| Post/Author/DateTime | Post |
|---|---|
| chimp man09-19-05, 08:31 PM | ok here is a place to put unorthadox tactics 1.You grab a mans testicals( :mymy: :twitch: ) and rip them out 2.You push your oponent into a BIG trap |
| Golchocobo09-19-05, 08:45 PM | 3. Use "Quicker than the Eye" and KICK THEM IN THE NUTS! 4. (actually did this one) Get a druid and a cleric to stand next to a stone wall. Use stone shape to create a small room within the wall. Use a Ring of Ram to bull rush an opponent into the room. The other caster then uses another stone shape to seal the room. |
| YaoiGoddess09-19-05, 08:51 PM | Have the female elven swashbuckler with charisma 20 stand up on a table during the bar fight, take her top off. Then have the rest of the party run away while the drunks all stare at her. Then, when they all start fighting among themselves over who gets her, she runs off. |
| kliate09-19-05, 09:13 PM | 6. Hit the monster with your sword or other weapon of preference. (Generally, it's best to connect with the sharp part. I can't recommend holding the sword by that part, as it may result in unnecessary injury. Don't ask how to hold a spiked chain, because I can't help you there.) If the monster is still standing, hit it again. Keep on hitting until: a) The monster is dead. At this point, you have won. Now get the mage to use detect magic or whatever other spell that accomplishes the same general task (especially if it took more than 10 hits to kill) to find out if it has any special gear. If so, take anything that seems like a weapon or armor and go identify it (with a spell of the same name, no less!) Fancy trinkets that can be worn may also need this treatment. Vials of liquid and pieces of paper that read as magical can usually be ID'd without magic, so don't waste all those expensive material components on figuring them out. b) Your sword is destroyed. At this point, check to see if the creature either has a jelly-like body or fuzzy antenae. In either case, get a big wooden club and start bashing (returning to the earlier part of the strategy). In the event that no big wooden club is available to bash with, RUN! c) The monster hits you back. When this happens, ask yourself "Can I stand after another one of those hits?" If you can, keep swinging; the party cleric'll patch you up when the swinging is done. If you can't, get out of the way and have the mage blast it. In the case of a monster hitting you several times at once (such as a hydra), wonder whether you can take an entire volley again rather than a single hit. d) Something bigger and/or uglier shows up, or a lot more of the critter you're bashing show up. Take a moment to consider i) "Just how much more of this can I take?" and ii) "How much will I have to put up with before they're all dead?" If i) is bigger than ii), keep fighting. Otherwise...RUN! e) The monster starts waving its hands (or other applicable appendages) around and saying spooky things - often accompanied by blasts of fire or monsters appearing out of nowhere. When this happens, keep your sword ready until it starts doing its mumbo jumbo again. Just as it starts screaming out its magical nonsense, swing at it and hope it dies. If it doesn't die, then hope that you confused its magical stuff enough to prevent it (magic from your enemy can never be good for you, after all!) f) You end up dead. Sad to say, it's an occupational hazzard with this adventuring business. When that happens, enjoy the swirly colours as you make your way to the afterlife. If you're patient and were nice to the other adventurers, you may get a chance to return to life. If you treated them badly and stole their stuff, then get ready for a LOOONG afterlife. |
| VirgilCaine09-19-05, 09:26 PM | A) Invent a spell that lets you see around corners or within sight. That isn't 3rd level. B) Use it to see what's around corner's behind doors, etc. and take stock of your opponents. C) Use this knowledge to prepare for your opponents by casting appropriate spells. D) Buy an item of True Seeing in case what you see is an illusion. |
| Super_Demolition_Christ09-19-05, 10:03 PM | Throw a wooden duck into the open mouth of a charging foe. Happened to someone else, but doesnt mean it aint funny |
| Solik09-19-05, 10:20 PM | (9) The following tactic was used in a real session. In fact, we did it just this past weekend. The fighter barreled through the door and nearly got shot with an arrow by a Blooded One at the end of a hallway. He charged him, and barely hit his Reflex to avoid a pit trap that opened right in front of the guy. There's now a 5x10x20 pit trap blocking access to the enemy. So, I pull out my whip and make a Trip attack, only without the Trip part. The whip wraps around the enemy's leg (as per the trip description for the ranged touch attack). The fighter and I pull, but fail our strength check to pull him into the trap. So, the wizard, deciding to be helpful, throws a jar of pudding (don't ask) at the guy and scores a hit. He slips on the pudding, we get a bonus next round, and we pull him into the trap. The 20' trap. With a 15' whip. We succeed our strength checks (again) to avoid getting dragged in. The dude slams against one of the walls of the pit, and