Best premade adventures? [Archive] - Wizards Community

Post/Author/DateTimePost
GoofsterStud

11-04-06, 08:26 PM
I just wanted to see what your guys thoughts were.

The only experience I have had with premade adventures is the Return to the Temple of Elemental Evil.

I thought it was awesome and made my life easier.

Was wondering what other adventures are highly recommended.
Thubby

11-04-06, 08:32 PM
temple of elemental evil is THE best premade i have ever played.
i have yet to meet another one even close
moto

11-04-06, 08:43 PM
I have heard good about the red hand adventure, never played it though.
LCD2YOU

11-04-06, 09:05 PM
From 1st Edition:

T1: Village of Hommlet

I still use that one, updated of course.
pukunui

11-04-06, 11:51 PM
Red Hand of Doom!!!


Just got Expedition To Castle Ravenloft. Looks cool. Won't be running it for a while, though, so can't say if it actually is any good or not.

Also, there are some good free adventures you can download. "A Dark & Stormy Knight" is an awesome 1st-level adventure.
clarkvalentine

11-04-06, 11:56 PM
May I recommend Spectre of Sorrows and Price of Courage, both for 3.5 ed. Dragonlance. PoC was just released this past week. Outstanding mid- to high-level adventures. Dragonlance specific, but even if you're not playing Dragonlance there are tons of NPCs and scenario ideas you can steal. PoC has almost 80 pages of NPC/monster stat blocks alone.
Board_Rider

11-05-06, 12:22 AM
Red Hand of Doom seems to be doing really well although I do not own it. Shackled City is downright awesome, but is pricy. I love the Fantastic Locations series.
sicsemperjohn

11-05-06, 03:26 AM
Dead Gods. 2E.
Lunas_Argent

11-05-06, 03:55 AM
From 1st Edition:

I always thought Castle Amber had a somewhat unique quality to it. I never actually finished that one as I bought it at a used book store and the last maps were missing. Interesting story though, would have liked to see the same story applied to Ravenlofts setting.
malakaiunseen

11-05-06, 04:00 AM
Back in the days before I'd ever found a group, and before i knew about teh wizards boards... I bought most of the wizards and penumbra 3.0 and 3.5 adventures,
Sunless Citadel
Thieves in the Forrest
Three days to kill
The Forge of Fury
In the Belly of the Beast
The Tide of Years
The Speaker In Dreams
The Standing Stone
Heart of Nightfang Spire
Deep horizon
Lord of The Iron Fortress
Bastion of Broken Souls
and
Return to the Temple of Elemental Evil
I also downloaded and printed all of the free adventures available at the time.

Since then, out of the purchases adventures, I have only really come to like
Return to the Temple of Elemental Evil
In the Belly of the Beast, and
The Speaker in Dreams.
Speaker in Dreams is actually pretty cool.
drake_vampiel_d

11-06-06, 05:29 PM
I'd recomend the Ravenloft adventure adspecially since WOTC was nice enough to update it for us.
Varia

11-07-06, 06:11 PM
Always liked "Nights Dark Terror" from back in the 5 miles in the snow, uphill both ways days of my youth, myself. And I've always had a soft spot for "Keep on the Borderlands" too, although its not exactly the epitome of the art. "The Secret of Bone Hill" is solid too, although I'm rather less fond of its sequel. Yes, I'm old. :P

Varia
Asteryx

11-07-06, 11:05 PM
My 3 favorites are:

- Something is cooking (hilarious short freebies from WoTC)
- Sunless Citadel (it's a bit long but great intro module for newbies)
- Red Hand of Doom (lots of flexibility - fights, diplomacy, different ways to achieve each objective)
Goon_for_Hire

11-08-06, 07:53 AM
I know I'm going to be branded a heretic for this one, but:

Temple of the Frog (BD&D)

It is a head trip! It would take minor miracles to bring it back and make it current, though.

