| Post/Author/DateTime | Post |
|---|---|
| noobguy1508-08-06, 10:23 PM | i have no idea were to post this but this seamed like the best place so i put it here if it isent ine the correct place than im sorry. anyway, there are so manny books out there and they are all so different and cool looking. but i have no idea witch ones are neccisary or good or should be read cover to cover or one chapter or just for refrence. so could you guys help me? question 1;i need to know witch ones are worth buying and witch ones are not. question 2;i need to know what i should read of all of them. i have the PHB,MM,DMG, and,DMG 2. Thanks for the help. |
| debalkez08-08-06, 10:26 PM | I actually got a ton of old DnD and ADnD books in this lot at a flea market. But I only use PHB, DMG, MM, and Encyclopedia Magica Vol I-IV. |
| panderan08-08-06, 10:32 PM | GET- Complete series Expanded psionics handbook MM3 MM4 Fiend Folio (even though its 3.0 its still an awesome book and can be updated) Tome of Magic (3 Great new magic system my favorite is truenamer) Race series Nuetral- MM2 Arms and equipment guide PH2 AVOID- Panderan (He goes on a rampage sometimes.) |
| henebry08-08-06, 11:14 PM | Of the core rulebooks, I have: DMG, PHB, MM (of course) I'm presently avoiding: Psionics Of the supplementary books, I have: Draconomicon (very imaginative, detailed campaign ideas) Libris Mortis (similarly imaginative, but 3.0 I think) Book of Vile Deeds (evil spells not as interesting as I'd hoped, but great for details on the head honcho devils and demons) Dieties & Demigods (totally useless, as far as I can tell, but my kids like to read it) Savage Species (helpful in outlining just how to handle monster races as pcs and npcs. I emerged with a clearer sense of how monsters are "balanced" in the process of being created. But it is 3.0, so all the DR entries need to be updated.) |
| noobguy1508-08-06, 11:20 PM | tome of magic has spells and stuff right |
| noobguy1508-09-06, 01:02 AM | if somone could pleas take the time to right every 3.5 book there is or 3 boks that i can turn to 3.5 and rate them and explain them really i am looking for a table somwere or somthing but if somone could right one that would be so awsome or direct me to a list somewere and if you do right one you sre the best and a life saver thanks a buch |
| Dire_Rhino08-09-06, 01:07 AM | dude, there's a lot there. What are you looking for? More magic? More battle options? A flavor-filled book about something? This would help narrow it down a lot, I think. |
| Storm_Lightning08-09-06, 01:16 AM | I have: DMG1 & DMG2 Players Handbook MM1 & MM3 Complete: Arcana, Divine, Warrior & Adventure Arms & Equipment That's all, what other books do you recommend? |
| noobguy1508-09-06, 02:01 AM | really i gues jsut more monsters spells and e3quipment or anything that can inhans my play as a dm and a player is that more specific Psionics what is this? :confused: |
| Nived08-09-06, 02:23 AM | You know I just went on a very similar rant in the general forum last night. Yes there are a lot of neat looking books and a lot of them are good, but its important, unless you have money to throw away, to get books that are going to be used at your game table regularly. To get the most out of your investment. Since this is in the DM forum I'm assuming your a DM, so the question becomes "What kind of books support the kind of game you run?" The Lords of Madness is a great book, with fantastic fluff and crunch... but worthless if you aren't into using Abberations on a regular basis. I'm not saying the other posters suggestions aren't good, its just what's right "For them" we need to find out what is right for you and your game table. So what kind of game are you interested in running? High seas adventure? Bone chilling horror? High arcane fantasy? Knights in (REALLY) shining armor? Adventure against the backdrop of War? Plane hopping? Extreme wilderness exploration? Not saying that you can't find a use for any book in any of the above, you could, however clearly you'll get more use out of some books than others. Stormwrack, Heroes of Horror, Compete Arcane, Book of Exalted Deeds, Heroes of Battle, Manual of the Plance, Frostburn respectively down that list. So think hard, maybe you want to brainstrom and make some kinda list... about the things you love most about D&D and the stuff you want to use in your games... then when you have a clear idea of what you want... we can tell you where to find it. *Edit Also on the subject of Psionics, its an alternate magic system detailed in the Expanded Psionics Handbook (XPH). Using the power of the mind. To be clear normal magic and psionics can co-exist, its just a different system. |