the whip comes from around his leg. He then hits the ground. Quite upset, he stands up, pointing his bow upward. Meanwhile, a skeleton with MAGIC POWERS comes around the corner and shoots at the fighter. So, he does a flying tackle across the pit trap and barrels into the skeleton, both of whom hit the floor. They start beating the crap out of each other, and our other party member starts shooting at the guy in the pit (and keeps missing). The fighter takes out the baneguard (the skeleton), but we still have a very angry blooded one in the pit. The fighter jumps down and goes toe-to-toe. The wizard gets an idea. The wizard screams to the bow user to go get a door. Yes, that's right. A door. So, she goes and hacks off the hinges of a door in 3 rounds. She carries it back to the pit (where the two are still fighting) and throws it at them. And rolls a 2. The DM rules that it hit the ground mostly upright, and is now in-between the two fighters, as if they've got their own little cells in the pit. So, our fighter grabs the door and tries to bash the other guy with it. He rolls a strength check to smash the other dude in the face with a door and actually succeeds by a huge margin. The guy gets slammed against the back wall, the door leaning against him, the chick that threw the door is cheering and heckling, the wizard is screaming "I'M HELPING!", and I'm crying with laughter. Then the wizard gets another idea. He drops a lit torch on the door. Scores a critical. The door catches fire, but the blooded one succeeds his reflex. He then pushes the door back at our fighter. He ducks, the flaming door going over his back, but still fails his reflex, and is set on fire. In a rather vindictive move, he grapples the enemy -- and sets him on fire. There's now two guys on fire grappling in a 20' pit trap in front of a burning door. The wizard is now terrified, so he shoots a ray of frost blindly at the burning combatants. And rolls a 5. He hits the door, putting out the fire. The fighter gives up on grappling and picks up his double-sword, finally slaying the foe. Then he does the stop-drop-and-roll thing, putting out his fire. I reach down with the whip and we pull him out of the smoking pit, the enemy's body still burning -- and now smelling quite rancid. We all gained a level. |
| OctoberRaven09-19-05, 10:21 PM | Taunt it to death. It worked in Eight Bit Theatre once. |
| tharivol26609-19-05, 10:26 PM | use three wishes. 1 to make know(dm) a class skill, one to get half ranks and the third to take u up to max ranks dc 35 lets you look at the dms notes on everything |
| ArcImpulse09-19-05, 10:26 PM | Solik, the archer chick was so hoping to hit the party fighter too. =p 12) Always carry several jars of pudding on hand, especially if you have a Venerable Elf in your party. 13) Mob the enemy with a group of dire squirrels/weasels. Edit: Numbering |
| Desvelar09-19-05, 10:31 PM | 14) Turn on your party and join the bosss. (hint it killed us but he was kicked out of the group |
| Gilgiga of the Hunt09-19-05, 10:39 PM | 15. Did this one in Garic's City here on the boards. Cast Summon Swarm (Spiders) on your own party when they are under a Harpy's Song. Use spiders so that way you can having the bragging rights of "I Posioned the Bard" award. In G'sC it hapens once per bard per adventure as a given fact. |
| Demi09-19-05, 10:44 PM | Solik, the archer chick was so hoping to hit the party fighter too. =p That party fighter is also a rogue, so you better keep a close eye on your coin purse. :plotting: 16) Up against a heat-absorbing fungus/mold? Throw a torch behind it to distract it! :rolleyes: |
| OctoberRaven09-19-05, 11:04 PM | 17. You know that special weapon that is found in the bathrooms of the police stations in GTA: San Andreas? You know, THAT weapon. Use that to fight a succubus. 18. Tying two swords together and using them as nunchucks. 19. Spitting green water in your enemy's eyes. 20. As soon as your opponents take a step, blurt out "SIMON DIDN'T SAY!" |
| Shazarn09-19-05, 11:22 PM | Jump on to peoples head when they come out of buildings. |
| Thalis09-19-05, 11:22 PM | i've always found this a fun tactic: 21) when being persued down a hallway, throw a Quall's Feather Token: Tree behind you. Garunteed escape! just have to run faster then the building collapses now. it also works to just throw it at their feet in a field. next thing they know they're 100 feet in the air in a tree. assuming they fail a reflex save. |
| YaoiGoddess09-19-05, 11:24 PM | Use sovereign glue to glue a continuously functioning magic item to the VOP monk. I had a party member try to do that to my character. |
| solbergb09-20-05, 01:00 PM | Use a tower shield as a bridge on a corner of a 10'x10' pit. Yes, we had people in the party incapable of jumping a 5' gap to the ledge, including the owner of said tower shield. Have the halfling rogue ride on the shoulders of the half-orc monk so he could reach the vitals of a T-Rex for sneak attack. Did I mention that this was in hurricane force winds? The balance checks required were...high. Pinning a gigantic animated ball (with trample!) into a corner by use of the Sanctuary spell (and standing in the path of wherever it might trample). "It isn't mind-affecting". Will save check of size Huge ball? -3. Animated objects suck at will saves, if you can find one that works on them. Casting fire shield and leaping down to draw AOO's and get grappled by the giant snakes. That one didn't go as well as the Sanctuary spell trick, but the character did survive. The character she jumped in to rescue didn't survive, but he did escape long enough to save her from dying too. |
