| Post/Author/DateTime | Post |
|---|---|
| Raiden Drake09-08-05, 07:33 PM | i been thinking about this since a couple a weeks ago... i think it should be posible but how big the bonus can be? i was thinking about +4 for every wish cast same restrictions as abilities bonus 5 wish max etc... etc... |
| Solik09-08-05, 07:54 PM | I saw a thread somewhere before about whether or not you should be able to use Wish to emulate feat abilities. This would fall under the Skill Focus feat, I'd say. |
| Merestil Haye09-08-05, 08:35 PM | You can Wish for magic items. Certain magic items can improve skills. Skill bonuses cost 100 * bonus ^ 2 gold pieces; a +5 item costs 2,500, a +15 item 22,500. You could probably Wish for (say) Skillful Lockpicks that grant +15 to Open Lock. Or something like that. |
| Fixxxer09-08-05, 08:46 PM | Certain magic items can improve skills. Skill bonuses cost 100 * bonus ^ 2 gold pieces; a +5 item costs 2,500, a +15 item 22,500. You could probably Wish for (say) Skillful Lockpicks that grant +15 to Open Lock. Taking this system into account, remember that the description of wish says that it can give you an item of up to 15,000gp in value. As a result, figure out how much of a bonus you could get for 15,000gp and simply apply it to the PC instead of giving him a magic item. |
| Merestil Haye09-08-05, 09:09 PM | Taking this system into account, remember that the description of wish says that it can give you an item of up to 15,000gp in value. As a result, figure out how much of a bonus you could get for 15,000gp and simply apply it to the PC instead of giving him a magic item.That turns out not to be the case. It actually says :-# Create a nonmagical item of up to 25,000 gp in value. # Create a magic item, or add to the powers of an existing magic item. I tend to houserule this by saying a Wish can create an item of up to 25,000 whether magical or mundane (this is based on the 1xp=5gp standard established in the rules). So a +15 item is what the character could wish for. Beyond that value the character making the Wish gets the item but loses xp equal to twice the total XP cost to craft the item. If he wished for an inherent bonus to a skill I'd probably let him get up to +5 with one Wish, or +10 with 2, because these bonuses cannot be stolen, broken or Disjoined. Of course he could do both (with multiple Wishes). |
| Fixxxer09-08-05, 09:23 PM | That turns out not to be the case. It actually says :- Uh...umm...yeah...umm...I knew that! I was just...uuummm...testing you! Yeah, that's it. Just testing you. *walks away, whistling innocently* |
| Phist09-08-05, 09:34 PM | To your credit, Fixxxer, this is about the first time I've seem you be wrong on these boards. I think the whole 'giving the effect of a magic item' thing is a good way to handle it. Of course, I avoid Wish like the plague in my campaigns. I usually ban it outright as a PC spell. It seems to me that Wish could easily be the kiss of death to any campaign. One can plan out most spells like 'How do I avoid having them Dimesion Door right through this trapped room' or 'What if someone reads the NPC's mind?", but how do you plan for a spell that can do almost anything? |
| DeLoungeville09-09-05, 11:07 AM | I sort of agree witht he idea of giving the PC the power they could get with an item...one problem though. If you grant them the bonus inherently they have acutally gained more power than a magic item that provided the same bonus. First off the "inherent" bonus will stack with the "competence" bonus provided by an item. Secondly they will never lose or not have available the item makeing an inherent bonus much more powerful. Personally i would go with the idea of duplicating a feat (skill focus) and give them a +4. That seems to be a much more balanced way to do it. Just my opinion. Take or or leave it. |