Temple of Elemental Evil is pretty much the definitive AD&D adventure.
I really enjoyed The Crypt of Istaris (featured in DRAGON back in the 90's)
I'll be playing in Red Hand of Doom in January, so I can't speak for it yet.
CharlieRock

11-08-06, 08:44 AM
Castle Amber (Chateau D'Ambreville) :D
CharlieRock

11-08-06, 08:44 AM
I know I'm going to be branded a heretic for this one, but:

Temple of the Frog (BD&D)

It is a head trip! It would take minor miracles to bring it back and make it current, though.

.
Wasn't that the one where they had ,like, laser pistols ?
CharlieRock

11-08-06, 08:48 AM
I always thought Castle Amber had a somewhat unique quality to it. I never actually finished that one as I bought it at a used book store and the last maps were missing. Interesting story though, would have liked to see the same story applied to Ravenlofts setting.

Whoa, yeah. If you were missing the floor lay-out with the lettered tiles, it might seem ... lacking. You can get all(?) the older ones on PDF ,I think. I heard that module was based on a series of novels, too. :thinks:
Einvaldurinn_mikli

11-08-06, 09:00 AM
I'd have to go with Shackled City AP. It's awesome.
justdmjeff

11-08-06, 09:13 AM
The names of people and places in Castle Amber were taken from a series of French novels but the story had nothing to do with the books.
Goon_for_Hire

11-08-06, 10:42 AM
Wasn't that the one where they had ,like, laser pistols ?

Yep. The Whole point was to prevent a deranged cult from using salvaged alien technology that they couldn't understand before they destroyed the world. It was the seconds of a truly bizarre trilogy of time-travel adventures that laid the groundwork for Wrath of the Immortals (set 3,000 years later.)

The blasters worked like wands of fireball but anyone could use them, and they had only a few charges left.

WoTI was probably the best pre-boxed campaign for sheer scope and audacity, but it was so heavily steeped in the late 70's psychadelia of the Mystara setting that it really doesn't translate these days.
CharlieRock

11-08-06, 10:47 AM
Yep. The Whole point was to prevent a deranged cult from using salvaged alien technology that they couldn't understand before they destroyed the world. It was the seconds of a truly bizarre trilogy of time-travel adventures that laid the groundwork for Wrath of the Immortals (set 3,000 years later.)

The blasters worked like wands of fireball but anyone could use them, and they had only a few charges left.

WoTI was probably the best pre-boxed campaign for sheer scope and audacity, but it was so heavily steeped in the late 70's psychadelia of the Mystara setting that it really doesn't translate these days.
I played that one :D
I thought it was set in Blackmoor? Our campiagn was ... Hey! My old DM musta changed it :eek:
olshanski_home

11-08-06, 11:00 AM
I own well over 200 adventures. (I don't buy splatbooks).

The cream of the crop of the 3.0/3.5:
Crypt of the Devil Lich: by Goodman Games.
Vault of Larin Karr: by Necromancer Games.
Banewarrens: by Malhavoc Press. (Monte Cook author)
NeMoren's Vault: by Fiery Dragon

Honorable Mention:
Black Ice Well: by Monkeygod Enterprises
Hall of the Rainbow Mage: By Necromancer Games
Demon God's Fane: By Swords and Sorcery (Monte Cook author)
Return to the Temple of Elemental Evil: by Wizards of the Coast

Older Editions:
Return to the Tomb of Horrors (2nd Edition)
Dead Gods (2nd edition)
Paladin in Hell (2nd edition)
Saltmarsh Trilogy (1st edition)
Pharoh (1st part of Desert of Desolation trilogy)
john_045412

11-08-06, 11:17 AM
Some old but good ones

The Sentinal and Gauntlet are my two favorite

X4,X5,X10 (Master of the Desert Nomads, Temple of Death, Red Arrow Black Shield) - Love the series

Where Chaos Reigns - Great concept

Slave lords (A2,A3,A4) - Good story and confined adventure
Sulaco

11-08-06, 11:20 AM
The Crystal Skull by Necromancer Games is clearly the best adventure ever written. ;)
john_045412

