castle help [Archive] - Wizards Community

Post/Author/DateTimePost
dragondmii

02-06-05, 03:08 AM
k so here is the deal i have my level 2 party and ive decided that castle assults are going to be a major part of this campaign so i need help making a castle that wont over power them but will pose a good chalenge that with take planing and not just dumb force to beat so heres what i have so far

set in the side of a cliff so there are two points of entry the main door and a secret passage (dc 25 to find(so the rogue has to roll a 15 or better)
the main door is guarded by to guard post 3 storys up (+6 to spot for being in grasslands and being 3 storys up) there is a double long barbican over the doble long gate house( outer door strong wooden with a average lock, portcullis wooden, inner door is just a portcullis wooden) which seves as an entry hall to the courtyard (15 ss big) behind the outer wall. on either side of the entry hall are guard post.
this is the outer wall there are 16 guards per shift(2 per guard post 8 guard posts (one in each tower one the 3th and 2nd level and 4 around the gate house) and there are 4 9 hour shifts(36 hour day) each of the 4 tower guard posts has a eyes of the eagle and goggles of night, and the gate houses has a haning lanturn of of revealing
from the inner courtyard there is an other door into the rest of the castle that is idential to the first with out the magic items except the lanturn of revealing

so the idea is that its hard to brake in except if you plan to come at near the 5 to 7 hour mark on the shift when all the guards take a -6 penalty untill alerted

any way if you have any suggestions that can make this better please post them (constructive comments only please) also if you could suggest and tactics to watch out for let me know (also i expect one of my party to bypass the outer wall with his gaint eagle but ill work on dealing with him later)
Nytmare

02-06-05, 03:12 AM
What's in the hero party, and what are they trying to get in to do?
dragondmii

02-06-05, 03:14 AM
they have a cleric, rogue, druid, fighter, fighter, monk, and maby a sorcerer(if he comes) and they are mercs so there in if for money(have yet to decide what the mission is probably kill ruler)
bastet

02-06-05, 10:40 AM
do they have any way to fined out when the guard shifts happen? That could be a nice little rp opportunity ambuing/saving a prisoner leaving the castle under guard who knows all about it,(then convincing the prisoner to talk) and they could fined out about the prisoner form a his/her spouse who begs them to save their beloved that way you rewarded them if they do a little pro-bono adventuring. hehehe
check out stronghold builders guide for ideas
over and out