Carnival costs? [Archive] - Wizards Community

Post/Author/DateTimePost
cpn_creepo

06-25-07, 11:58 PM
One of my pcs, a bard, is wanting to start a carnival, I think it's a great idea, but i was wondering how much something like that would cost, i.e. hiring carnies, purchasing tents and wagons, acquiring curiosities, etc. I was thinking of having him take leadership so he can have a faithful legion of carnival folk, gypsies, and three -legged gnomes, etc.
Dragonchild

06-26-07, 02:05 AM
Rather than go through all that tedious detail, I'd rather quest it, like in Baldur's Gate II. Run an adventure where the client is a carnival owner seeking to retire. Drop hints that the bard is expected to make a good impression. If the party (especially the bard) succeeds, then the bard can inherit the carnival. This allows you to create a mature, self-sustaining carnival for the bard without having to get a degree in accounting. There will be bitterness issues with some aspiring performers who wanted to take over, but these are all part of trials and tribulations. Besides, the bard can't be there all the time, so someone else needs to handle the day-to-day affairs. . .

If the bard wants to make adjustments, these can be handled on a hireling-for-hireling basis. But if making a carnival was the bard's dream, adventuring was the wrong career.
wizarddog

06-26-07, 03:30 AM
Alternatively you just use the rules for having cohorts and hirelings. Their skills will be based on the entraining aspects of the group (Experts, rogues and bards). He will be responsible for their upkeep and pay them a wage.
He then can describe each cohort/hierling as needed (The Pin head, the fire eater, the freaks, clowns, workers, gypsy etc.)

Then the character needs to gain skill points in running the Carnival to gain any profit from the "Business". The more skill points will yield more profit. Use the role to represent pocketed profit and not the cost of running the carnival. ;)