Borribles [Archive] - Wizards Community

Post/Author/DateTimePost
GOREGOYLE

01-29-05, 01:39 PM
In the past of read a couple books about Borrribles. Borribles were human children that ran away and stopped aging and grew pointed ears (sort of like lost boys). The books didn't really cover their how long the lived but I don't believe they lived any longer than a normal human. If they were ever captured and their ears were trimmed the started to age again. What creature type would borribles be? I'm also thinking about making a mini campaign were all of the player's are borribles using point sytem for attributes with the starting adjustment of STR -4, DEX +2, +2 to any attribute.

Any guess on type or alternate adjustment or suggestions?
Tevish Szat

01-29-05, 01:44 PM
hm! well, i don't know the books you are referring to, so i will go from your description.

They seem like humanoids with a template to me. Size small humanoids, templated from normal humans. if you absolutlyu want to change theirr type with the template, Outsider (native) or fey would be the best depending on how you see them in nature. if they become a part of the natural world, fey. if they don't and what;s involved is more arcane/divine than natural, Outisder.
MinusInnocence

01-29-05, 03:31 PM
My vote goes with Monstrous Humanoid or Fey. The former if you don't want the game to diverge too much from the traditional Hack-n-Slash format of most campaigns, albeit with a new take on how most games should start: but Fey would be much more in line with the theme of "ageless children surviving by their wits." A low BAB and HD hinder Fey, and their Low-Light Vision is less effective in most cases than Darkvision; but they have many more skill points and their saves are comparable.

If you read the description of the Fey type on p309 MM 3.5, it says they have "supernatural abilities and a connection to nature or to some other force or place." Sounds like what you're describing: the world took pity on the Borribles and gave them a fighting chance by altering their life cycle.

Anyway, this sounds like a cool idea; I think I'll adapt it for my own campaign. Some ideas I figured out on the top of my head would be to start the game relatively early during their time as Borribles: they were all stranded together somewhere and have to stick together while they explore their new home. At some point, people are probably gonna come looking for them, and if the Borribles instinctively know they will revert back to their forms and lose their connection to nature (as well as their immortality, or what they perceive to be immortality), they will be faced with a tough choice between resistance or compliance.