| NinjaE09-20-05, 01:35 PM | All from my U@ game. 27) VS six kobolds. Fast food joint. Flying( formerly bolted to the floor) table, curtesy of the strong hero. 28) VS otyugh(or however it's spelled) in a shipping crate( in a bookstore), with only a single tentacle sticking out; Smart Hero #2 went outside, used fake police police ID to convince an old woman that her poodle had comitted several acts of felony, then fed the poodle to the otyugh so he could use the collar to grapple the things' tentacle with minimal risk. 29) VS spiders in a webbed-over basement. "Right. Anyone got a light?" 30) VS bugbear guard with bigger guns than them: DM: "Right. The big, hairy guy hits you for( high) damage. What do you do?" Smart Hero: "Umm... I, er fall back into cover and, uh... Act passed out!" It worked, too. 31) Bugbear's gone by the "passed out" smart hero, into the obduction chamber where the PCs had just found what they didn't know was an eladrin. That's where the other smart hero was. Smart Hero #2: "I toss scalpels at him!" Didn't work, but the other PC coming up behind the guard with a gun to its head did. |
| Rhomphaia09-20-05, 01:39 PM | Okay, I am sure somewhere that ChimericPhase posted this incident, but it was a very funny tactic. Our party was exploring a yuan-ti temple, searching for a lost child. After we found the child, everything had been cleared behind us, so one of us took the child out to its mother and we continued. We eventually found the nest where the yuan-ti were storing their eggs. Along the way, we found a Rod of Wonder, which my character had in his possession. My character was the only one brave enough (he was the wizard, go figure) to actually swim into the nest, so he was left alone with hundreds of eggs. Not being the 'smashy and get yuan-to yolk all over myself', my wizard does what any good wizard would do, pull out the Rod. Now before I continue, I should say the activation for this particular rod was tied to the utterance of the name of a species of poultry. Anyway, my character activates the rod. CHICKEN! Grass grows everywhere inside the nest and a little outside as well. CHICKEN! My character grows in height...and gets frustrated. So finally... CHICKEN! CHICKEN! CHICKEN! This resulted in a lightning bolt, a rhinocerous and the grass growing. Finally I directed the rhino to destroy the eggs before swimming out and putting the rod away. Now, I may have gotten the order of the effects wrong, but I think this is how they occurred. Anyway, definately the most unusual, and amusing tactic for destroying a yuan-ti nest I have ever seen. |
| Herald of Jupiter09-20-05, 03:00 PM | Situation: A band of legionaries (the Roman kind) uses the 'turtle' formation, hoping to be an impregnable wall of shields until they get to the party... Party's Response: Throw the Half-orc, Bo, in the middle of the formation (and they actually succeeded on that), almost killing 4 of them...we spent an hour laughing afterwards... |
| OctoberRaven09-20-05, 03:06 PM | As a half-orc, chain yourself to a halfling. When you fight someone, use the halfling as a weapon. |
| l33t Shinobi09-20-05, 03:24 PM | spider climb onto a celing above a BBEG or similar nasty(20-30 ft is best), make a hide check, then slienced true strike. Jump down, power attacking. general ownage. IMC we house rule that a crit on a confimation role is a double crit and a confirm on that is a 3x, and so on. i did this technigue on a dragon, and pulled a dice jesus, with 5 crits in a row for 27d6+ [str(10*1.5)*3*5]225+24(pwr atk) 1 hit wonder |
| psionichamster09-20-05, 04:22 PM | this works if you have a psion-shaper in the group use ecto-cocoon on the party members (good dr, can't be damaged while wrapped up unless the cocoon is broken itself) use skate on the cocooned party members ride down the mountain (away from the giants/rockslide you just caused) at high speed...on your friends bodies (still breathing, mostly) use mirror image, but instead of having them all in the same area, line them up, DBZ style. use the rest of your round doing the "ka....me....ha...me....ha...." thing, followed with a gigantic HA! at the beginning of your next rd (all 1d4 +x of you) in a row...cast invisibility instead of fireball/hadoken cast fly (or use some other means of flight)...grapple the opponent, fly up w/ them...drop em. (ok, not so unorthodox as brutally effective) line thunderstones in a ring, spaced evenly about 4.5 ft away from one another...set one off, and listen to the "super-bangs" namaste' the hamster (similar to the above tactic involving pits and doors...lure skeletons into falling into the pit...since they're dumb and have poor reflexes, shouldn't be too hard. then, drop heavy things on them until they're powder. helps a bunch when everyone has piercing/slashing weapons!) h |
