character feeding a potion to an unconscious character [Archive] - Wizards Community

Post/Author/DateTimePost
icnivad

02-16-07, 05:50 PM
Are there any rules for this somewhere?
If not, I was thinking something like a DC 20 heal check with chances for partial success or complete failure:
DC 0-10: the character chokes on the option and takes 1d6 damage. the potion is wasted.
DC 11-15: the character spits out the potion and it is wasted.
DC 16-20: The character spits out half of the potion, but the other half goes down. The character heals 1/2 the hp that the potion would normally heal.
DC 21+: the character drinks the potion and heals the normal amount.
ciryx2k

02-16-07, 05:53 PM
Any corporeal creature can imbibe a potion. The potion must be swallowed. Any corporeal creature can use an oil.
A character can carefully administer a potion to an unconscious creature as a full-round action, trickling the liquid down the creature’s throat. Likewise, it takes a full-round action to apply an oil to an unconscious creature.

Hope this helps.
icnivad

02-16-07, 05:55 PM
yup. thanks. a lot easier than I would have guessed.
arjomanes

02-16-07, 05:55 PM
I don't think you should houserule to penalize a character to give an unconscious character a potion.

Most certainly DO NOT make a healing potion give 1d6 damage to a character!!!! That is the worst possible thing you could do.

And a DC 21+ heal check to normally administer a potion to an unconscious character??
Not a good idea at all.
Dragonsblood

02-16-07, 06:26 PM
yup. thanks. a lot easier than I would have guessed.

Yeesh, you must be a tough DM. Most DMs I've played under just call it a standard action.

Also keep in mind that potions are tiny. They're not cup sized flasks like in the videogames, they're tiny little vials. It's not enough to choke on.
icnivad

02-16-07, 06:33 PM
I'm not going to house rule it, but have you ever tried giving an unconscious person anything? especially one who's already close to death? It's a lot harder than you'd think. I would say that in real life you have a very good chance of choking them.

For lack of knowing any real rule I was just going to try to parallel real life as best I could.
calronmoonflower

02-17-07, 03:40 PM
You could design a tool that lets you do this without as much effort.

It would basicly be a long fexible tube with a funnel on the end, requiring a lesser Heal check to use.
gamerlamer666

02-17-07, 03:43 PM
DnD is not about realty
Kukamunga

02-17-07, 07:01 PM
Also keep in mind that potions are tiny. They're not cup sized flasks like in the videogames, they're tiny little vials. It's not enough to choke on.


LOL could you imagine after a few hours of dungeonering...

-Cleric: I have no more spells, take a potion
-Fighter: Ugh, i already had 3 before, i think im going to be sick.. why did i have that feast right before we went
-Wizard: I think i read somewhere that you should wait an hour after eating before going into dungeons

sigh.. good times
Ramses III

02-17-07, 07:13 PM
DnD is not about realty

Well there goes my concept for a character who sells homes and castles.
Cifer

02-17-07, 07:37 PM
Well there goes my concept for a character who sells homes and castles.
Well, if you're an illusionist, you can still try selling unreal estate...

To come back to topic, there is such a thing as reflexes. One of them is swallowing - if something liquid comes into your mouth, you generally swallow it when not consciously doing something else. If your reflexes don't work anymore, there's a good chance you aren't breathing either - or having a heartbeat, for that matter.
Narthon

02-17-07, 09:37 PM
I thought it was magic.