Campaigning in Greyhawk [Archive] - Wizards Community

Post/Author/DateTimePost
Aubri

07-15-05, 05:27 PM
I'm DMing a game in the Greyhawk/Oerth setting, centered in and around Rel Astra. This is my first journey outside module-land.
Now, I realize the "standard D&D world" is intended to be whatever you want, but I'm not good at inventing things whole-cloth. Being a particularly ancient setting, I'm sure Greyhawk has a huge mass of material I can draw on. Can anyone offer suggestions? I'm interested in information specific to Rel Astra and the Solnor Compact and in the generalities of the world--at the moment, I have the Living Greyhawk Gazetteer which is helpful, but extremely general. Does Greyhawk have any established underdark, or is that left to the DM to design? I'm playing pre-war, by the way.

Anyway. I'm also looking for specific suggestions. As it stands, the PCs hail from the wilder areas surrounding the Sea Princes. They've been shipped to Rel Astra by a deposed Lord Drax to help him reclaim his city from the barbarian who took over with the help of a conspiracy of powerful merchants. So far so good, and that plot will hold for a while. The conspiracy ensures that King Roostam can't do too much damage, meanwhile enriching themselves. Roostam is personally good aligned, but is also chaotic, and thus makes a lousy ruler without the support of wise advisors.

However, the conspiracy feels like it needs another motive behind it--for example, the Scarlet Brotherhood manipulating them to get rid of an intractable ruler. Anything from SB agents to tsochari pod-people is fine; the trouble is that SB or other human agencies just seem a little... bland to me. D&D is partly about the monsters, after all! What do you think would make a good ultimate foe?
StormCrow42

07-15-05, 11:21 PM
This question would probably get a better answer on the Greyhawk boards, located under the "Other Roleplaying Worlds" section of the forums.
Aubri

07-15-05, 11:23 PM
Ah. So it would, so it would.