| Post/Author/DateTime | Post |
|---|---|
| eagleye11-23-05, 08:38 AM | We all know the spyral/cylindric/cone-shaped Mage Tower and have used them to death. My campagin is currently situated in an underground dwarven city, all carved out of stone in a huge cave. I was wondering what the sole mage's housing would look like. For instance there is a huge cathedral of Moradin at the center of the city, but I was wonder what the mage's housing would look like. I'm also curious what other examples you have used or thought up. So special, atypical housings for wizards, sorcerers, adepts, .. |
| Veomyr11-23-05, 08:43 AM | You could make his home a series of caves and tunnels. One for alchemy, one for summoning, one for the library, one for sleeping, one for entertaining guests. A wizard's home is should generally be no different that any other person's home, except for a few extra rooms for doing the magic. Why towers somehow became the symbol of a wizard's home, I can only guess. (Tolkein maybe?) |
| dungeonmasterblog11-23-05, 08:59 AM | What might also be cool is his house being built inside a carved out giant stalactite that hangs from the main cave. Of course he'd have to have some way of getting up and down (fly spell, or maybe a ring of flying). Dungeon Master http://dungeonsdragonsdmblog.blogspot.com/ |
| Chobemaster11-23-05, 09:02 AM | Especially a for a dwarf wizard, I could easily see the whole place essentially turned into a library...but not just books/scrolls...replicas (and originals) of meaningful stone tablets, arcane series of runes carved all over, mystical statuary...like the standard "crazy obsessed person" room a la A Beautiful Mind, just a jumble of mystical stuff, EVERYWHERE. Maybe even just a small path through the books, reliquaries, apothecary tables, etc., like the standard "crazy old cat lady" that lives down the street. In terms of basic architecture, other than perhaps a "casting room" that's at the end of a long hallway and not neat anything else, wouldn't necessarily be any different than any other home in the area...carving/tunnelling is awfully hard work, "extra" should be done only rarely. Lots of long hallways and 60' sections of stone between rooms looks "like a dungeon" on paper, but it's not likely how it would actually be built. |
| Draco Strang11-23-05, 09:43 AM | I had a hedgewizard that lived in a treehouse once. That was pretty badass. A player I knew in 2nd ed. had a wizard who's house could grow stilts and just walk away. It'd wander through the woods when he was gone so no one could find it, and then he'd just teleport to the doorstep. You could always try church spires, old forts, your typical dungeon, or just a simple farm. After all, it's been mentioned above that wizards should by and large just live in a normal sort of dwelling, albeit with wards placed and magical equipment laying around. |