| Post/Author/DateTime | Post |
|---|---|
| lunchbox02-03-08, 08:57 PM | After playing D&D for years i feel like i've tried all the characters that i can, everything from a half-dragon duskblade to a halfling rouge. Now a friend is home from college and he wants to start a new game, any original or different character ideas that might be fun? |
| pigknight02-03-08, 10:31 PM | An awakened boar knight/crusader/paladin/fighter/anything that can wear full-plate (guess where I got that from). |
| Chrono Nexus02-03-08, 11:04 PM | An intelligent hat with an extraordinarily high ego score. He has beguiler levels, but can only cast and act through a host (usually some npc). |
| Loftower02-04-08, 12:26 AM | There are millions of permutations on a standard sword-and-shield Fighter. Every single person IRL who has ever taken up a weapon is a unique character; think about it. The class, numbers, stats, feats, alignments… all of the game mechanics do not completely define a character. Personality, goals, history, habits, and all manner of nuance make characters unique. So my advice is that you make your character unique outside of the numbers. Have you played a pessimist, an optimist, someone who feels that it is his duty to suffer, someone who believes that he does not deserve the opportunities that he has, someone who thinks that the world owes him a living, someone who only tries hard when someone else is watching, someone who is only trying to impress a potential spouse, someone who wants to live up to his family honor, someone who is ashamed of his background, an addictive person, an obsessive? The list could go on forever. |
| Shadowshimmer02-04-08, 11:43 AM | We threw in the Highlander theme into one of our Modules and made one of the players an immortal and they had other immortals coming out of the woodwork after him. If he won a duel and got the quickening, he moved up a level, if he had lost, well he lost his head and his character. We rolled that the first one who rolled a 20 got the beheading unless I the DM thought he was a better fighter stat wise, to the challenger, then the duel was usually rolls back and forth. It made for an interesting module and the other players were entertained, watching the duels and one of them was secretly a Watcher. It was a lot of fun. |
| toucanbuzz02-04-08, 11:45 AM | So my advice is that you make your character unique outside of the numbers. Exactly. I have an old player who may move back to my town and he indicated he wanted to play (something absurd that he made up on his own). I asked why and he said he'd played everything else (he only likes fighters). The problem is that you can keep switching races, but it's never going to make things different as all you're really doing is switching "stats". Go with Loft's suggestions. Play something standard but get some real traits going, an odd habit, a strange need. Is he like Minsc (Baldur's Gate) and has a hamster that gives him advice? Does he refuse to use missle weapons because he shot his brother with a bow during childhood? Does he insist on wearing his floppy hat and go to great lengths to save it (the Indiana Jones hat?) I guarantee you won't be as happy by picking a new race/class combo as you will be by picking some unique qualities to play. Folks don't remember the lycanthropic wemic vampire arcane archer shadowdancer as much as they do Mark the Wizard who would wave his hand over his pointy hat and say "presto" before every spell because he grew up peddling cantrips on the streets before adventuring. It's crazy, it's weird, and it's memorable. |
| Orchomenos02-04-08, 11:58 AM | Pay a visit to the links in my sig. |
| Dunsel02-04-08, 12:51 PM | Is he like Minsc (Baldur's Gate) and has a hamster that gives him advice? Wasn't Minsc a little crazy? To the OP: While I find it hard to believe you have "played everything", there are more options than ever with the 3.x version of D&D. What between templates, multi-classing, races, builds, etc. there must be 20,000+ options! Have you ever played just a dwarven fighter? Nothing fancy. My favorite campaigns were when I played a core class and race, but with a twist. My favorite was an elvin thief with a 9 dex! Now, in 1st ed a 9 dex was the minimum a thief could have and still qualify for the class. A 9 would result in negatives to perform pick pockets, climb walls, hide in shadows, etc. There were racial minimums as well but my DM waived them after I explained the role-playing aspects I was going for. My thief was a thinking elves thief. He did not climb walls! I decided to put all of my points in unusual skills. He was great at opening locks, disarming traps, etc. but he did not like the physical side of the class. He had a 16 int. He was a blast to play. |
| Orenmir02-04-08, 02:27 PM | An intelligent hat with an extraordinarily high ego score. He has beguiler levels, but can only cast and act through a host (usually some npc). ...and has a +20 Profession (assign students to appropriate houses). |
| toucanbuzz02-04-08, 05:34 PM | Wasn't Minsc a little crazy? I think Minsc had a head injury earlier in life (explained his low intellect). The Baldur's Gate series did NPCs and background stories justice to add flavor to the game. Without that flavor, Minsc was just another 18 STR, dumb fighter. I'll admit I would slip him into leader to hear what he and Boo the hamster had to say! Hopefully ideas like his and the 9 Dex rogue (how crazy and fun!) will help the OP do something totally memorable! |