| Pallin Rahl08-09-06, 02:37 AM | WHAT YOU NEED PHB DMG MM (you said you had them, but repeating to be complete heh) With those, you basically have all you really need. ~~~ SOLID BUYS THAT CAN BENEFIT MOST CAMPAIGNS "Complete" Books PHII XPH (see below) Other MMs (MM3, MM2...) Note about the XPH: Personally, I consider the Expanded Psionics Handbook a very solid buy. Some dig Psionics in their campaigns (myself included), others do not. You can read up on psionics in the SRD... and if it sounds like something you might want to use in your campaign, the XPH is a very solid buy. If you have no interest in psionics, the XPH is (obviously) not necessary. Mechanic-wise and flavor-wise, I'm a fan of psionics as presented in the XPH. Edited-in: As you asked... psionics is basically magic of the mind (it's a different, complimentary casting system). Arcane magic comes through study or inborn talent. Divine magic comes from the gods or ones beliefs. Psionics flow from sheer force of will... (the character's mind) ~~~ There are lots of good books beyond those... but generally speaking, the above stand out as being the most generally useful, regardless of your specific campaign. There are many good books that are focused on a specific topic or campaign setting... but when beginning to build your roleplaying library, you probably want that material that will have the widest use. :) |
| noobguy1508-09-06, 03:36 AM | well im new to dming and have only have finished about half of my first adventure, but i think im just gonna finish that game then start my campaign. because i think it would be realy cool to have a horror campaign are those hard to run? if not than i want to do a horror campaign. how many special books are there to this theme. is there a book with more equipment than thew PHB,and one with more spells. i know there is i just dont know wich one or what it is called. so im gonna make a list of books that would be help full using the books youb guys said. 1.MM3 2.MM4 3.Tome of Magic(3)right? 4.Complete series Arcana, Divine, Warrior & Adventure is that all? 5.PH2 6.Arms and equipment guide 7.MM2 8.Expanded psionics handbook 9.Draconomicon 10.Book of Vile Deeds 11.Dieties & Demigods 12.Savage Species 13.Heroes of Horror i just listed all the 3.5 books that yall said and i was woundering if you guys could tell me witch ones should i get if the horror campaign is easy for begeners then thats the campaign i am gonna do but if its too hard or somthing than could you tell me what is easy for a beginer |
| Jutter08-09-06, 05:19 AM | i just listed all the 3.5 books that yall said and i was woundering if you guys could tell me witch ones should i get if the horror campaign is easy for begeners then thats the campaign i am gonna do but if its too hard or somthing than could you tell me what is easy for a beginer First of all, the following books you listed are v3.0: - Arms and equipment guide - MM2 - Book of vile darkness - Deities and demigods - Savage species If you want to run a horror-campaign, get yourself Heroes of Horror and Libris Mortis (which is v3.5, actually). Is horror hard to run? It depends. Running a horror campaign requires a lot, and then I mean a lot, of story-telling skills on the DM's part. When I started out, I had to page through the books a lot, and story-telling fell a bit short. If you suspect you can't create and maintain a horror-atmosphere, you probably shouldn't give this a try. It could end up in disappointment for you and your players. As for the 3.5 books, below is a complete list (Eberron and Forgotten Realms publications are left out): - Player's Handbook (Core rulebook I, absolute must-have) - Dungeon Master's Guide (Core rulebook II, absolute must-have for DM's) - Monster Manual (Core rulebook III, absolute must-have for DM's) - Book of Exalted Deeds - Complete Adventurer - Complete Arcane - Complete Divine - Complete Psionic - Complete Warrior - Draconomicon: the book of dragons - Dungeon Master's Guide II - Expanded Psionics Handbook - Fiendish Codex I: Hordes of the Abyss - Frostburn - Heroes of Battle - Heroes of Horror - Libris Mortis: the book of undead - Lords of Madness: the book of aberrations (I don't own this one yet) - Magic of Incarnum - Miniatures Handbook - Monster Manual III - Monster Manual IV - Planar Handbook - Player's Handbook II - Races of Destiny - Races of Stone - Races of the Dragon - Races of the Wild - Sandstorm - Spell Compendium - Stormwrack - Tome of Battle: The book of nine swords (I don't own this one yet) - Tome of Magic: Pact, Shadow and Truename - Unearthed Arcana - Weapons of Legacy My first advice is not to expand your book-collection untill you master the core rulebooks. Since you already own it, the DMG2 is a nice addition for a starting DM. It