[B]Help! ECL question[/B] [Archive] - Wizards Community

Post/Author/DateTimePost
sorren193

08-20-06, 05:58 PM
I'll be starting a new D&D campaign and starting the characters at class level 1 with an effective character level of 3 :eek: to let players customize their characters further. What can players choose from to increase their ECL- eg. special classes, abilities, races, starting stats, etc? Is there any standard for what abilities will increase a characters ECL and by what amount? :confused:

Also, what would other DM's consider allowing players to start with, increasing their power and so ECL. I am considering things like:

allowing starting stats at 18 for 1 ECL,
Fey or Dragon-like races for 1 ECL,
+10 skill points for 1 ECL,
+2 feats for 1 ECL,
+1 class lvl for 1 ECL (obviously) ;)

Anyone have any suggestions? Remember, after their initial selections, characters can choose no others through the game.
Cifer

08-20-06, 06:27 PM
Fey or Dragon-like races for 1 ECL
Er... huh? Races are usually paid for in level adjustments and hit dice - I recall no dragon or fey that is worth only +1.
sorren193

08-20-06, 06:40 PM
Sorry, Fey-like or dragon-like. Maybe half fey with a few fey traits like possibility for wings and invisibility sense, or dragonborn like breath weapon and a tail.
My question is, mainly, what types things could be considered for an increase in ECL and by how much do these things increase ECL? (mainly searching for +1 or +2)
Cifer

08-20-06, 07:20 PM
Sorry, Fey-like or dragon-like. Maybe half fey with a few fey traits like possibility for wings and invisibility sense, or dragonborn like breath weapon and a tail.
I'd advise you to simply stick to the templates - half-dragon would be +3 LA, half-fey from Fiend Folio +2 (although I'd consider it under-LAed if you compare it to, e.g., Drow).