| lunchbox02-04-08, 06:27 PM | OK, let me clarify a few things... i obviously haven't done every character, but there is only so much you can do; spellcaster, a smash, and a sneak. but it's the variation of those classes that i want to know about. and Sorry i don't know anything about the story line, it's still in production. the other players are gonna base their characters on what i do so the campaign has a diverse set of skills. so even any full party character ideas, or just some memorable stories would be cool to hear. -thanks for your input |
| pigknight02-04-08, 08:33 PM | The pig knight would be memorable and you know it. DM: So Bob what are you going to be this campin? Bob: Sir Oinkentrotter! |
| Howland Reed02-04-08, 09:08 PM | An idea I was tossing around lately... Standard big-guy fighter (I was going to go fighter/warblade, aim for Dragonlord...I just bought Dragon Magic). At 6th, he takes a cohort (4th level should be no problem)...Marshal 2 / Dragon Shaman 1 / Bard 1. A halfling. Who rides on your shoulders (or maybe a yoda-style backpack). Using a whip, or sling, or maybe crossbow, or (if your DM doesn't consider it too ludicrous) a reach weapon. I got the idea off the ops boards, where someone mentioned a "healing backpack". Basically, your big guy carries around the little guy, who projects 1 major aura, 1 minor aura, 1 draconic aura, and who sings Inspire Courage. It's your own little buffing machine. :) Plus, he shoots guys, or uses a whip to Aid Another, or disarm, or whatever! And since the little guy is going to have a good Cha anyway (for Bard/Marshal), have him be your skill monkey/diplomacy guy. And at higher levels, you can take him all sorts of directions. I was thinking of eventually dipping Warblade to get White Raven Tactics, so he can give his big pal extra actions. :) (Oh, and since I got Dragon Magic, you don't even need to dip Dragon Shaman...just have him use the Draconic Aura feat...heck, maybe start Warblade early! I think that kinda sucks, how they stole the Shaman's best schtick and made it a feat...but I kinda forgive them, because of the Double Draconic Aura feat...you'll want your little buddy to take that one when he gets to 12th level). |
| SilverFoxKnows02-05-08, 12:17 AM | There are millions of permutations on a standard sword-and-shield Fighter. Every single person IRL who has ever taken up a weapon is a unique character; think about it. The class, numbers, stats, feats, alignments… all of the game mechanics do not completely define a character. Personality, goals, history, habits, and all manner of nuance make characters unique. So my advice is that you make your character unique outside of the numbers. Have you played a pessimist, an optimist, someone who feels that it is his duty to suffer, someone who believes that he does not deserve the opportunities that he has, someone who thinks that the world owes him a living, someone who only tries hard when someone else is watching, someone who is only trying to impress a potential spouse, someone who wants to live up to his family honor, someone who is ashamed of his background, an addictive person, an obsessive? The list could go on forever. Well said. |
| Mad_Jack02-05-08, 02:39 AM | Keeping a character interesting is really a matter of roleplaying, in my opinion. Sure, having a quirky set of stats or a funky special ability can be fun, but it's really the mental quirks and personality of the character that do it for me more than statistics. Back in 2nd edition, when thieves' abilities were percentile rolls and each race had modifiers to each skill, I decided to make a dwarven thief. I rolled a couple low scores, but since back then Int had no bearing on the thief skills, I decided to sink the 6 into my Int score. Looking to play something interesting, I decided to make it a female dwarf, and specifically pumped up pick pockets, open lock, and disable trap, but basically left the character with few other skills. I decided the character was borderline autistic, and basically followed everybody around just kind of mumbling to herself. Except that she occasionally stole little things with no particular rhyme or reason. She was always pulling things out of her pockets that didn't belong to her. And if you sat her next to a lock or trap for a few rounds, eventually she'd open it whether or not she was supposed to. She was constantly found wandering around in "supposedly" locked areas. I think the most important part to having an interesting character is to have a character story that's more than just a list of life choices made before the game starts - the more unusual the combination of stats, classes, and weapon/feat choices, the more you have to know the psychology of your character, their reasons *why* they've made those choices, and how making those choices affected their psychology. For example, I've got a party that includes two paladins, a hobgoblin, a kobold, and a CN rogue/swashbuckler/fighter... The hobgoblin is a LN fighter1/ranger2. Not exactly a bizarre choice, but he took the ranger levels because he got separated from his tribe and spent a long time wandering lost underground. The party found him, and he's adopted the party as his new tribe. He's now trying to reconcile the hobgoblin idea of honor with the human one, and fit in with human society. The kobold's a LE rogue2/sorceror1. Again, not too strange, but the kobold's whole psychology is based