| Post/Author/DateTime | Post |
|---|---|
| DeWayne02-21-07, 11:53 PM | Has anyone run a campaign in a setting using a barter system economy? If so, how did it work? I want to avoid using a system where there is an ‘invisible’ type of money called ‘trade units’ and everyone has a list of how many trade units any given item cost, but I’m not really sure how to set up a realistic system of how much demand there is going to be for one type of item vs. another. |
| PHDrillSergeant02-22-07, 12:34 AM | The best barter systems are the ones that use no units or coins or simoleons. The one I usually use goes something like this: PC: How much for that nice sword? Shopkeep: Oh, this is a fine sword, I say. FIIIIIIIIIIIINE. Cut through anything. I swears. PC: So what do you want for it? Shopkeep: *looking down at the Boots of Speed on the PC's feet* How 'bout them shoes? PC: My shoes? Well... Shopkeep: It's worth it. This sword's nice. It's lighter and sharper than the one you got there. I bet you all I own that this sword is a better sword than the one you've got. PC: I DO need the sword...but I don't know if I wanna give up the shoes for just that. How about...how about you throw in a new shield, too? Shopkeep: Sure...if you throw in your old sword. PC:But--the shoes-- Shopkeep: Hey. You'll be getting brand-spanking new sword and shield in return for old boots and old sword. And you think that's unfair? PC: *grumble* Fine. Shopkeep: SOLD! Haggling is the best. Trading items that the PC's find for new items is fun. - I'm still here. |