Bare Naked Players [Archive] - Wizards Community

Post/Author/DateTimePost
trollbill

02-25-04, 11:37 AM
Situation: The players are stripped of all their possessions and tossed into a dungeon. They must use their wit and the resourceful use of mundane items they find within the dungeon to survive, escape, recover their possessions and wreak vengeance.

How should this effect the EL/CR of creatures encountered within the dungeon for purposes of determining their threat to the players and experience points rewarded for overcoming them?
Veton

02-25-04, 11:43 AM
For some players, they won't be as hurt by this as others.

Take Wizards for example. Unless they had time to prepare spells, they'll be almost useless. If this is going to take more then one day, they are going to be useless.

A Sorcerer, on the other hand, is fine as long as he has Eschew Materials.

A Monk will not be affected at all, but a Fighter is going to be challanged as they will have no armor or weapons.
Scion of Coldshard

02-25-04, 12:06 PM
You mean the characters are naked right? ;)

While not all characters are effected exactly equally the majority will be hurt in a major way. Dropping in a couple of basic things (a few weapons, armor, basic supplies, and even something to be used for spell components possibly.. although a lot of them might be found at random in a dungeon anyway) will solve most of the problem.

Depending on the level of the characters I would treat them anywhere from roughly -0 (for first level) up to -6 (for 20th level) and give them extra experience as such.
airhead

02-25-04, 01:19 PM
Troll - Dude, you had me all worked up there for a minute. Nekked players - but I guess it depends on your group.
:rofl: :rofl:
Not a monkey

02-25-04, 02:05 PM
This is when you get to laugh at those players who think Craft skills are only for peasants...
Votan

02-25-04, 06:08 PM
Originally posted by trollbill
Situation: The players are stripped of all their possessions and tossed into a dungeon. They must use their wit and the resourceful use of mundane items they find within the dungeon to survive, escape, recover their possessions and wreak vengeance.

How should this effect the EL/CR of creatures encountered within the dungeon for purposes of determining their threat to the players and experience points rewarded for overcoming them?

This is also heavily modified by how quickly the characters can get basic equipment and how well the characters are designed for such a maneaver.

For example, a wizard who doesn't have a full slate of spells should be treated as about 1/2 of their actual level. A cleric suffers a lot less.

It's also important to realize that not every foe is equally suitable for such a party.

For example, a quasit is CR 2. A good match for 4 second level characters. Except piercing a DR 5/cold iron or good is tough bare handed. The poison is going to more of an issue when all of your front liners don't have armor (so they will be hit more often). AC 18 makes the DR situation even worse because characters will have trouble hitting it. fast healing 2 is just icing on the cake. The standard party of a fighter, cleric, wizard and rogue is in a lot of trouble and I'd be surprised if nobody dies.

A bugbear is also CR 2. It has 1 less hp, no DR, no healing, a weaker attack bonus. It does more damage so people will go down faster but without the poison they will be less likely to be rendered helpless in one hit. The standard party is going to be hurt by this but should do okay. Plus, when they defeat it they will have loot that makes them better able to handle the next challenge.

So unless the party has a chance to loot usable items quickly, be careful of critters that require items to fight effectively. This scales even worse at high levels -- a party at 20th level without equipment and the wizard without spells is going to be torched against a Balor. They will depend for survival on the offensive spells of the cleric (irony of ironies).
Ricros

02-25-04, 06:25 PM
I'd suggest dropping a few scrolls for you wizard.