| Post/Author/DateTime | Post |
|---|---|
| ciryx2k12-17-06, 10:47 PM | I'm running a campaign right now where my multiclass sorcerer/ranger (planning on heading to arcane archer) was looking up prices to create a magical bow. She came back with these numbers for this item: +1 Longbow of True Strike +1 Longbow = 2000g plus price of MW bow (bow cost escapes me now). True Strike spell, use activated = 8,000g (Level 1 spell X CL 1 X Base 2000 X duration in rounds 4... 1*1*2000*4) Is this correct? I've looked it up myself and don't see where it's not, but I can't imagine that a little over 10K would give you a bow that gives you +20 to hit on EVERY ATTACK. Is there a rule or something I'm missing. Please help me. |
| Nitan12-17-06, 10:49 PM | This is wrong. |
| Andrew12-17-06, 10:50 PM | No. http://www.wizards.com/default.asp?x=dnd/rg/20050118a |
| ciryx2k12-17-06, 11:03 PM | No. http://www.wizards.com/default.asp?x=dnd/rg/20050118a Ah, thank you VERY much for that link, I was unaware of its existance. |
| GalaGalaxia12-17-06, 11:11 PM | There was a bow somewhere which let you activate True Strike normally (= standard action) 3/day, but only if you're the owner of the bow (= being the owner for at least 24 hours). It was like 12,000 gp. |
| Tiarn12-18-06, 05:15 AM | One thing that you may want to remember (and remind your friend about) is that a use-activated magic item is just that-- use-activated. That means it takes a standard action to activate the magic. And the spell true-strike only applies to the next attack. I've seen a lot of people freak when they saw a similar item in the Masters of the Wild book. So basically (using the example of a +11 base attack) a characters actions would look like this. 1st round: Activate true-strike. Move equ. action. 2nd round: +31 (+20ts and +11BAB) /+6/+1 3rd round: Activate true-strike. Move equ. action. 4th round: Same as 2nd. Repeat as necessary. Just something that needs to be remembered. :D |
| DracoPhoenix12-18-06, 08:08 AM | The short answer is, you used the wrong formula. The spell cost formula is the last costing method to use. Where possible you go off the effect - in this case true strike confers +20 to hit at will. Thats the same as a continuous +20 atk bonus. Which costs just that little bit more :) Im surprised "+true striking weapon" hasn't been stickied / FAQ'd yet. (Or that people don't realise it has :)) |
| Radijs12-18-06, 08:38 AM | Nah we don't because everyone needs a laugh now and then. |
| Count Arioch the 28th12-18-06, 10:27 AM | Back in an old 3E splat, there was a bow of true striking. To use it, you had to be able to cast true strike, and you had to use a standard action to activate it. So, you basically got an auto-hit every other round. |
| Cantankerous12-18-06, 10:40 AM | It's probably already been said, but here is the official word: Use the Correct Formula: One item people frequently ask me about is a ring oftrue strike. The spell provides a whopping +20 insight bonus on attack rolls and negates miss chances arising from concealed targets. It's only 1st level, however, because it is a personal range spell with a duration of 1 round. That means you can normally manage one attack every 2 rounds when using the spell. Also, you can't bestow it on an ally (except for a familiar or animal companion) because of its personal range. Assuming such a ring worked whenever it was needed and has a caster level of 1st, it would cost a mere 2,000 gp by the formula for a use-activated spell effect (in this case, 1 x 1 x 2,000 gp). Sharp-eyed readers will note that any continuously functioning item has a cost adjustment of x4 (see the footnotes to Table 7-33), which bumps up the ring's cost to 8,000 gp. That's a real bargain for an item that provides so much boost to a user's combat power. Much too great a bargain. So, what would our example ring of true strike be worth? Insight bonuses aren't included on Table 7-33, but a weapon bonus has a cost equal to the bonus squared x 2,000 gp, so a +20 weapon would cost 800,000 gp. One can argue that the ring isn't quite as good as a +20 weapon because it doesn't provide a damage bonus. That, however, ignores the very potent ability to negate most miss chances. Also, the ring's insight bonus works with any sort of attack the wearer makes. On top of all that, the insight bonus stacks with any enhancement bonus from a magic weapon the wearer might wield. Still, 800,000 gp is a lot of cash and the lack of a damage bonus is significant, so some price reduction is in order. A 50% reduction might be in order, or 400,000 gp for the ring. Would you pay 400,000 gp for a ring of true striking? I would if I could afford it. At a price of 400,000 gp, our mythical ring of true strike is something only an epic-level character could afford. That's fine, because epic play is where the ring belongs. Isshia |
| ciryx2k12-18-06, 07:59 PM | One thing that you may want to remember (and remind your friend about) is that a use-activated magic item is just that-- use-activated. That means it takes a standard action to activate the magic. And the spell true-strike only applies to the next attack. I've seen a lot of people freak when they saw a similar item in the Masters of the Wild book. So basically (using the example of a +11 base attack) a characters actions would look like this. 1st round: Activate true-strike. Move equ. action. 2nd round: +31 (+20ts and +11BAB) /+6/+1 3rd round: Activate true-strike. Move equ. action. 4th round: Same as 2nd. Repeat as necessary. Just something that needs to be remembered. :D Well, I've found this doesn't work, but one thing you said is incorrect. A use activated item is activated as you use it. One example given in the DMG is the enhancement bonus on a magical weapon. The ability goes off as the item is being used for whatever function it was made for. The command word trigger takes a standard action to activate though. |