campaign workbook [Archive] - Wizards Community

Post/Author/DateTimePost
Xidis

03-27-05, 04:14 PM
I was just wandering what all you other DMs put into your campaign workbook, so I can get some ideas as to what to put into mine.
AutumnRoo

03-27-05, 04:33 PM
A map or two is very good to have, to give players an idea of what the world looks like, and help them in deciding what to play.

It's good to have a few sheets giving a rough overview of the setting. On these sheets, you could also put down:
The rulebooks that will be used (just the three core rulebooks? Completes? Race books?)
The creatures/creature types likely to be found, possibly breaking it down by common, uncommon, rare, and those that simply don't exist.
Classes and prestige classes that will be allowed, with maybe a sentence or two explaining their roles in this setting.
Variant rules systems, such as those found in the DMG or Unearthed Arcana.
Character creation system used. Point buy method? Roll? What types of rolls?

You could also detail some of the countries, nations, and communities, telling the players what sort of governments rule them, their stance on issues such as religion and magic, how they interact with other lands...

If there's anything special you've made just for this setting, such as prestige classes, base classes, races, other creatures, spells, or deities/religions, you should definitely include those as well.
TheChilliGod

03-27-05, 04:34 PM
By 'workbook' you mean the thing all DM stuff goes into, right? In that case, I keep copies of all PC Character Sheets, so I don't have to ask them their AC or saves, a dozen maps of my campaign world, a few sheets telling the grand history of every country in my campaign setting, a few maps (with typed & printed-out descriptions) of any dungeons/battlefields/cities PC's visit, sheets depicting what monsters PC's are going to be up against, NPC sheets, papers of stuff players might need to help their character (since I'm the only one with the books, they don't know what's the most suitable familiar to use, so I have to type out samples to choose from, for example) and the odd sheet of D&D humor, to lighten up the session.

That and I use the same folder for miscellaneous schoolwork, so it's pretty full. :P
Dreaming_in_the_void

03-27-05, 09:28 PM
I have a binder with tabbed sections. The tabs;

1. Background music CD and PC/NPC/Monster initiative cards in the front flap.
2. Plastic protector sheets for global maps and character sheets.
3. History and campaign notes.
4. Plot outline.
5. XP and party resource tracking sheets.
6. Important NPC's.
7. Local Maps, City Maps, and notes on my cities.
8. Adventure 1 (the one they're most likely to jump on the plot wagon for)
9. Adventure 2 (in case they don't bite on the first one or wander off to the next area/town whatever)
10. Adventure 3 (if I'm really bored in class)
11. Completed adventures.
12. Spare sheets of paper, graph paper, and a few "random" lists (random things to be found on a dungeon floor, random enounters, etc.)
13. DMG screen and a CD with the errata, web enhancements, character sheet PDF, and FAQ burned onto it as well as back up campaign notes tucked into the back flap.


But I'm a bit **** retentive.
WizardlyFriend

03-27-05, 09:50 PM
DM shield
character sheets of my players as well as blank ones
rulebooks
dice
adventures i have planned (usually a couple)
tons of maps some random some not
graphing paper
notepad
folders
campaign setting (custom) in this i have tons of maps, tons of documents with world history culture countries culture and DC to figure out any of this stuff. also pertaining to this i have stats of various key NPCs
pencils and pens
CzarGarrett

03-28-05, 09:49 AM
I often make 4-5 copies of any given map for my DM workbook.

There's the base/original map
Then the geo-political map
Religious map
Dungeons, lairs, secret places
Incomplete to give to players if I feel like it.

With each map comes names, locations, minor (at least) descriptions of stuff.


That takes up the bulk of my workbook.