| Post/Author/DateTime | Post |
|---|---|
| Marendithas_the_Necro10-13-05, 10:16 PM | I have a question we say a 1/2 orc barbarian with 20 of strength who want to throw a 36lbs (18kg) halfling what we do? What I want to say, is if the halfling fly enough can he got damage? |
| Thomar_of_Uointer10-13-05, 10:27 PM | http://www.dndarchive.com/throwing_an_opponent.html I'd say that a Small creature deals (and takes) 1d6+Str mod damage, and has a range increment of 10'. |
| imperialjunkie10-13-05, 10:33 PM | Well... you'd probably have to have the half-orc make a Strength check and then make up the results. There would probably have to be some grappling involved before the throw. I'd say base the 'falling' damage off of the DC. DC 15 would be 1d6 of non-lethal damage. 20 would be 1d6 of lethal damage. That's simple enough. |
| UltimateReality10-14-05, 01:17 AM | I have a question we say a 1/2 orc barbarian with 20 of strength who want to throw a 36lbs (18kg) halfling what we do?Have him take the Fling Ally and/or Fling Enemy feats from Complete Warrior? These cover what you want to do nicely. |
| Fixxxer10-14-05, 01:26 AM | Have him take the Fling Ally and/or Fling Enemy feats from Complete Warrior? These cover what you want to do nicely. At the cost of having to take two feats. Why should you have to take a feat to throw a 30lb halfling when you can easily throw a 70lb log without such a feat? |
| Seraph of Babel10-14-05, 01:44 AM | At the cost of having to take two feats. Why should you have to take a feat to throw a 30lb halfling when you can easily throw a 70lb log without such a feat?Because you can't easily throw the log (or halfling) at all without the feats. Normal: 5 ft. range increment (max. 5 increments), Small improvised weapon (2d6), nonproficient (-4), full-round action. Rock Hurling: 15 ft. range increment, proficient, standard action. Improved Rock Hurling: 80 ft. range increment, +1 bonus on attack rolls. Fling Ally: Move action to pick up ally, standard action to throw up to 5 range increments. Fling Enemy: Fling a grappled enemy with a successful grapple check for 10 ft. per 5 points you win the grapple. All these feats are in Races of Stone. If you don't have the feats, you use normal rules as listed above. A creature thrown against another creature/hard object should also take falling damage (1d6 per 10 ft.). |
| Fixxxer10-14-05, 01:58 AM | Because you can't easily throw the log (or halfling) at all without the feats. All of these rules assume you're trying to throw someone as a weapon. What I'm saying is that if I'm perfectly capable of picking up a 60lb rock and throwing it in an Eastern direction, why couldn't I pick up a 29lb gnome and throw him in an Eastern direction as well? I'm not assuming that the rock or gnome are being used as a weapon...they're just being thrown from point A to wherever point B ends up being. I've never liked that you can bull rush, grapple, diasarm or overrun your opponent or even sunder his weapon...all without needing any feat to do so (though there are certainly feats to make you better at doing so). But throwing a weight you should be perfectly capable of throwing with ease simply can't be done without special feats that come from a non-core book. |
| rkr197010-14-05, 02:38 AM | A creature thrown against another creature/hard object should also take falling damage (1d6 per 10 ft.). That's counter-intuitive. Falling damage increases due to the momentum provided by gravity. A hurled object's momentum decreases the farther it is from the hurling creature. If you throw a baseball against a wall, you do more damage to the ball the closer to the wall you are. I would start with a number of damage dice and remove one for every range increment or two. If the giant can deal 6d6 with a boulder, he deals 6d6 if impact occurs in the first 10 feet and reduces by a d6 for every 10 feet traveled, to a minimum of 1d6. |
| Zerchai10-14-05, 02:46 AM | I believe you are looking for the grappling rules. Once you have pinned an opponent, you may throw them by making a successful grapple check. Distance is determined by a Strength check. A DC 10 tosses the offending halfling 5', and for every 5 points the DC is beaten, the halfling will fly another 5'. These rules were posted in the All About Grappling (Part Three) Rules of the Game articles. http://www.wizards.com/default.asp?x=dnd/rg/20050315a |
