Campaign status: Positive! [Archive] - Wizards Community

Post/Author/DateTimePost
Circon

05-17-06, 09:56 AM
This is a happy post for those of you that are distressed by all the horror stories and broken campaigns that are running around there.

OBLIGATORY WARNING: Martin, Heming, Finn-Erik stay out. This concerns the campaign you are in.

Martin, stay out specifically. I'm saying this because you read faster than the other so you might skip the previous line by accident, and you read these boards more often.




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spoiler space
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The Players:
Martin, with the Elven Expert3/Ranger3 "Kaleli Almoth" (CN)
Heming, with the Dwarven Barbarian5/Fighter1 "Nano" (NG)
Finn-Erik, with the Human Fighter3/Swashbuckler2 "Nost" (Neutral Boring)

The Setting:
High-magic empire under a somewhat tyrannic emperor.

Continuing from the previous thread (http://boards1.wizards.com/showthread.php?t=617556) about this campaign, Kaleli Almoth was hired to secretly carry a message to a group in the capital. To ensure that the message was kept secret (high magic), its sender cast Modify Memory on him. He and the others (Sleep was used) woke up outside the city where Tsiro lived, with notes from themselves reminding them to follow an elf named Skonrock to the capital of the empire. Skonrock shook them awake and started leading them well off the main road, where there were more monsters but fewer imperial troops. Along the way, an assassin killed Skonrock (failed Spot, Listen, initiative and fortitude. Way to look like a Red Shirt!) leaving the party rather at a loss for what to do next.
I didn't mind, because I while back someone had brought up the topic of railroading and now they could think of their own way to go.
After getting advice from a tribe of centaurs, defeating a Udoroot and picking up several magic items, and having a run-in with some very annoying soldiers who picked at their valuables "for inspection", the characters became technical fugitives. Running off the main road very close to the capital, they were hailed by an old man who proclaimed them to be the prophecied leaders of the rebellion. (He and his fellow revolutionaries are grasping at straws. They don't have a clear prophecy.) The characters accepted his aid to sneak into the city, whereupon Martin came up with the following plan: Kaleli would buy a noble's outfit for himself and uniforms for the two others, so that they could pretend to be a minor noble and bodyguards, and that way they could attract the attention of the person who was supposed to receive the message that Kaleli doesn't even remember.
After several invitations by other nobles, a retired general, a high-level mage, and some visits to the Arena, Kaleli's acqusition of the Leadership feat made him the noble patron of a traveling troop of entertainers. (5th-level bard and 5 1st-level experts/rogues) They are now trying to decide what faction to side with, as the emperor's tyranny/paranoia and exclusion of arcane/divine casters from the government in favor of psions has created a good deal of political maneuvering.
Everything is going well, they've been offered a small keep by a wizard trying to bribe them, one of the rebel houses they knew about has been burnt down, and I've got six factions sketched out in my campaign notes. The Arena provides straight-up combat, the politics make for good roleplaying, and as possible rebel sympathisers they may get attacked by angry mobs, so there's room for everything.

May all your games be happy.

-Circon.