Butcher's Bill [Archive] - Wizards Community

Post/Author/DateTimePost
Rich

11-13-06, 03:23 PM
I find that using a 20 vs.20 or whatever the amount of creature(s) or units in the battle works best for my current battle system.Since most garrisons number 200,its really not hard to find the amount of kills,damage or whatever in a 200 vs.200 or even a 200 vs. 1,000.If a high level creature or player is in the battle,then I allow their full attack(cleave,great cleave etc.),but if they are hit then the resulting damage is at up to x20 and the result could be the death or capture of the said creature.I find this works for my D&D game,I'm not sure if it would work for everyone else.
henebry

11-13-06, 03:30 PM
I hate to expose my ignorance, but I have no idea what you're talking about. I gather it has something to do with resolving mass battles, but what rulebook are you citing? And what advice are you requesting?
Romtos

11-13-06, 04:00 PM
http://www.geocities.com/sotto-voce/pancake_bunny.jpg

I think I've just raised the intelligence score of this topic.

But seriously, please some more information on the subject.
Rich

11-13-06, 07:48 PM
I,m not requesting any adivce on the matter of mass battles I just wanted to see how everyone else out there resolves this.
henebry

11-13-06, 09:32 PM
I,m not requesting any adivce on the matter of mass battles I just wanted to see how everyone else out there resolves this.
Ah, very clever. Now I understand. It's about how you resolve mass battles, and you don't want our advice, you want our praise. But what do you mean in your original post by I find that using a 20 vs.20 or whatever the amount of creature(s) or units in the battle works best for my current battle systemIf I had to guess, I gather that you mean you run a battle for one typical soldier from army A vs one typical soldier from army B, and treat the results as if each represented 20 soldiers. But why make us guess, unless that's your real game.