11 AM | wow i havent even come close to a suitable answer to this question! |
| Cifer08-20-06, 05:45 AM | Wow... To be honest, I've never played a campaign with AoO included (as a DM, it slows everything down a bit, too much for everyone to remember)... Well, there's a fine example of how I know at least the basics of rules I barely encouter. I definitely advise you to change that. AoOs are an important balance factor regarding things that usually should not be done in melee, like casting and using ranged weapons or using maneuvers untrained. As far as my knowledge goes, you cannot make a trip attempt or try to grapple someone. Your knowledge does not go far enough - it is completely possible to do anything you could do as part of a full attack. Examples include grappling, disarming, sundering and tripping. It is possible to trigger attacks of opportunity from the enemy in this way, even building up a chain (with combat reflexes) of disarming each other five times in a row. |
| Pegasos98908-20-06, 07:13 AM | You can use AoO to any form of melee attack, including trip or grapple. You can't use quickdraw as it is free action and you get one standard-action to attack, nothing else. You also can't use other free actions like 5 foot step, etc. Example 1: When a wizard cast spell next to the fighter, he provokes AoO (well, he could just 5 foot away or use concentration check to avoid that, but whatever). To that AoO the fighter could hit the wizard, grapple him, trip him, etc. and after that is done, the wizard continues his casting. Example 2: The fighter tries to grapple the wizard, provoking AoO himself. However as the wizard is unarmed he does not threaten squares around him and so he doesn't get to hit the fighter. Example 3: Like 2, but wizard has the improved unarmed strike so he threatens the squares around him. So wizard gets to hit the grappling fighter and then the fighter grapples him and then the wizard continues his turn. |