| l33t Shinobi09-20-05, 05:29 PM | [what # we are on]) get a tube that a small creature could crawl through, around 18" diameter, put several lead shots in it, and have a wizard cast teleport/portal, so that one end links to the other. as the shots fall, they tele to the upper end of the cannon. use an immovable rod to hold this above someones castle for a week or so, then dispel the tele's. the rocks which have been gathering speed for some time, will hit the castle like a comet, leaving a giant crater in its place. if you could put a weak reverse gravity on the sides of the tube, you could use this "ion" cannon like a bazooka, blasting BBEGs out the side of their lair. yeh, the underground ones too. lol |
| PhaedrusXY09-20-05, 05:47 PM | I had a character that once bullrushed a weretiger off a roof. Another one disarmed a Death Knight, which we then drove away without his Sword of Ultimate Evil TM. |
| chimp man09-20-05, 06:10 PM | get a rouge to find a pit (this works with hights)(but only with inteligent oppoents)grab them and shake them and say "I'm losing my grip and A.get info B.get items C.drop them :devil: D.get human sheild E.any combo of the above |
| TheChilliGod09-20-05, 06:35 PM | 39 (I think): Insta-kill someone with a soggy carrot. This one actually happened in my friend's campaign, too bad it was PvP. 40: Perfect for female commoners, simply get out yer rolling pin. A Half-Orc woman chef did that (Weapon Proficiency- Rolling Pin!), and almost beat the barbarian/rogue to death. 41: Capture an enemy in his sleep, and put him in a sack with intentions to drop him off at the town guard later on. The guy died while in the sack for over a day. 42: Toss the enemy out of a window. Too bad this one was also PvP, and the guy being tossed was already on negative hp. |
| OctoberRaven09-20-05, 06:50 PM | 43. Dump blue paint on them from a rooftop. A guy glitched out a dice roller doing that once. Only time the roller messed up. |
| D&D_Madness 500009-20-05, 06:56 PM | 39 (I think): Insta-kill someone with a soggy carrot. This one actually happened in my friend's campaign, too bad it was PvP. 40: Perfect for female commoners, simply get out yer rolling pin. A Half-Orc woman chef did that (Weapon Proficiency- Rolling Pin!), and almost beat the barbarian/rogue to death. 41: Capture an enemy in his sleep, and put him in a sack with intentions to drop him off at the town guard later on. The guy died while in the sack for over a day. 42: Toss the enemy out of a window. Too bad this one was also PvP, and the guy being tossed was already on negative hp. I remember that thread. The dwarf threw his carrot at his elf companion, got a crit, and killed the elf. Well, he couldve but it wasnt possible so the elf survived. LOL, it WAS NOT pvp. It was a joke which led to an elf being saved from death by house rules :w00t: |
| Darkstealth09-20-05, 06:59 PM | At school we have these classes called exploritoriums. I was in a dnd explo, in the evil good. We went with the good group. This is what happened. We had just gone over a pool of strange liquid. We open the next door, and see a huge demon. Fight begins. After a while, the evil wizard gets an evil idea. "I cast burning hands up its butt." It worked, as well. Everytime someone said that, we laughed for a long time. That was one of the most memorable sessions I've had. We killed it in the end with 1 casualty, me. We heard later it was CR 7. We, about 8 lvl 3's, killed it. Good times. |
| Vacerious09-20-05, 07:08 PM | 44) while being pursued, cast any image spell except mirror. cast explosive runes on a piece of parchment and have the smiling image hold it. 45) (great for outright humiliating your foes) cast "illusory wall" that looks like an iron or stone wall. then, cast "wall of iron" or "wall of stone" five feet away from the illusionary wall. when the enemies find out the first wall is fake, they'll think the second one is too. then, when you hear the lovely sound of your enemies running straight into the real wall, cast "gust of wind" to crush your enemies with the real wall. 46) (also good for being pursued) "transmute rock to mud" right below the enemies. when they are knee deep in mud, cast "bibgy's forceful hand" to push them down further into the mud. Once they are chest deep in mud, cast "transmute mud to rock". Now you have enemies who are chest deep in solid stone. Have fun. :D 47) just about anything with immovable rods, explosive runes, and web is great. |
