| Post/Author/DateTime | Post |
|---|---|
| QuickStar01-19-04, 11:42 PM | Im getting a group of my friends together and we are all really new to D&d . Im the DM , i know all the rules etc , only problem is. I dont have a map or campaign i can play. Ive been looking around for a site with a campaign , information history maps etc etc on that campaign , so i can use that to play with my friends. Im trying to find a map/campaign/world that will last many hours , with many quests etc etc. And will be suitible for a group of 8-10 players. If anyone has a good campaign/world or watever would be helpful. A world rich in history and lore , has some good races (humans elves etc) id greatly appreciate any help . Sorry if i got this in the wrong forum , i wasnt to sure where i should post this , thanks! I was hoping for something like Dragonlance or w/e , but anything will work :D |
| NorthSaber01-20-04, 01:02 AM | The best published campaign world for DnD I've seen is the Forgotten Realms. You get new races, new spells, new feats, new prestige classes and a bucketload of world-specific information that will help you design adventures. |
| Mitchell01-20-04, 03:45 AM | The forgotten realms is good, and has it's own boards for specific questions. There is also the kingdoms of kalamar(sp?), though I don't know anything about it. Dragonlance is also available. If you can find some of the old Greyhawk material, you may be able to get this fairly cheaply, but you will have to adapt to 3.5. All in all, I would say that Forgetten realms is your best bet, as it is supported with multiple sourcebooks, and will continue to be so for the foreseeable future. |
| Kalidor01-20-04, 04:06 AM | I reccomend the Forgotten Realms to any neophyte DMs because the information is all there. Eventually, you may wish to develop your own world, but its a great start. Read the novels, the campaign sourcebooks.. its a game unto itself. |
| Raist27m01-20-04, 09:15 AM | I'd reccomend either Dragonlance or Forgotten Realms. For one reason. They've both got a lot of fiction out there that can put you in touch with the feel of the world. I've found that the best way to put a good story into your games is to know about the world the characters are in. This is why my favorite worlds are the ones I enjoy reading about, or the homebrews that the maker put a lot of effort into. |
| PSchirf01-20-04, 03:16 PM | Another alternative would be to contact someone who runs a custom world and see if you can use that person as a reference. I've had two other DMs run games using my World of Erda. ( http://www.Erda.ws ) I was able to provide background and such as needed via email and also helped with adventure ideas. The experience was good for both ends of the equasion, since worlds benefit from players pushing the creator. |
| hexgrid01-20-04, 03:37 PM | One thing the Forgotten Realms DOES'T have much of, though, is published 3e adventures. (if that matters to you) |
| Farland01-20-04, 04:46 PM | Try my worlds, detailed in my sig. |
| PSchirf01-20-04, 05:20 PM | > One thing the Forgotten Realms DOES'T have much of, though, is published 3e adventures. But considering that WotC isn't publishing any more adventures for D&D almost everything you're going to find is going to be specific to a 3rd party world or generic enough to use in any world that accepts generic adventures. |