Can Class Features Be Put Into Magical Items [Archive] - Wizards Community

Post/Author/DateTimePost
the burrfoot

04-10-06, 12:14 PM
Howdy. Ok one of my players has a robe of divine grace. That exclusive feature of a paladin that makes it the paladin. She's a gestalt bard sorceress so you can imagine the save bonus. Is this possible? I was a bit suspicious as i thought class features were what made classes unique and shouldnt be available to people who havn't chosen that path. If so how much would something like this cost?

Thanks in advance,
The Burrfoot :D
Rosisha

04-10-06, 12:29 PM
If you don't like it, I would suggest you ban it. However, off the top of my head I can't think of any item that says "This is a class benefit that we are giving you cause this item rocks" i know that their are magical spells which mimic class abilities though, so double check.

But if you don't like it, get rid of it. It will save you headaches.

Rosisha
JakeQuistis

04-10-06, 12:54 PM
There is prescedent in the form of the Monk's Belt, which gives you the AC abilities of a level 1 monk basically.
Illion the Red

04-10-06, 12:54 PM
Add a Ring of Evasion to the mix...
BeyondFated

04-10-06, 01:30 PM
There is prescedent in the form of the Monk's Belt, which gives you the AC abilities of a level 1 monk basically.
As a level 5 monk, I believe. Or as a monk 5 levels higher than their current monk level, whichever is higher. If memory serves...
Kharanax

04-10-06, 01:52 PM
Personally, I have banned items that mimic class abilities in my game. The combination of too many class abilities can make the characters become much more powerful than they should for their level, and it also reduces the value of character classes compared to equipment.

What should be more important? A character's gear, or the actual character?