| TheChilliGod09-20-05, 08:14 PM | I remember that thread. The dwarf threw his carrot at his elf companion, got a crit, and killed the elf. Well, he couldve but it wasnt possible so the elf survived. LOL, it WAS NOT pvp. It was a joke which led to an elf being saved from death by house rules :w00t: Meh. Would've been better if the carrot got stuck in the elf's throat and choked him to death, than just saying it didn't happen. Oh, that was EVIL! Hey, my description of PvP is something one PC does that isn't favorable to another PC, not necessarily fighting. Stealing, tossing out of windows, arguing, tossing soggy carrots at, that all fits my meaning. I see your point, though. Oh, I just remembered another. 48) Say the word ASRAHAAN. The name refers to my current BBEG, who was once a PC but did some naughty, demon-related things and made a few enemies. The Barbarian/Rogue said his name to a bunch of kobolds working for Asrahaan to figure if they would run away in fear. After all, he did earlier say 'Asrahaan' to a halfling that Asrahaan almost killed, and the halfling crapped his pants and hurled himself out of a window! It didn't work on the kobolds, though. 49)Jump onto a table in order to gain height bonuses. Nevermind that the table's only 3 feet high and the cleric that did this failed his jump check to jump onto tables... Twice. I think the barbarian/rogue did this too and also failed, but the rogue and an enemy orc did it successfully. In the same battle as the orc commoner in 40). |
| Brastan09-20-05, 08:34 PM | 50) Use pitons and climbing gear to scale the walls, thus avoiding any pit traps and floor pressure plates in the dungeon. This was a crazy thing my players did once to my ever lasting amazement. I was running an adventure with a Minesweeper style floor puzzle. Step on the wrong spot and take 1d3 points of non-lethal electrical damage. After the first shock they quickly pawed through their gear and pulled out pitons and climbing gear and proceeded to cross the sixty or so foot long room on the **** wall. I would encourage people to look to their gear when you get stuck, if need-be you can throw junk at the problem until you figure something else out. |
| CryoSilver09-20-05, 09:28 PM | Live chickens, Bag of Holding, Oil of Timelessness (for the chickens) and Decanter of Endless Water. Need I say more? |
| Demonfey09-20-05, 11:00 PM | This actually happened: Time stop, find the biggest enemy, and use sovereign glue to a)glue its feet to the ground b)glue its wings together. Friend of mine did that to an infernal in a campaign. |
| Rhomphaia09-21-05, 01:02 AM | CHICKEN! CHICKEN! CHICKEN! :rofl: I remember that, I posted it on a board somewhere ages ago, but not here. That was the best in-game laugh ever! |
| ChimericPhase09-21-05, 01:05 AM | :rofl: I remember that, I posted it on a board somewhere ages ago, but not here. That was the best in-game laugh ever! Correction: That post was made by me. Rhomphaia and I share one computer, I obviously forgot to check and see that I was or was not logged in appropriately. :blush: |
| kliate09-21-05, 02:31 PM | 53) Wish for a 2.5 million pound supply of wheat. This is a legitimate use of the wish spell (nonmagical item worth 25,000gp) which can be used to accomplish the following 54) If you can manage to drop all of it on a foe from 10' or higher, inflict 12500d6 points of damage 55) This can easily fill a small room, leaving the occupants to suffocate 56) In an open space, this is an excellent way to start a large fire. Get out of the way and light up that burning hands spell. 57) An effective counter-tactic against a siege when combined with local resources (mills and bakeries) and several create water spells. 58) Cast on top of a building, and watch the building collapse on account of the weight. It's not as much damage as if you can drop it all at once, but collapsing buildings are still potent weapons. 59) Cast against a wall, and walk up the wheat to break into town. |
| Rhomphaia09-21-05, 04:26 PM | Here's one, haven't had the chance to try it yet, but unless I am mistaken, this could be devastating. When an enemy is holding a door shut, use a brilliant energy sword and just stab him through the door. At the very least, he will have no armor or dex bonus to AC, though you will still probably take a penalty to your attack rolls. This will force the enemy to either run and risk you getting through or stay and be sliced to bits. You can do all kinds of things with a brilliant energy weapon. |
| Judging Eagle09-21-05, 05:35 PM | 61) Don't kill enemies. Instead enslave them, press-gang them or kill their leaders in a trial by combat and assume leadership. My players in my campaign have done this way too many times. Now they've got.... a remotely located keep, a goblin tribe to live near said keep, an ogre gate-guard for the main entrance, koblod slaves (to mine a gnomish adamantium quarry), a war troll and his orcish mercenaries, an orc fighter cohort (for the evil wizard), a goblin fighter/cleric (the fighter's cohort and the cleric's acolyte) and a formian warrior (the bard's ... 'sister'). Rhomphaia, you should number your entry. |
| Fiery_Overlord09-21-05, 05:54 PM | 62. refuse to cause lethal damage against living creatures, instead pimp slapping down your opponents. When opponents are unconscious you tie them up, and leave them for the authorities. 63. Stabbing yourself in the face as an intimiation tactic. 64. Use diplomacy to make people really like you then spread vile rumors about our foes. |
| Card_Wizard09-21-05, 08:41 PM | I once used Mage Hand to deal 24d4 damage to a target...I kid you not Mind you, I don't think it works RAW, but the DM was okay with it because we where fighting something above CR anyway. That, and I've used mage hand to pop a demons left...well you get the idea. Again, something I now know is against the RAW, but he allowed it out of humor (it was essentially a daze anyway, although in all rights it should have killed him outright :p ) |
