Broken Druid [Archive] - Wizards Community

Post/Author/DateTimePost
Chaoslords

05-19-06, 03:38 PM
History, in my game (homebrew low magic) the gods have left, so all healing spells are gone, sort of, there is some healing spells, but there are all temporary, I've increase the effectiveness of the Healing skill. Also I let my player be a Druid that had the shapeshifting ability at 1st level, because that was the thing he want to focus his character around.

Here's the problem. The Druid (4th level), through play, has discovered that magic doesn't work the the way he thought it did, so he does not wants to cast spells anymore and focus only on shapeshifting. He wants to modify the class to reflect this. I don't have the problem with this but I think his suggestion is way over powered. What's everyones opinion?

This is what he has suggested, most of it must be taken out of some other publication, so you also know which, that would be helpful as well, my guess is The Quintessential Druid by Mongoose Publishing, but not sure because I don't have that book.
This is my proposed ability list adjustment in accordance with giving up all magic. There is no number of shifts per day since this is all he does.

1st Medium or Small Wild Shape
2nd A Thousand Faces
3rd Wild Empathy
4th Beast Speech
5th Large Wild Shape
6th Hybrid Forms
7th Timeless Body
8th Tiny Wild Shape
9th Swarm Shape
10th Huge Wild Shape
11th Plant Shape
12th Regenerate 1 hp/ min
13th Hibernation
14th Regrow Limbs
15th Magical Beast Shapes of = hit dice to character lvl
16th Gargantuan Wild Shape
17th Large Magical Beast Shape = Hit dice to character lvl
18th Colossal Wild Shape
19th Huge Magical Beast shape = hit dice to character lvl
20th Dragon Form = Hit dice to character lvl
Thanks for everyones input
Drachasor

05-19-06, 04:45 PM
Hmm, I assume he won't be healing after each shift, correct? Otherwise that alone would make it a bit broken. Are his saving throws, hps, or any other state changing (proficiencies, etc)?

Hmm, the first 15 levels look pretty good, but what is Hybrid Form?

Also, is he still going to be limited to the Extraordinary Attacks (and no Extraordinary Qualities) of each form? Make sure he understands this if so. If he is so limited, then Magical Beast and Dragon Forms will not be too overpowering, though you might want to check the MMII and such and make sure there are no unusual abilities possessed by such forms as Extraordinary Attacks. Allowing Special Qualities wouldn't be too powerful until he started getting Plant and Magical Beast Shapes: special qualities and/or supernatural abilities can open the door for regeneration and the like (along with many other potentially problematic things). Speaking of which, you might regret that 12th level regeneration abilities. It means that if an hour passes without combat then the Druid is pretty much fully healed. This depends on how often such things happen in a given day of combat.

You probably have a pretty potent fighter-type here, with a good amount of sneaking ability to boot. However, without spells he will be doomed to a pretty horrible AC most of the time. Most animals only manage an AC of 14-16. Since he'll lose access to magical items in his forms that means he is kinda stuck with crappy AC. Wild armor could alleviate this and might even become a bit too high, if you allow it. That's armor that shifts with you, btw.

Overall though I don't think it is too bad, just make sure he understands what he gets and what he will not get from shifting.

-Drachasor

PS. Just how did he think magic worked?
kelvinaw273

05-19-06, 07:31 PM
Why not just let him take Master of Many Forms? It concentrates on his shapeshifting rather than magic. Plus there are humungous numbers of wildshape feats in the Complete Divine. I don't think you need to worry about building a new class for him, there is plenty else around.
RogerWilco

05-20-06, 07:23 PM
I would also suggest the Master of Many Forms PrC, it's in Complete Adventurer. It's an exact match for this, maybe add some Nature's Warrior to it.