contains a lot of tips about DM-ing: how to handle players, how to prepare for adventures and/or campaigns, etc. Not to mention a truckload of new magic items. But if you feel the absolute need to expand your book-collection, consider this advise. I based it on the fact that you're a new DM (so they are light on new rules) and on the fact that these books can be used in nearly any type of campaign. - MM3 and MM4. More monsters, no additional rules. Gives you more options, but barely requires you to master more material. MM4 contains less new monsters than one might expect though. - Spell compendium. More spells, no additional rules. Gives you more options, but barely requires you to master more material. Some spells have been published before (in books like the Complete Arcane), others are new. - Complete Adventurer, Arcane, Divine, Warrior. Additional players classes, prestige classes, feats and spells. Gives a few minor additions to the existing rules. |
| Tytalus08-09-06, 07:31 AM | if somone could pleas take the time to right every 3.5 book there is or 3 boks that i can turn to 3.5 and rate them and explain them really i am looking for a table somwere or somthing but if somone could right one that would be so awsome LOL. My vote for most useful publications outside of core goes to Unearthed Arcana (recommended for experienced DMs only), the Complete Series (especially Complete Adventurer & Arcane) and the Draconomicon. |
| babysamurai08-09-06, 08:16 AM | The books that will open up the most options and give your campaigns greater dimension: Expanded Psionics Handbook Magic of Incarnum Tome of Magic Tome of Battle Unearthed Arcana |
| Feriin08-09-06, 09:00 AM | Ok is Book of Vile Deeds a new book, or did someone not remember that its Book of Vile Darkness? I have to ask because 2 people made the same mistake here. On to the original question... Avoid the DMG II (I feel like I wasted $40 that could have easily had just as much fun with by using it as toilet papper, there is NOTHING useful in here) Get the complete series books ( all of them are decent enough to own) Get the BoVD ( it helps you to understand the nature of evil and will help you in fleshing out your villins) BoED is ok, not really sure if it is book to have though. Get the Monster Manuals , most people feel that III and IV are better than II. Libris Mortis is a must if you run undead campaigns . ( I am pretty sure this is a 3.5 book) Draconomicon is a must if you like to throw dragons at you groups alot. ( it's 3.0 but still very useful , just have to some minor tweaking) |
| babysamurai08-09-06, 09:12 AM | Avoid the DMG II (I feel like I wasted $40 that could have easily had just as much fun with by using it as toilet papper, there is NOTHING useful in here) Yeah, the only thing of use in there was the Aberrant Limbs template. |
| babysamurai08-09-06, 09:14 AM | Get the Monster Manuals , most people feel that III and IV are better than II. Actually, word around the campfire is that the MM IV sucks massive amounts of donkey schlong. |
| Szat08-09-06, 09:20 AM | Honestly, if you have the three core rulebooks.....you don't really need much else. As a DM the skill and knowledge of the game are your tools. More supplements, while entertaining and superficially useful, don't really add much to the overall game, just more mechanics. Try DMing for a while with just the core rulebooks. Get comfortable with the rules and once you've been playing for a few months, branch out. My suggestion would be any of the iconic monster books. - Draconomicon - Libris Mortis - Lords Of Madness - Fiend Folio - Fiendish Codex All of these detail how to run the iconic monsters from D&D to the hilt. They're greatly improve your enjoyment of playing these monsters and will provided your PC's with memorable experiences. In particular, the Draconomicon is one of the most well-crafted and beautifully made supplement books I've come across. |
| noobguy1508-09-06, 11:52 AM | LOL. My vote for most useful publications outside of core goes to Unearthed Arcana (recommended for experienced DMs only), the Complete Series (especially Complete Adventurer & Arcane) and the Draconomicon. i can dream right amyways i am not really looking for new rules but new monsters , spells , equipment, classes , feats, races , and skills i just need the best books for that so i can make a list so i can start saving my money. and how much is new in the pisionics or somthing is that hard to learn? |
| noobguy1508-09-06, 11:53 AM | :embarrass oops i posted it twice by acident :embarrass |