| rkr197010-14-05, 03:03 AM | I believe you are looking for the grappling rules. Once you have pinned an opponent, you may throw them by making a successful grapple check. Distance is determined by a Strength check. A DC 10 tosses the offending halfling 5', and for every 5 points the DC is beaten, the halfling will fly another 5'. These rules were posted in the All About Grappling (Part Three) Rules of the Game articles. http://www.wizards.com/default.asp?x=dnd/rg/20050315a While that rule is great for medium or large creatures, I'm pretty sure a storm giant can whip a 'fling farther than 25 feet. These guys spit that far... |
| pmurray@bigpond.com10-14-05, 03:42 AM | That's counter-intuitive. Falling damage increases due to the momentum provided by gravity. A hurled object's momentum decreases the farther it is from the hurling creature. A hurled object's horizontal momentum stays the same over the distance, except for losses de to air resistance. However, in order to throw something further horizontally, you have to fling it harder to start with. |
| rkr197010-14-05, 09:08 AM | A hurled object's horizontal momentum stays the same over the distance, except for losses de to air resistance. However, in order to throw something further horizontally, you have to fling it harder to start with. The FORWARD momentum decreases over distance. othrwise, you could throw things as far as you wanted. |
| Zerchai10-14-05, 10:16 AM | While that rule is great for medium or large creatures, I'm pretty sure a storm giant can whip a 'fling farther than 25 feet. These guys spit that far... That is what the Fling Enemy/Fling Ally feats are for. Or you could go the route of the Hulking Hurler prestige class. But as far as a half-orc barbarian tossing a halfling across the room, the grappling rules are definately what I would use - simple, sound, and believable. |
| FriendoftheDork10-14-05, 11:59 AM | While that rule is great for medium or large creatures, I'm pretty sure a storm giant can whip a 'fling farther than 25 feet. These guys spit that far... That IS a good point... how about adding a size bonus? You know, +4 for large, +8 huge, -4 small etc. Additionally you should provide a size penalty for the target as well, -8 for huge, -4 for large, +4 (- -4)for small etc. Whadyathink? |
| rkr197010-14-05, 08:18 PM | That IS a good point... how about adding a size bonus? You know, +4 for large, +8 huge, -4 small etc. Additionally you should provide a size penalty for the target as well, -8 for huge, -4 for large, +4 (- -4)for small etc. Whadyathink? I would modify it according to a creature's reach. For creatures with a 10' reach, double the distances. 15 feet triples it, etc... |
| FriendoftheDork10-15-05, 04:34 AM | that doesen't take into account the size of the creature being thrown.. even a human should be able to throw a cat pretty farther than a halfing, not to mention another human. |
| Seraph of Babel10-15-05, 05:34 AM | All of these rules assume you're trying to throw someone as a weapon. Nope. Fling Ally feat is not using your ally as a weapon, but rather throwing an ally into a particular square. Read the feat description. That's counter-intuitive. Falling damage increases due to the momentum provided by gravity. A hurled object's momentum decreases the farther it is from the hurling creature. Perhaps so, but it's in the rules. See Snatch (http://www.d20srd.org/srd/monsterFeats.htm#snatch) feat. A creature which is flung side takes falling damage (i.e. 1d6 per 10 ft.). |
| rkr197010-15-05, 10:07 AM | Perhaps so, but it's in the rules. See Snatch (http://www.d20srd.org/srd/monsterFeats.htm#snatch) feat. A creature which is flung side takes falling damage (i.e. 1d6 per 10 ft.). But that sounds more like a creature tossing an enemy up, in an arc, like a dog does to things it flings. Also, this damage is from total force, forward & downward momentum. The question here is what happens when you throw a creature against a wall. Logically, the closer the wall, the more it hurts. |
| FriendoftheDork10-15-05, 11:14 AM | as for the damage when thrown into a wall, Telekinesis spell and Telekinetic thust specify that the damage is 1d6, regardless of the lenght of the throw. I'd allow str bonus to be added as well as creatures are often stronger than spells (telekinetic weapon deal just weapon damage). |
| Fixxxer10-17-05, 04:53 AM | Nope. Fling Ally feat is not using your ally as a weapon, but rather throwing an ally into a particular square. Read the feat description. The thrown PC is still being treated exactly like a weapon by virtue of the fact that you have to make an attack roll to hit the desired square. For all intents and purposes, he's a grendadelike weapon, at least as far as the rules for throwing him are concerned. Additionally, upon rereading the feat, you are required to either be sized large or above or have the Powerful Build racial trait just to qualify for this feat. How does that help the average PC? |