| Aldarionn09-21-05, 09:56 PM | Step 1) Take levels in an arcane spellcasting class until you can cast the spell Stone to Lava (I'm fairly certain this is what it's called, I heard of it from a friend) as well as stoneshape for optional fun* Step 2) Take levels of Archmage so you have the Mastery of Elements ability Step 3) Get epic level Step 4) Take the Enlarge Spell, and Intensify Spell metamagic feats, and then take several of the feats that lower the spell slot level increase incured by metamagic feats (the name escapes me) Step 5) Cast an Enlarged, Intensified Stone to Lava spell under your foe's feet and change the energy type to whatever they are vulnerable too (or if they lack a vulnerability, pick something they have no resistance/immunity to) and watch them take maxamized and doubled lava damage in an energy type they are vulnerable too or have no resistance too (works great on dragons) *Step 6) For optional fun, take the quiken spell metamagic feat and the mastery of shapeing ability as one of your archmage abilities, and cast a quickened stoneshape to move a large block of stone above your oponents head, then cast an intensified stone to lava spell on the stone and watch it rain down on your unsuspecting opponents :D Aldarionn |
| Coren09-21-05, 11:25 PM | 68. Disentgrate the floor under BBEG. Open Decanter of Endless Water. Cast Stoneshape to make a lid. Wait for enemy to drown. 69. Use Telekenesis to make them sit on a spear, 12 times. 70. Use Charm person and any Image spell to make them kiss the sleeping dragon(with tongue). 71. Beat them to death with spellbook (really happened with 1st level wizard who was out of spells :D ) 72. Write a couple thousand explosive runes on a piece of paper. Leave the paper tacked on the evil dudes door. 73. Cast Feeblemind on target so its Int, Wis, and Cha are all 1. Loot. Leave. (also works with Tasha's Hideous Laughter). 74. Use Ventriloquism with your best impression to make BBEG "order" henchmen do bad, bad things to BBEG. 75. Cast Wall of Force in front of flying dragon. 76. Cast Sleep. Throw in lake. 77. Throw Salt on ooze. (yes, DM ruled that oozes would be like sluggs) 78. Invisibility on fighters sword. 79. Use bluff to convince people that they are just a figment of your imagination. 80. Cast Gasious Form, go inside persons lungs, dispell. 81. Use dead goblin still attached to spiked chain as bludgoning weapon with reach. |
| OctoberRaven09-21-05, 11:43 PM | 82. Cast explosive runes on 3 x 5 cars that say, "I prepared Explosive Runes today". |
| Loren Pechtel09-21-05, 11:47 PM | 53) Wish for a 2.5 million pound supply of wheat. This is a legitimate use of the wish spell (nonmagical item worth 25,000gp) which can be used to accomplish the following 54) If you can manage to drop all of it on a foe from 10' or higher, inflict 12500d6 points of damage Disagree. 1) You're not going to be able to shape it into a very tall column so it comes down on the guy's head. Most if it is going to miss him. 2) Even not considering this, once some of it has fallen on him the rest is going to be deflected. 55) This can easily fill a small room, leaving the occupants to suffocate Agreed. 56) In an open space, this is an excellent way to start a large fire. Get out of the way and light up that burning hands spell. I don't think it's going to burn all that dramatically. It's fuel, that's that. It only goes boom when it's stirred up enough. 57) An effective counter-tactic against a siege when combined with local resources (mills and bakeries) and several create water spells. Why not wish for a decanter of endless water? 58) Cast on top of a building, and watch the building collapse on account of the weight. It's not as much damage as if you can drop it all at once, but collapsing buildings are still potent weapons. See below. 59) Cast against a wall, and walk up the wheat to break into town. Good luck walking up it! Your offensive uses of this leave something to be desired. You would be better off wishing for sand. Instant sand dune. Note, however, that walking up a sand dune is *NOT* going to be easy. You normally climb the shallow slope but when it's dumped in a pile there is no shallow side. I'm sure you've heard the old joke about conditions so bad that you take one step forward and slide back two steps. The joke solution is to go backwards. However such situations can be reality--I have encountered them twice. In both cases I could stand on the material but when I lifted a foot to take a step that put my entire weight on one foot at which point the material would no longer hold and I started sliding downhill. The first time it was a farm field, we all decided that continuing would be a bad thing for the farmer and we turned around. The second time was at 18,000' up Mt. Kilimanjaro. The sun had come out and the snowpack turned slick. We did *NOT* have mountaineering gear, only cold-weather gear. (Kilimanjaro is the only place in the world where a non-climber can go that high. When we did the climb at least the procedure was to hike on your own to the third base camp at 15,500'. The final ascent was made with guides but they weren't even as well equipped as we were. The climb is made at night because it gets so slick once the sun rises. It's a lot of walking but no mountaineering skills are needed--we were simply a group of mostly young adults. The heavy smoker couldn't do it, the guy in his 50's didn't make the final ascent because he realized his boots weren't warm enough, several of us turned back from altitude sickness, two of us made it to the secondary summit.) It was neccessary to crawl the last little bit. A pile of sand will be even worse, a pile of wheat worse still. |