| Pallin Rahl08-09-06, 12:55 PM | Well... the thing is... Most books will offer a few new monsters, a few new items / gear, a few new spells, a few new PrCs. ...but what you have to ask yourself is: "Which books will offer the widest amount of usable material (for most campaigns) and what's the best bang for my buck?" The largest concentration of "new monsters" would be the actual Monster Manuals. Probably the largest concentration of "new spells" would be in the Spell Compendium and "Complete" books. The largest concentration of widely-usable new PrCs and base classes are the "Complete" Books. The largest concentration of widely-usable new feats are the "Complete Books" and the PH2. The largest concentration of variant rules that you may or may not wish to use to enhance your campaign is UA (and the PH2). Probably one of the best books for expanding the scope of options available to you and your players, while still being very complimentary to things introduced in the Core books is the Expanded Psionics Handbook (if you're into adding psionics, conceptually, in your campaign). There are a lot of other "good" books though... and it will really depend on what you find yourself wanting to know more about and/or use more in your specific campaign. I agree, a good idea would be to start up your campaign using what you have (particularly the Core books)... then when you find yourself focusing on one topic or another, consider tracking down the book(s) that might enhance that focus. :) The Draconomicon is an excellent book... but will be of little use to your campaign if you aren't going to be introducing dragons into it. If you have no specific focus and just want to expand your overall horizons further... your best bet would probably be the "Complete" books. They offer a wealth of new PrCs, base classes, spells, feats, etc. If you're dying for new monsters, take a peek at the MMs. (...but remember, not every foe your characters face need be a "monster"... :)) Hope some of that helped. :) ~~~ P.S. If you're really interested in running a Horror campaign, Heroes of Horror is a solid book you may consider looking into... though it's by no means necessary. You can run a perfectly good Horror campaign with the Core books alone. :) ...but HoH does offer some nice options. (...the Archivist base class introduced in HoH is just plain nifty heh) |
| igronimus08-09-06, 01:09 PM | I started with the core books and have probably wasted money on at least half a dozen more. The only thing I bring to sessions anymore are the core books (and the expanded psionics guide if psionics exists in the campaign). The rest of the books are mainly a bunch of PRCs, spells and feats (98% of which you will probably never use), and very little actual content. If you want to use any of these you'd be better served by downloading what you want of them. You'll save both money and your back by avoiding toting all that stuff around. |
| General_Ridley08-09-06, 01:35 PM | Ok is Book of Vile Deeds a new book, or did someone not remember that its Book of Vile Darkness? I have to ask because 2 people made the same mistake here. On to the original question... Avoid the DMG II (I feel like I wasted $40 that could have easily had just as much fun with by using it as toilet papper, there is NOTHING useful in here) Get the complete series books ( all of them are decent enough to own) Get the BoVD ( it helps you to understand the nature of evil and will help you in fleshing out your villins) BoED is ok, not really sure if it is book to have though. Get the Monster Manuals , most people feel that III and IV are better than II. Libris Mortis is a must if you run undead campaigns . ( I am pretty sure this is a 3.5 book) Draconomicon is a must if you like to throw dragons at you groups alot. ( it's 3.0 but still very useful , just have to some minor tweaking) it's a mistake, there is no Book of Vile Deeds. Libris Mortis is 3.5, as is Draconomicon. Not 3.0 |
| noobguy1508-09-06, 02:21 PM | 1.MM3 2.Complete books how many are there? 3.PH2. 4.Draconomicon 5.Spell Compendium how many are there and, what is the diference between this and tome of magic. 6.Expanded psionics handbook 7.MM4 8.MM2 9.Race series what is this? what is ua and are theas all good books for expanding everything like more races,classec,skills,feats,spells,monste rs, ans stuff? |
