[B]New Gamer in need![/B] [Archive] - Wizards Community

Post/Author/DateTimePost
Tunjunz

08-29-06, 09:07 PM
Hey! i recently started a D & D games group ( in Plymouth England) and we have played through the campaigns in the starter set, but were do we go from here?
Ive got the the 3 core rulebooks and have started brewing a few ideas but what next? do i dive straight in with the masses of rules or slowly add on what weve been doing and what about campaigns? any help would be great!!
Momordi

08-29-06, 10:54 PM
Hey! i recently started a D & D games group ( in Plymouth England) and we have played through the campaigns in the starter set, but were do we go from here?
Ive got the the 3 core rulebooks and have started brewing a few ideas but what next? do i dive straight in with the masses of rules or slowly add on what weve been doing and what about campaigns? any help would be great!!

Read the PHB, Read the Adventure section of the DMG(Then read as you need). Make a map of a small area. Name the ruler and make some important NPCs. Write a small adventure to start (anything is fine even a kidnapped princess). Go back and read the DMG.
Han Duo

08-30-06, 05:30 AM
Also, check out the wizards of the coast website. There's an impressive archive (http://www.wizards.com/default.asp?x=dnd/oa/20030530b) of adventures, free to download.
oxybe

08-30-06, 06:51 AM
yup yup. those pre-made adventures are a great help to new dm's, even old ones who are in a hurry. after downloading & running a few of them, rework a few others a bit to fit your playstyle (new monsters, npc's, diffrent traps, new rooms in the dungeons, ect).

you can also use these as a "study guide" for your own adventures, since many of the archived modules are a good mix of combat, rp & other (skill, puzzle, ect).

in the end though, don't worry about it. the easiest way to know what next is to actively ask the players what they would like to do.

if billy's fighter would like to join the royal army, as well as mandy's sorceress, then having the party do a few quests to prove themselves could be a perfect plot hook.

genuinely interested players often start up their own adventures without any prodding needed, but since you're probly new D&D players, don't expect this from the start, you're too busy actually learning how to play the game, but later on they probly will adventure off without any plot hook.
Tunjunz

08-30-06, 10:22 AM
Thanks for all your help but when making a new adventure should i use the game board given with basic game? if not what should i be gaming on ! thanks
Morka

08-30-06, 10:31 AM
Check also the various Master DM Competitions (http://boards1.wizards.com/showthread.php?t=435826). Some of them are about adventures / encounters / vicious venues that might greatly help you.

Also, check the WotC Archives (http://www.wizards.com/default.asp?x=dnd/arch/retired). Many categories could help you develop adventures and campaigns: Fey Features (for Fey-oriented campaigns), Random Encounters, Steal This Hook, Vicious Venues, etc.

And don't be shy to wander the What's a DM to do? and Campaign Workshop forums, there's always someone explaining what they plan for their own campaign, asking for suggestions.
FellBlade

08-30-06, 11:58 AM
Thanks for all your help but when making a new adventure should i use the game board given with basic game? if not what should i be gaming on ! thanks

Anything you Want i have a whole box full of maps out of dungeon magazene and fantastic locations (http://www.wizards.com/default.asp?x=products/dndacc/957557400), (and am working on photoshoping more to be printed on posters) chessex (http://www.chessex.com/) makes a great wet erase battlemat.