| Loren Pechtel09-21-05, 11:51 PM | Step 5) Cast an Enlarged, Intensified Stone to Lava spell under your foe's feet and change the energy type to whatever they are vulnerable too (or if they lack a vulnerability, pick something they have no resistance/immunity to) and watch them take maxamized and doubled lava damage in an energy type they are vulnerable too or have no resistance too (works great on dragons) I would not permit energy subsistution here. Lava isn't an energy type to be changed. I also don't think it can be intensified. The spell doesn't do damage. Enlarge is useful as it means more lava for the guy to go through before he gets out of it and I don't think you move very fast in lava. |
| Raymond_Luxury_Yacht09-22-05, 05:34 PM | 83. Cast fireball on the orphans so the BBEG can't threaten to kill them if you don't do what he says. I can't remember who originally posted this occurance. |
| Devin, The Rogue Princess09-22-05, 05:37 PM | 84) Strip dance at a party while our group's rogue steals everything. With a Charisma modifier of +10, I can make a lot of guys VERY happy! ;) |
| Kohdok09-22-05, 05:46 PM | As to the guy who recommended the wheat, why not wish for Clubs or Quarterstaves? They have a cost of 0gp, rendering you able to wish for an infinate rain of clubs or quarterstaves! Mua ha ha ha ha!!! :evillaugh :evillaugh :evillaugh :drool: |
| Devin, The Rogue Princess09-22-05, 05:51 PM | 85) Put a dwarf in spiked armor. Have him roll up into a ball. Go bowling for Goblins. |
| SamirTrollslayer09-22-05, 08:53 PM | Here's one, haven't had the chance to try it yet, but unless I am mistaken, this could be devastating. When an enemy is holding a door shut, use a brilliant energy sword and just stab him through the door. At the very least, he will have no armor or dex bonus to AC, though you will still probably take a penalty to your attack rolls. This will force the enemy to either run and risk you getting through or stay and be sliced to bits. You can do all kinds of things with a brilliant energy weapon. I killed a LVL 20 BBEG like that in one hit. Triple 20 splat! |
| Starlight Knight09-23-05, 12:56 AM | 1) Simple, cast dig under the people comming to attack you. Then just dispel your own magic. 2)Trying to get into a castle. Send in the bard. "Yes, I've been sent by king so and so to entertain you. Oh, these people standing behind me, well the one with the sword is my body guard. The rest are my groupies." 3) Need to clear out a town, send in the kender. 4) Still trying to get into that castle, use a fly spell. (Why does everyone feel they have to use the front door?) 5) Finally, bribe the DM. :D |
| Aldarionn09-23-05, 01:24 AM | I would not permit energy subsistution here. Lava isn't an energy type to be changed. I also don't think it can be intensified. The spell doesn't do damage. Enlarge is useful as it means more lava for the guy to go through before he gets out of it and I don't think you move very fast in lava. Lava does FIRE damage, meaning you can change the damage type that it does, so you lava now does COLD damage, and Maximize Spell/ Intensify Spell lets you maximise any variable of a spell's effect, IE, the lava is a result of the spell and does a variable ammount of damage, and so you remove that variable, replace it with the highest possible result, and then double it. You cannot say that Enlarge spell DOES work to create more lava, and say that Maximise/Intensify DOESNT work to alter the damage it does. It's still lava created by a spell. Aldarionn |
| Always-Late09-23-05, 01:55 AM | Sorry. Lava is an object, not the spell. I can't intensify a hound archon casting spell to get some uber-pumped-up hound archon, nor can I use energy substitution to get a earth elemental which does fire damage (but still earth glides and all that cool stuff.) And I don't get an enlarged one if I used enlarged spell. (Yay! Double-pumped large celestial dog!) |
| Aldarionn09-23-05, 02:01 AM | I think youre probably right, but now that I think about it, I'm not sure WHY you wouldn't be able to enlarge a summon spell to get a large version of the creature. It makes sense, seeing as most creatures advance in size when you give them more HD. Perhaps the DM would allow you to cast an Enlarged Summon Monster spell to get an advanced version of the creature summoned. An interesting thought. Aldarionn |
| Callista09-23-05, 07:01 AM | Enlarged summon? Wouldn't that just give you more creatures? |
| Devin, The Rogue Princess09-23-05, 03:25 PM | 86) Throw your barbarian's beer/whisky/ale/etc. at an enemy, then follow up with a torch. |
