| Post/Author/DateTime | Post |
|---|---|
| bobbarder03-16-07, 07:58 AM | Hey! I was busy doing nothing at work, when I remembered my funniest accidental destroy the world moment. I was wondering, What have your players pulled to end the world. 1. 1 Black pudding in pit 2. 16 lvl cleric casts blade barrier (house rule that each d6 is one slashing blade) 3. 17 black puddings at the end of round one and 16 from each pudding from then on at the next round so on untill 16 min. is up enough black puddings to remove world from existance :D i know there are better ones.... |
| Ack03-16-07, 09:52 AM | This wasn't me, nor was it D&D, but the PCs found an alien starship buried under LA. One of the PCs found a red button and pressed it, from curiosity. The ship activated its hyperdrive, while still underground. It didn't destroy the world but LA, and a large section of California around it, were removed from consideration... |
| Soluphobe03-16-07, 10:07 AM | Okay, this happened back in the old 2E Shattered Circle module I updated and ran. Basic plot: Some old wizard found a NE artifact and built a machine to harness the power from it. Unfortunately, he died before he could complete the machine. Now, raw power from the artifact (uncovered after thousands of years by renegade drow slaves) has started to make the surrounding country, err, weird. So, the PCs (Level 2) investigate. They meet the ghost of the old wizard, who goes on blathering about 'All my fault,' 'I'm sorry,' blah blah blah. Then: Rogue: Hey, Mr Phyorrea? Ghost: Yes? Rogue: Can you give us the schematics of this machine? Ghost: Uhh, I guess so. Why not? Later: Rogue: So we killed the werespider guarding the wrecked machine, and we have the artifact, and I have schematics for the machine, and I have lots of ranks in craft (metalworking)... DM: So...? Just destroy the artifact! You know that all you have to do is immerse it in dirt. Rogue: Nah. I repair the machine. Everyone else: :OMG! WHAT!!! Wizard: Hey, yeah! The metal is all that's gone, the magic still remains! With this, we could be gods! We could- Fighter: I help. DM: Err, DC 30? Rogue: Hah! I take ten! DM: Well, there aren't any rules on adjucating this, I guess you, um, take over the world? Players: YES!!! DM: Well, that was a bit of a loophole, TSR... |
| Millennium03-16-07, 10:40 AM | Destroy-the-world blunders are cool, but save-the-world blunders can be even better. A friend of mine was DMing a Ravenloft campaign once, and over the course of the adventure the PCs wound up getting turned into vampires. Because of the thick clouds covering Ravenloft this wasn't as much of a problem as it might otherwise be, so the PCs didn't bother to get changed back. The only problem was, their goal was to break the curse on Ravenloft. Eventually they succeed at this, and so everyone's happy, and evil is vanquished, and the sun comes out from behind the clouds... ...and the party gets TPKed by the happy ending. |
| bobbarder03-16-07, 11:06 AM | ...and the party gets TPKed by the happy ending. Oh wonderful :D :D :D I love TPK from happy ending!! |
| Pallin Rahl03-16-07, 12:34 PM | ...and the party gets TPKed by the happy ending. ...there's a joke in there somewhere, likely regarding the local "massage parlor" that ones party frequents... ;) |
| The_Basilisk03-16-07, 12:36 PM | This happened in my gaming group, but unfortunatly I wasn't there at the time. The PCs were in a quest to stop the world-ending apocolypse from happening. The key to stopping it and saving the world was a little innocent girl. At one point, the little runs runs towards the PCs for protection. The druid, shapeshifted into a polar bear, thinks she's possesed or something and kills her....in one hit. And thus ruins the only chance to save the world. Screwed the DMs plans up pretty good! Funny thing was, our next campaign was a different group of characters trying to survive as the world started to unravel... |
| Senevri03-16-07, 12:50 PM | It didn't destroy the world but LA, and a large section of California around it, were removed from consideration... I wouldn't mind if LA was removed from consideration --- at least when I'm playing, not DMing. :P The_Basilisk, Uhm, "Reincarnate?" "Raise Dead?" Not in the game, then? |
| Zarith03-16-07, 03:53 PM | Okay, this happened back in the old 2E Shattered Circle module I updated and ran. DM: Well, that was a bit of a loophole, TSR... I actually have this old mod, there is no machine, it's just an artifact. The machine was your DM's creation, not TSR's. |