11-08-06, 11:21 AM
Wasn't that the one where they had ,like, laser pistols ?
Was it Expedition to the Barrier Peaks or something like that?

http://en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons_modules

http://upload.wikimedia.org/wikipedia/en/thumb/5/5d/S3ModuleCover.jpg/200px-S3ModuleCover.jpg
drake_vampiel_d

11-08-06, 11:25 AM
Before I forget any of the premade adventures here on WOTC's site are good.
CharlieRock

11-08-06, 11:26 AM
Was it Expedition to the Barrier Peaks or something like that?

http://en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons_modules

http://upload.wikimedia.org/wikipedia/en/thumb/5/5d/S3ModuleCover.jpg/200px-S3ModuleCover.jpg
Naw, that wasn't it. There was one called City of Gods, and another (determined to be Temple of the Frog) that had guys with laser pistols and other sci-fi stuff in it. :)
(and looks like that one as well, for three I know of )
Andron

11-08-06, 12:22 PM
The whole S series from long ago was really great, along with the original Ravenloft adventure. I haven't played in a premade adventure in a really long time. I am looking forward to obtaining the new Ravenloft book.
Goon_for_Hire

11-08-06, 12:38 PM
I played that one :D
I thought it was set in Blackmoor? Our campiagn was ... Hey! My old DM musta changed it :eek:

Actually, TSR in their infinite wisdom made two different regions in two different campaign worlds with the same name.

The Blackmoor of AiB and TotF was the ancient history of Mystara, rather than the Original Greyhawk-related blackmoor. The Comeback Inn that your characters use to travel through time is in a crater Northwest of Rockhome.

Wrath of the Immortals had Henri D'Ambreville dig up the ruins of the Straship Beagle's engine room and accidentally turn himself into a god by frigging around with the machinery and his potent magic. The first WotI adventure brings back the Beagle's cheif engineer, who appears in ToF briefly, as a consciousness trapped inside a magic shield.

You could get a really mind-melting campaign by playing Wrath of the Immortals adventures 1 & 2, then putting the PCs through Adventures in Blackmoor, then the third adventure of WotI, then Temple of the Frog, before finally finishing off WotI...

...Your characters create a god, then go back in time and meet him as a mortal, go home and become his scions in their own time, then go back in time to help him become a god, before finally coming back to their own time to help him stay a god and defeat a rival that was stealing his power.

Charlierock: The D'Ambervilles of Castle Amber had a funny background to them in the Glantri sourcebook... they were descended from satanic witches who escaped earth using magic. The Henri of Castle Amber is (ostensibly) the great-great-grandson of the character from the novel. They also had a Clan MacGreggor led by a lich named Brannart in Glantri, that the D'Ambervilles helped to escape from "oppressive Earth," based on a famous group of RL Scottish Cannibals from the 16th century. ;)
CharlieRock

11-08-06, 12:42 PM
Who are you ? ... :clap:
Goon_for_Hire

11-08-06, 12:57 PM
Welcome to Old School of D&D... two drink minimum! :pint:

Hey another really sweet old module was Adventures in Daggerford, probably the most obscure and overlooked Forgotten Realms module ever made:

You play poor, unloved rookies in the militia of a small town that has just oficially gone to Hell in a Handcart. It had about a dozen mini adventures which all felt like the :censored: work that the REAL adventurers wouldn't touch with a 10ft. pole. Your characters literally go from the lowest of the low to the toast of the town. A DM who played it up could make even the most stalwart character whine like the peasants from Warcraft III.

There was nothing so satisfying as actually forcing the commander to give you a decent job for once. After nothing but oozes and giant vermin for two levels even clobbering lizardmen felt like a genuine victory!
CharlieRock

11-08-06, 01:14 PM
I liked the Secret of Bone Hill, and the Conan modules ,too. I died in the Conan ones ,lol