| Post/Author/DateTime | Post |
|---|---|
| daen01-12-07, 01:27 AM | This is my first time being Dungeon Master and I am guiding 3 first level characters through a basic dungeon. They will experiance some goblins, a dire rat or two and maybe some skeleton warriors with a kobold at the end how many exp should I give them? |
| ZombieDragon01-12-07, 02:20 AM | Ok there are a few ways to go : 1) are you continuing the PCs adventure past this dungeon crawl? if no then it doesn't matter. 2) Do you want them at a certain survivability level? if yes, as much as you want 3) By the rules : DMG pg 38 4) something more bohemian : If everyone has a good time, wants to play again, role-plays, learns some more about the mechanics, and most importantly lives ; up them to one point past second level. This way they enjoyed themselves and can fix up the PC and get rewards from it, and long to bust them out again. |
| fatal error01-12-07, 02:26 AM | The Dungeon Master's Guide contains all the stuff you should need to figure out how much EXP each PC gets. But, if it becomes a bit confusing, there are several online calculators where you simply plug in each encounter. Make sure you do each encounter one at a time when using these calculators. Encounter Calculator (http://www.geocities.com/edymnionii/EPLvsEL.html) |
| daen01-12-07, 09:41 PM | Thanks i Guess I'll go buy a dungeon masters guide |
| jhosmer01-12-07, 10:17 PM | I tend to award experience by adventure. If the party completes an adventure, BAM, they go up a level. It saves you a lot of trouble, though I do use the experience tables in the DMG to figure out how many encounters to place in the adventure. Be warned that doing it this way means that you have to consider how magic items and spells that use xp will be handled. I use the action point system from Unearthed Arcana, so I allow PCs to use action points to cast spells that require XP. As for magic items, I tend to ignore xp costs for charged items and make them expend action points for permanent items. |
| ccerose01-12-07, 10:35 PM | Thanks i Guess I'll go buy a dungeon masters guide What book(s) do you currently own? To play D&D you need at least the 3 core books: Player's Handbook, Dungeon Master's Guide, & Monster Manual. With those three books you can run countless adventures. Also, to help you along the way, check out the Download Section (http://www.wizards.com/default.asp?x=dnd/downloads) at the Wizards site. You can find ready made adventures, characters sheets, and many other useful material. |
| Undrhil01-12-07, 10:44 PM | What book(s) do you currently own? To play D&D you need at least the 3 core books: Player's Handbook, Dungeon Master's Guide, & Monster Manual. With those three books you can run countless adventures. Also, to help you along the way, check out the Download Section (http://www.wizards.com/default.asp?x=dnd/downloads) at the Wizards site. You can find ready made adventures, characters sheets, and many other useful material. You can also get by with the Beginner's box set. This includes some dice, some miniatures, some tiles, a very basic version of the Player's Handbook, a rule book and a very basic version of the DMG/MM. This is the best way for a new group to get started playing. You will want to get the DMG, MM and PHB eventually, but the box set is a good way to start. In fact, I think the box set is only $24.99. Undrhil |