Building a Town and Campaign help [Archive] - Wizards Community

Post/Author/DateTimePost
Leibel

01-18-04, 07:21 PM
I'm constructing some towns for the Campaign - a problem has arisen with wealth by class - I follow the available cash formula then divide the towns population like this
Class Wealth Per Class
5% - Upper Class 10%
75% - Middle Class 75%
20% - Lower Class 15%

Determine how much cash there is per class then divide by the number of people in that class to determine individual wealth. The problem is that poor people in a Large city have more money that rich people in a large town - a slight problem.

Suggestions to solve this problem would be appreciated.

Also how would the town militia work if the town was multi-racial and would important jobs be based on merit or by dominant race - would a Dwarf accept the court judgement of a Halfling Judge or want to be defended by a Merfolk lawyer - an important fact is that my campaign world is primarily divided between good vs evil

Finally the total number of evil races I got from the MM outnumbers good races and I want to balance that out If I expand beyond the number of races I already have - And I do not want to make more elf or dwarf subspecies.