Big picture to Adventure picture [Archive] - Wizards Community

Post/Author/DateTimePost
Living_Chaos

03-21-08, 12:53 PM
Hi guys,

Here's my problem: I've been trying to create a world, a pantheon and a world conflict on my own. I'm finding the problem is, I have the big picture view but I can't break it down into pieces that my players could use, or that I could use as adventures and hook; I can't disassemble what I have into pieces that could be linked together and understood as a story. It's currently a renassance campaign, dark mood, medium magic but lots of undead and outsiders, with a communist revolution happening. The players can chose whether they want to take the side of the revolutionaries of the royals, but I can't think of how to break it down. I have bosses, a world, civilazations, but no way to turn it into a real "campaign" because I can't make it playable until I can find a way to break it down into adventures and timelines, which I can't seem to do. I imagine it will be easier once I know what my players are playing, but as of yet I only have one deffinite.
I had a previous thread looking for plot hooks, and with a better description of the world. http://forums.gleemax.com/showthread.php?t=994501&highlight=Player+gone+ringleader
Help?
Kouk

03-21-08, 03:20 PM
Certainly there are power groups in that world are there not?

Those groups need grunts to do dirty work for them.
Cranewings

03-22-08, 02:18 AM
Complex city games work best if you work out the goals and activities of the npcs and then LET the players find their way in it. You don't have to make an adventure, your world is an adventure. Just let them go in it.

In the mean time, you can create side missions that let the party meet different npcs, and you can introduce what is happening through them.