around people respecting him as a serious adventurer. He was second fiddle to his tribe's main sorceror until he was "apprenticed" to an evil wizard who used him as a minion. After the wizard got scragged in battle, he took off on his own to be an adventurer. He's extremely touchy about people making assumptions about him because he's a kobold (even though most of them still apply), and tends to fly into a frothing rage/temper tantrum whenever he thinks someone is disrespecting or dismissing him. He's got no real concept of right and wrong, but he can see how much people respect the paladins, and tries to emulate them with no clear idea of *why* they act the way they do. He says things like, "Why we no kill him, boss? I kill him for you. I kill him good." Although he's in no way meant to be comedic (he's all about searching for respect), the more straight he's played, the funnier his actions become. The CN rogue/swashbuckler/fighter (mainly rogue) has an extremely high intelligence and prefers brains over brawn. His father owned a company of caravan guards, so he grew up learning all sorts of interesting things from the guards, including numerous languages, a wide number of unusual skills, and how to fight with a spiked chain. He was the classic overachiever trying to please a negligent parent, and having essentially been alone his whole life his personality has evolved into a cross between James Bond and Hannibal Lecter. He's in the party because he finds them interesting, and kind of likes not having to worry about his associates double-crossing him. He has a very quirky sense of honor and oddly enough is the moral compass of the party nearly as often as the paladin and paladin/cleric. One of the things I like to do when I'm bored is to pick two random classes or some other aspect of building a character, and try to figure out how they'd mesh together and most importantly, what kind of personality would make that combination of choices. Some of the more unusual combos I've played... - half-elf ranger/illusionist (Iris Palebow, the Dawntreader... very Narnia/Tolkien-esque) - gnome cleric/theif (named Theric Cleif) - elf-orc hybrid fighter/thief/duelist (a charming, roughly handsome 6ft 5 green man with a rapier he regularly ran completely through people, lol) - human theif/monk/cleric (an odd combo caused by her having possession of an intelligent evil sword, a family heirloom which required her to go from a NE thief to a LN monk to a LG cleric in order to not lose control to the sword, which gained more control every time it was drawn.) - half-elf monk/theif/priest (started way back in 1st ed. and transferred to 2nd, I got bored with the party when they got to about 8th level, and had everybody multiclass...) - wood elf barbarian/druid/bard (same party as the one above) |
| Drackthor02-05-08, 03:08 AM | After playing D&D for years i feel like i've tried all the characters that i can, everything from a half-dragon duskblade to a halfling rouge. Now a friend is home from college and he wants to start a new game, any original or different character ideas that might be fun? How about a halfling rogue? Have you tried a Halfling rogue yet? Perhaps a halfling rogue is the class for you. You know who's great at finding traps? A rogue. |
| Drackthor02-05-08, 03:10 AM | The pig knight would be memorable and you know it. DM: So Bob what are you going to be this campin? Bob: Sir SPIDER PIG ;) |
| Mad_Jack02-05-08, 03:23 AM | How about a halfling rogue? Have you tried a Halfling rogue yet? Perhaps a halfling rogue is the class for you. You know who's great at finding traps? A rogue. Or he could wear red pants, a red shirt, red armor and a red cloak and play a hafling rouge... :D Considering how often the word rogue is used on these boards, *and* how often it's misspelled, I can only surmise that a great number of us here on the boards need to put more points into our typing skill next time we level up. ;) |
| herceg02-05-08, 03:24 AM | How about a halfling rogue? Have you tried a Halfling rogue yet? Perhaps a halfling rogue is the class for you. You know who's great at finding traps? A rogue. Damn, ninja'd :( (This was the first thing I thought when I started reading the thread:D ) |
| MergedLoki02-05-08, 03:58 AM | maybe it's just me but i agree w/the poster (can't remember who) who said just try a dwarf fighter. The one who had the 9 dex. thief. My group (myself included) have gotten used to having fairly high powered pc's. This is b/c we use the 4d6 + drop lowest roll for ability scores. so while you CAN end up w/a low score it's rare. Also we pick and choose where the scores go. lately (old times sake?) I've wanted to go back to how we rolled up our VERY FIRST characters, way back in 2nd edition days when we were still figuring out the rules. Used the origional method. 3d6, and just went in order. 1st 3d6 went on STR, 2nd 3d6 on DEX etc. etc. my first character is the ONLY one that made it all the way to level 30, he was a wizard who started w/only 15 INT. n that was his best score. after that i think it was a few 12's (dex, wis) an 8 (str) and two 10s (con, cha). but all the rest of the group remembers him (along w/all the rest of our first characters) ok screw it, next set of characters my group makes i'm gonna see if they'll go for the original method or at least maybe something that isn't quite as powerful (seriously, our avg score is probably 13 - 14. just luck of the dice iguess but still). |