| KurenaiYami08-09-06, 03:20 PM | I own: Arms and Equipment Guide Book of Exalted Deeds Book of Vile Darkness Complete Adventurer Complete Arcane Complete Divine Complete Psionic Complete Warrior Deities and Demigods Draconomicon Dragon Compendium Dungeon Master's Guide Dungeon Master's Guide II Eberron Campaign Setting Epic Level Handbook Expanded Psionics Handbook Fiendish Codex I: Hordes of the Abyss Fiend Folio Frostburn Heroes of Battle Heroes of Horror Libris Mortis Lords of Madness Manual of the Planes Magic of Incarnum Miniatures Handbook Monster Manual Monster Manual II Monster Manual III Monster Manual IV Oriental Adventures Planar Handbook Player's Handbook Player's Handbook II Races of Destiny Races of Eberron Races of Stone Races of the Dragon Races of the Wild Rokugan (Oriental Adventures) Sandstorm Savage Species Spell Compendium Stormwrack Tome of Magic Unearthed Arcana Weapons of Legacy *hands hurt from typing that* For the record, I believe every one of those books is useful, and though I've been DMing less than a year, I have read through and used content from every one of those books. The Complete series are invaluable to a player who wants to make the most of any class he chooses. Fiend Folio and ALL the Monster Manuals are good for a DM, so you keep your players guessing. Miniature's Handbook also has a few things I enjoy, especially the Aspects. Tome of Magic, Magic of Incarnum, and Expanded Psionics Handbook are all good if you want to try your hand in a magic that is different from Divine and Arcane. Always good for a breath of fresh air. Draconomicon, Libris Mortis, and Lords of Madness are pretty much just to give you deeper insight into the workings of Dragons, Undead, and Abberations, respectively. I do enjoy them so, though. Ripping good read. Manual of the Planes and Planar Handbook are good for plane hopping adventures, but...if you're new, I probably wouldn't start with that. Book of Exalted Deeds and Book of Vile Darkness don't really mesh that well with the core system unless you understand that pretty much everything in there is for flavor. You get a CharOp with those books and they'll do some evil things. I normally dabble in them, but don't let my players do that much with them. Spell Compendium is shiny, has good new spells. That's about it. Frostburn, Sandstorm, and Stormwrack are good if you want your campaign in the snowy mountains, the desert, or the open sea. Also something I wouldn't really recommend to those that are very new, but still useful if that's the way you want to go. Arms and Equipment Guide just has some interesting stuff in them. I had a ninja use this book. Had hidden shuriken EVERYWHERE. It was pretty shiny. Heroes of Battle if you want a War. Heroes of Horror if you want horror. The varius campaign settings can be useful, but I mostly use components from them in my own homebrew world. Unearthed Arcana is nothing but Variants. Cool variants, most of the time, a lot of which make more sense than the actual rules. Dragon Compendium has a bit of everything from Dragon Magazine, and I enjoy it myself. Deities and Demigods is good for learning your Pantheons, and if your players want to be GODS! (ye shall be as gods) And last, but certainly not least: Weapons of Legacy. If you love weapons with a bit of spice to them, or a weapon that will grow with you, this is the book you want. I try to drop a Weapon of Legacy for each player in my campaign, though I put it in an obscure area where they normally don't look. Only one has been found so far, but it was beautiful. Hope that helps, sorry for the long post. |
| KurenaiYami08-09-06, 03:23 PM | 1.MM3 2.Complete books how many are there? 3.PH2. 4.Draconomicon 5.Spell Compendium how many are there and, what is the diference between this and tome of magic. 6.Expanded psionics handbook 7.MM4 8.MM2 9.Race series what is this? what is ua and are theas all good books for expanding everything like more races,classec,skills,feats,spells,monste rs, ans stuff? UA is Unearthed Arcana. There are five books in the Complete series, all in my earlier post. Only one Spell Compendium. Race series is like Complete series, except for races, not classes. There are five, unless you count Races of Faerun. Different color than the rest, so not sure if it counts. I don't have it in either case. |
| Pallin Rahl08-09-06, 03:30 PM | UA = Unearthed Arcana ...a book of variant rules that a DM might choose to use as they see fit. --- There are currently 5 "Complete" books... Complete Warrior Complete Arcane Complete Divine Complete Adventurer Complete Psionic Note: Complete Psionic is easily skippable if you're not including psionics in your campaign. ...and due to it being the only mediocre one of the "Complete" books, many who DO use psionics in their campaign still choose to skip it. :) (though there are a couple cool things in it ...such as the Lurk class). --- There is currently 1 Spell Compendium. --- Tome of Magic is a book with a few new types of magic in it... Truename Magic, Shadow Magic, and Pact Magic ...adding new systems for them. It's a group of variant casting styles... that, were I you, I'd skip for now. :) The Spell Compendium, in contrast, adds a bunch of new spells to use. ...its the one (of the two) that you seem to be looking for. :) --- The "Races" books are similar to the "Complete" books... only focusing on the different races (all about elves or dwarves, etc) instead of class concepts (like "warrior"). They're pretty decent, but I think you'd be better served with the "Complete" books for now. ...as they'd most likely see wider use in most campaigns. |
