| Post/Author/DateTime | Post |
|---|---|
| Cthulhu-LQ03-20-07, 04:06 PM | One of the players of my Munchkin game made a CN bard. Or, as the other players call this character, and most that this player makes in d&d, chaotic rebel. I don't really mind a CN character, but the way he plays it, it doesn't really fit the setup. As it is a Munchkin game, it is not very serious... so the PCs are members of the special forces of the Ampire. The party is a private company to whom the Ampire subcontracts various missions. All the other players are totally into the concept, with their PCs praising the virtues of the Ampire, respecting it's hierarchy and bureaucracy, even if the Ampire's values go totally against the players real life beliefs. But that particular player's bard is constantly rebelling against any authority. He is not really disrupting play or anything, just rebelling in a game where the PCs should be submissive to the Ampire, they should be glad to be it's pawns. So I would very much like to impose on him situations where he is forced to respect someone else's authority. And I am sure I will have support from all the other PCs. But I lack ideas, for the situations and the consequences. I want to impose it on him the hard way! I know many of you are against being harsh on a player, especially when he is not disrupting play. But a theme of this game is to play PCs who uphold values that the players totally disagree with. I know my players, and I know it will be ok to be hard on this player's character to bring him in line! Now, give me some ideas! Serious or silly, anything goes. |
| Onikani03-20-07, 04:39 PM | sounds good. i know you want ideas to pull him in line, but i think if this is a goofy fun campaign from the beginning, why not let a CN bard chop it up a little. :) Then maybe if you still feel the need, have him accused of treason or something. Maybe he feeds a horse and it dies cause its a diabetic. (ala Half baked). |
| DarkNick03-20-07, 04:52 PM | Leave the poor guy alone - if it is not disrupting your campaign give him free rein - all he does is add some flavour. See this guy as an asset, not a liability. He is the reflection of the campaign, the yin to the yang. He highlights the theme strengthening the feel, the counterpoint to your song. Without him it would be all "yes sir, right away sir, let me kiss your arse sir..." - you can use him to put the boot in now and then, weed out the corrupt elements of your lawful society... I for one play dnd because I like to be in charge, I don't like authority, I don't want a boss at work or someone telling me what to do. Dnd is one place where I can be free of this big brother minipulation. Let the guy have his fun as long as it is not ruining everyone elses fun. He needs it, this is his way of escaping. The hard thing is in this game you represent the higher powers, so this player is thumbing his nose at your authority. Try not to take it personally. |
| DrakePD03-20-07, 05:04 PM | I agree with DarkNick. If he is playing CN correctly and not disrupting the game and you allowed him to play CN, then what’s the problem? If you want him not to play CN, then change his alignment and move on. |
| Cthulhu-LQ03-21-07, 03:10 PM | I don't want to force him to change. I'm OK with the fact that he plays a CN character. But in this game, every other players play characters who behave very differently than the characters they are used to play. They do it willingly, and the love it. But this players plays his character as he plays most of his characters in other games, rebellious and always questionning authority. I dont want to force him to change. I just want to impose on him situations where he is forced to respect authority, against his will and in a way he won't like! It really is not a punishment, more like a roleplaying challenge aimed directly at this player. Even if I force his character to do things he really doesn't want to, in-game, I know the player will still totally enjoy the game. In my games, I try to have some challenges or situations meant for particular players, as much as for particular PCs. In this case, I want to throw at this player situations where his character will be forced against his will to respect someone's or some institution's authority. |
| pres_man03-21-07, 03:44 PM | Have an official come to the group and give them a job, give lots of details on exactly how the job is to be done. When his character starts getting all emo about it, have the official say something like, "If you want to continue working with us, you need to get your men in line or remove them." This puts the pressure on the group and the player to step in line, without you having to do it. If he keeps getting all rebelious in an obvious fashion (in front of superiors and such) then have the Ampire (Empire?) dismiss the group from its service. |
| DrakePD03-21-07, 05:42 PM | Give the player a chance to earn a magical item or learn a new feat or something along those lines. He must first learn the way of the "master". For a while he will have to follow the rules of some outfit, "master, or authority figure to earn the magical item or feat. For example; he can learn the feat “merchant trader" which will allow him to reduce the cost of goods he buys, and increase the profit of the ones he sells. However he will have to follow a strict training program set up by Ampire officials. This might not be the best example to fit this character or your game, but it might be enough to get your gears turning... I would just make sure that what ever "training mission" or whatever is spelled out to him, try and have the player involved with this as well. Make sure the player is aware that this is a program that will make his character have to learn to deal with authority figures and so forth. Just be careful not to neglect the other players in this as well. You can offer them the same mission or tweak them to fit the character. Hope I sparked a thought or two, if not then disregard everything above. :D :D |