| Post/Author/DateTime | Post |
|---|---|
| vampiersword03-06-07, 02:00 PM | it is fun to give the char. bloodline powers in the middle of a game, but it usually overpowers the char. ----- any advice? |
| Retinal Haze03-06-07, 02:09 PM | If you are going to do this, make sure he is still ballanced with the rest of the party. That means that if he gets some benefits he gets some drawbacks. Such as replacing some of his previous abilities, or simply adding new drawbacks you think of. Another way to ballance it is to make sure the rest of the party gets something that keeps them in step with him. Basically, you give him some awesome power and now the game is about him, and in d&d all players should get the spot light once in a while. |
| vampiersword03-06-07, 02:30 PM | the players are elven brothers. their father tells them that they are able to take a bone out of their body (another bane grows to take its place instantaneously) in shape of a sword (or other weapon). the group now can't be imprisoned! |
| Tharivol_Nailo03-06-07, 05:47 PM | the players are elven brothers. their father tells them that they are able to take a bone out of their body (another bane grows to take its place instantaneously) in shape of a sword (or other weapon). the group now can't be imprisoned! how does this make it so they can't be imprisoned? |
| Kukamunga03-06-07, 06:10 PM | I guess the OP means that the characters will always have weapons avaliable for a break out... but that being said they could still be imprisoned.. actually if i were a Lawful Evil BBEG i would imprison the chracters and make them into unlimited bone weapon factories... heh |