| noobguy1508-09-06, 03:40 PM | Hope that helps, sorry for the long post. never be sorry for a long post. Long posts are GOOOOOOOOD witch books do you recomend me to get that would be help ful and in what order should i get them and im sorry for beeing such a bother |
| ccerose08-09-06, 03:43 PM | WHAT YOU NEED PHB DMG MM (you said you had them, but repeating to be complete heh) With those, you basically have all you really need. ~~~ SOLID BUYS THAT CAN BENEFIT MOST CAMPAIGNS "Complete" Books PHII XPH (see below) Other MMs (MM3, MM2...) I have to agree with Pallin. If you've got tons of money, then buy to your hearts content. Since you said your new to D&D, you should probably stick with what you've got,for now. There are lot of information in three core rule books to digest. Take some time to learn and use what you've got. Then, over time, you can start adding new books. |
| KurenaiYami08-09-06, 03:52 PM | I have to agree with Pallin. If you've got tons of money, then buy to your hearts content. Since you said your new to D&D, you should probably stick with what you've got,for now. There are lot of information in three core rule books to digest. Take some time to learn and use what you've got. Then, over time, you can start adding new books. Seconded. Good advice. You don't want to take too much at one time, unless you happened to be along my lines, where you do nothing but read the books in your spare time. |
| noobguy1508-09-06, 03:54 PM | i know but i need to make a list so i can start saving money so i can buy them after a few adventures cuz im broke right now and i get 10 dollers a week so i need to start saving. |
| noobguy1508-09-06, 04:55 PM | so what book do you recomend for these things monsters- spells- feats- classes- races- equipment/adventuring gear- help info- could you recomund witch is the best book for each or maby all of them then pick the best thanks |
| KurenaiYami08-09-06, 04:59 PM | Monsters = MM2 and 4 (3 kinda sucks) and Fiend Folio Spells = Spell Compendium Feats = Uh...every book? What kind of feats? Most books have feats. Classes = Same as feats. Races = Same as feats. Equipment/Adventuring Gear = Arms and Equipment guide...though sticking with PH isn't bad. Help Info = You're pretty much set with your DMG and DMG II |
| noobguy1508-09-06, 05:08 PM | is there like a book with feats, skills, classes ,and races but more than the PHB and DMG like new ones also does the equipment one have moe wepons and armor because thats reallly what i want |
| Sulaco08-09-06, 05:09 PM | To play D&D you need the PHB. The run a D&D game you need the DMG and the MM. You are set and ready to go. Game on. I would also suggest picking up The Crystal Skull, a truly incredible adventure module published by Necromancer Games. ;) |
| KurenaiYami08-09-06, 05:30 PM | is there like a book with feats, skills, classes ,and races but more than the PHB and DMG like new ones also does the equipment one have moe wepons and armor because thats reallly what i want Player's Handbook II, the Complete Series, other Campaign Settings, Races of series...a LOT of books have all that stuff. It depends on what specifically you're looking for. Want feats that are good for a fighter? Complete Warrior is for you. Want some good Elf-Only feats? Races of the Wild. And yes, the Arms and Equipment Guide does have weapons and armor. Some of which is awesome. Also has new materials that you can make said items out of. |
| noobguy1508-09-06, 05:53 PM | what exactly is the comlete sriese |
| Dire_Rhino08-09-06, 05:57 PM | The "complete" series is a group of books designed to take a deeper look at certain classes/party roles. For instance: Complete Adventurer looks at the things you can do with skills. Complete Divine focuses on clerics and druids Complete Warrior focuses on combat Complete Arcane focuses on arcane casters (you get the idea). |
| The_Black_Dragon08-09-06, 06:07 PM | *AHEM* BOOK OF VILE DARKNESS IS FOR MATURE AUDIENCES! IT IS EXTREMELY BLOODY, GORY, AND FULL OF HORRIBLE STUFF FOR OLDER PEOPLE! I WON'T GO INTO DETAIL! I just want to make sure that you know that, noobguy15. You said you were 12 in another thread, and I wouldn't want you to buy that book unless you want such horrid content and can stomach it. I personally think the book has some great stuff. However, it also has some stuff that you want to watch out for. I'm not trying to imply that you are a little kid that can't handle anything, I just want to warn you ahead of time just in case. |