| Thelandrach03-16-07, 06:00 PM | I was running Bastion of Broken Souls as the last module in a campaign, which was planned to be the last campaign set in that timeline of Faerun, with campaigns going back almost 20 years. Too much ancient history, too many old traditions that didn't translate into 3.5e. Anyway. This is not the ending I had in mind: The party has discovered that something is causing children to be born without souls, worldwide. Because of the ancient pact between the gods not to interfere with the ensouling process, they can't comment on what's happening. While the party is off trying to shake answers out of some non-gods, people all over the world go to their gods for guidance and get no answers. The clerics pray for spells and Miracles and expend Wishes and nothing happens. They go to the planes their gods are on and ask them directly and get no answers. The party figures out they have to go to the Bastion of Unborn Souls and stop the dragon from eating all the preincarnate souls, but in order to figure out how to get there, they need to visit the One Tree at the center of the High Wood. "No problem," they say. "It's only a couple weeks travel." And so they mount their horses and ride, clippety-clop, slowly across the plains. Bear in mind this party has been teleporting back to Waterdeep every day to sell of treasure; they're currently 18th level and have about eleven ways to get where they're going faster than a horse can walk, but hey. They're having fun with wandering monsters. Meanwhile, now that people all over the world know that their children are being born without souls, their priests have no idea what's going on, and the gods themselves have abandoned them (in a world where the gods take a very active part of peoples' lives...), the rioting begins. The party, by now, has been having nightmares about needing to run, that they need to get somewhere but they don't know where; they don't know why, but speed is of the essence... and in the morning, they mount back up and ride another 24 miles closer to their destination... stopping, of course, for more wandering encounters. By the time the party saunters up to the One Tree, most of the large cities of the world lie in ruins and civilization as they know it has ended. And there are some mighty annoyed gods standing around waiting for them. |
| Rillek_Denar03-16-07, 07:22 PM | Patience must be less of a virtue than we were always told... ;) I once gave one of my players an item that combo'd well with Diehard. Every time he took damage that reduced him to -1 or fewer HP, he dealt damage equal to the opposite of his current hp to anyone within X feet, X being equal to the damage dealt. He was very shortsighted, and decided to enter the BBEG's castle with his 6 followers, leaving the party camped a few miles away. Then he used the infinite damage combo (http://boards1.wizards.com/wotc_archive/index.php/t-546613). Like I said, he hadn't really thought it through... |
| Senevri03-16-07, 08:35 PM | Hmm. I'm currently in the process of converting "bastion" to 3.5e. In any case, the first epic plot after that involves a Grazzt-spawn epic wizard who's trying to collapse an instable chunk of Material Plane ( all that the players have managed to explore thus far, pretty much ) into Abyss... we'll see how that goes. |
| Cryforge03-16-07, 09:14 PM | The PCs were in a quest to stop the world-ending apocolypse from happening. As opposed to a what other kind of apocalypse? ;):P The first game I ever run ( a loooooooooooooooooooong time ago) was really retarded when I look back on it. I was fascinated with Lovecraft and the Far Realm, so after an airship crash, the 1st-level PCs were somehow teleported to the Far Realm where they had to venture under Cthulhu's bed to find a scroll to teleport them back. They awoke Cthulhu pretty easily, and the big C immediately proceeded to destroy time itself. :coolcthul (Man was I retarded then...) |
| Drausktanchache03-16-07, 09:23 PM | Book of Vile darkness + Positively Charged sword Need I say more? |
| Soluphobe03-17-07, 02:54 PM | I actually have this old mod, there is no machine, it's just an artifact. The machine was your DM's creation, not TSR's. Not to derail, but its called the Reverse Orrey (or something) and is on page 29 (above the picture of Callum). As for the world-ending blunders, my players once insisted in running off on sidequests while some insane oozes killed all arcane casters. I tried to delay it, but oh, well. |
| PwnageLlama03-17-07, 05:13 PM | They pulled the "Don't Pull" lever. |