| Post/Author/DateTime | Post |
|---|---|
| Edwind03-04-06, 10:03 PM | Well I've talked to some of my friends and I convinced them to try the wonderful world of D&D. Problem is, they'll have NO idea what to do, most likely even after I explain the rules to them. The party consists of my ex, my friend and his girlfriend. They're all pretty much fantasy aliteracy And I don't wanna scare them by throwing it all at them at once. My ex always insists "Just don't all yell at me when I don't know what to do". The game I will be running will be based in Frostfell (just got Frostburn and wanted to try it out) I am currently running another game for another group who are going to be heading into Frostfell aswell. I was hoping to start the new groups game next week but looking back I feel we may need more time. Any ideas on how I can ease them into the learning prossess without scaring them away? Help would be lovely. Ed |
| I_Strahd03-04-06, 11:14 PM | try small battles first. then go into the roleplaying aspect. like you said, get them into it gradually. tell them that you want them to get into it, but gradually. find out what they can understand and work with them. nothing sucks worse then players that are frustrated. and keeping them in the game is hard when they dont understand the rules. :) |
| dungeonmasterblog03-05-06, 08:21 AM | I_Strahd does what I usually do. Get them used to combat first. So throw some weak characters at them so they get used to the rules and the battlegrid (which helps them visualize things better). Another idea would be to have remants of the newer players latch on with your more experienced PCs. Dungeon Master http://www.dungeonsdragonsblog.com |
| Amused Frog03-05-06, 10:16 AM | Read Oakspar's thread! I'll return in a second with an edit and a link! Oakspar's thread (http://boards1.wizards.com/showthread.php?t=471897) The first few posts cover him introducing his ladyfriend into a solo-campaign of D&D. The techniques could be applied to a group-campaign with very little alteration. Also, with the fact your using a Frostfell type setting, the entire Kandy/Pepper scenario should hopefully provide you with ideas for interesting encounters. |
| Thamius03-05-06, 04:39 PM | I know many of us old-time D&D purists are aghast at the concept, but have them start with "D&D for Dummies." The sheer volume of information in the PH can be very daunting to newcomers, and this book is a good way to start them with pre-made PCs and try out a few concepts. You might want to run a "practice session" or two so they can experiment with different races and classes, then move on to the "this is for real" process of character creation and start the real adventuring. I've done this with my wife, a complete newbie, and she appreciates the slower pace of absorbing all the complex information. I, too, was skeptical of the need for the Dummies book, but it's surprisingly well-written and eases them into the more advanced rules. I, too, also strongly recommend Oakspar's thread. I was already planning to push that well-written series of posts but Amused Frog beat me to it. |
| Tyrasius03-06-06, 12:11 AM | Read Oakspar's thread! I'll return in a second with an edit and a link! Oakspar's thread (http://boards1.wizards.com/showthread.php?t=471897) The first few posts cover him introducing his ladyfriend into a solo-campaign of D&D. The techniques could be applied to a group-campaign with very little alteration. Also, with the fact your using a Frostfell type setting, the entire Kandy/Pepper scenario should hopefully provide you with ideas for interesting encounters. sound advice |