| noobguy1508-09-06, 06:12 PM | *AHEM* BOOK OF VILE DARKNESS IS FOR MATURE AUDIENCES! IT IS EXTREMELY BLOODY, GORY, AND FULL OF HORRIBLE STUFF FOR OLDER PEOPLE! I WON'T GO INTO DETAIL! I just want to make sure that you know that, noobguy15. You said you were 12 in another thread, and I wouldn't want you to buy that book unless you want such horrid content and can stomach it. I personally think the book has some great stuff. However, it also has some stuff that you want to watch out for. I'm not trying to imply that you are a little kid that can't handle anything, I just want to warn you ahead of time just in case. i wasent really planning on buying that one unless i start a horror campaing and i apriciate you warning me. thanks. |
| noobguy1508-09-06, 06:18 PM | i just want too say that you guys rock and are very very helpfull so after i finish a few adventures than im gonna get these books and in the order that they are listed. 1.Player's Handbook II 2.Spell Compendium 3.Arms and Equipment guide 4.Weapons of Legacy 5.Complete:Adventure 6.Complete:Arcana 7.Complete: Warrior 8.Complete: Divine 9.Expanded psionics handbook 10.Complete:psionics 11.Draconomicon 12.Fiend Folio 13.Unearthed Arcana there like 40-60 each right? looks like i got a long time to play more adventures before i even come close to buying all these but thats fine. so is these good books to get in the future like after about 5 or 6 adventures my own and maby one or two published. |
| Pallin Rahl08-09-06, 06:30 PM | Quick Note: You definitely want to get the Expanded Psionics Handbook before Complete Psionic (...if you even get Complete Psionic at all). :) --- P.S. Check Amazon.com and some other online bookstores / rpg stores... you can usually get some nice deals... Most of those books can be found in the $20-$25 range online. :) |
| noobguy1508-09-06, 06:36 PM | could you guys help me in this thread http://boards1.wizards.com/showthread.php?t=682735 and pleas read all thread before posting and thank for the tip on saving money |
| arthurfalls08-09-06, 07:56 PM | The Basics Players Handbook v3.5 Dungeon Masters Guide v3.5 Monster Manual v3.5 You need them...duh. Also try and get your players to buy either the PHBv3.5 or the Player's Kit (comes with softcover PHB) each. It will enhance your game if everyone can look up their own rules, spells, class abilities and such. The Good Buys Unearthed Arcana Players Handbook II Draconomicon Any Monster Manual additions (II, Fiends Folio, etc.) UA is just good, and grabs a lot of good ideas from OGL products and D&Dizes them. Especially useful are the LA penalties going away over time, the racial paragon levels (great for NPCs) and Hero points (I forget their actual name, but they introduced it in Eberron and reprinted it in here). PHB2 is just GOOD...especially Affiliations. Draconomicon is well written and expands on the nature, powers and such of Dragons: buy if you want a Dragon heavy game. All Monster Manuals are handy, and may be referenced in multiple support books so you may as well collect them when you have a little spare money. A few of them will need to be updated, but I make players do that for brownie points :D Campaign Builders Complete "x" These expand on their subjects, introduce new base classes and are good, but not necessary. Look through them first. Anyways, my 2 cents. |
| Storm_Lightning08-09-06, 09:10 PM | I also had Draconomicon, what is the PH2 like? |
| KurenaiYami08-09-06, 09:27 PM | I also had Draconomicon, what is the PH2 like? Awesome. Awesome to the max. |
| Sulaco08-10-06, 10:44 AM | I also had Draconomicon, what is the PH2 like? About as acidic as lemon juice. PS - Could you please put some spaces after the commas in your profile location. It is half a screen wide. |
| General_Ridley08-10-06, 12:51 PM | *AHEM* BOOK OF VILE DARKNESS IS FOR MATURE AUDIENCES! IT IS EXTREMELY BLOODY, GORY, AND FULL OF HORRIBLE STUFF FOR OLDER PEOPLE! I WON'T GO INTO DETAIL! I just want to make sure that you know that, noobguy15. You said you were 12 in another thread, and I wouldn't want you to buy that book unless you want such horrid content and can stomach it. I personally think the book has some great stuff. However, it also has some stuff that you want to watch out for. I'm not trying to imply that you are a little kid that can't handle anything, I just want to warn you ahead of time just in case. indeed, though they never really pressed into the "Darkness" part of the title. Lots of stuff that was just plain gross, nothing that really screamed "evil". Maybe I've been deadened to this, but the book just seemed less evil than it was disgusting. |