| Despana09-23-05, 04:37 PM | 86) Throw your barbarian's beer/whisky/ale/etc. at an enemy, then follow up with a torch. Actually, that most likely will just result in a wet enemy and a torch laying on the ground, probably out. Most alcoholic beverages are mostly water and thus not very flamable. Even the drinks that are flamable usually have to be vaporized first (say, by spitting it). Bad experiences with 190 proof alcohol and zippos.... :embarrass |
| OctoberRaven09-23-05, 04:41 PM | Charm the halfling's riding dog to get it on with the BBEG's leg. |
| tharivol26609-23-05, 04:53 PM | beer and ale are too weak to cause flames really. u need something harder |
| fairypuff09-23-05, 10:12 PM | tie together a bunch of bombs, nail caltrops into them and add some flasks of stuff to it and give it too the barbarian with a 6 second fuse light and have him jump into the monsters mouth. |
| Darkstealth09-23-05, 11:27 PM | Throw Molotov Cocktails at the opponents. ;) |
| Loren Pechtel09-23-05, 11:33 PM | Sorry. Lava is an object, not the spell. I can't intensify a hound archon casting spell to get some uber-pumped-up hound archon, nor can I use energy substitution to get a earth elemental which does fire damage (but still earth glides and all that cool stuff.) And I don't get an enlarged one if I used enlarged spell. (Yay! Double-pumped large celestial dog!) But since the lava has an area I think it can be enlarged. It's not like summoning spells that have a creature target. |
| Ruric09-24-05, 02:18 AM | Step 1: Find a nice sized stone, a small pebble, and a barbarian. Step 2: Hid behind the nice sized stone with the barbarian. Step 3: Throw the pebble behind the enemy, causing them to wheel around in suprise. Step 4: Make the barbarian go into rage and tell him to run the enemy through the back with gusto. (I did this a few months back, word for word. My precious barbarian ("I'm more of a bezerker. You see, bezerking is something you do, but a barbarian is something you ARE.") suffered some damage on this one, but nothing too bad. Step 1: Kill all of the peasant's children. Step 2: Blame it on the enemy. Step 1: Raid an elf settlement. Step 2: Kill the men, rape the women, enslave the children. Step 3: Sell the children to the bad guy. Step 4: Publicise the events well. Step 5: Blame it on the bad guy, use the children as proof ("He's got the kids, HE must've done it!". |
| chimp man09-24-05, 10:34 AM | get 9 galons of orcish or red neck moon shine and 1 or 2 of the things yhat 10d6 points of fire damage and creats a Fire storm put it on the bbegs fortares BOOM |
| jukar09-24-05, 10:56 AM | While fighting in a forest, have the party tank attempt to knock an old dead tree on top of the enemy. |
| homey18809-24-05, 05:39 PM | this actually hapened maximized bulls strength on barbarian barbarian rage and power attacks npc helping the party dies from massive damage |
| jukar09-24-05, 06:39 PM | this actually hapened maximized bulls strength on barbarian barbarian rage and power attacks npc helping the party dies from massive damage Um, two things- How does one maximize Bull's Strength? There are no variables. Secondly, that's a fairly common, and I dare say, a usual tactic. Buffing a tank and letting them beat up on stuff is sort of a given. |
| ShadowDragon868509-24-05, 08:29 PM | Actually, that constitutes creative thinking in some groups I've played in. In some groups, it constitutes a tactical master-stroke that elevates the thinker-uper of the strategy to the level of greats such as Patton and Churchill. |
| homey18809-25-05, 08:01 AM | Um, two things- How does one maximize Bull's Strength? There are no variables. Secondly, that's a fairly common, and I dare say, a usual tactic. Buffing a tank and letting them beat up on stuff is sort of a given. it was 3.0 version, and that tactic isnt common in the kind of group I play in |
| Acheron09-25-05, 08:50 AM | 44. Throw paint on the invisble BBEG. Works every time :ayyyy!: . 45. Give the party druid/shifter a Ultimate Greatsword of Doom, have him shift into a fire giant, them stand back and try not to get hit by all the BBEG innerds. (someone actually did this once). 46. (For Sorcerer) Run up to the Earth Elemental, stick your hand into it, then cast lightning bolt. It should kill the monster, but it also blows off your hand. I actually had someone do this :rolleyes: . 47. Take the feat "Throw Anything", then chuck the parties halfling rogue/assassin at the guy, the halfling sneak attacks, death attacks, and causes damage for just hitting the guy :w00t: . (Halfing probaly won't survive it either :evillaugh ...) |
| Salookanana09-26-05, 02:17 AM | 48. Burn the women and rape the houses. Yeah... my friends are out there... :rolleyes: 49. Cover the most expendable member of your group (NPC, halfling, etc) with explosive runes and have them run into the enemy group shouting "READ ME!!!!" 50. How to win the respect of a dwarfen village: Have your party druid show off his immunity to poison by out drinking the whole town, and not succumbing to alchohol poisoning. |
| Valgaav09-26-05, 03:07 AM | 48. Burn the women and rape the houses. Yeah... my friends are out there... :rolleyes: 49. Cover the most expendable member of your group (NPC, halfling, etc) with explosive runes and have them run into the enemy group shouting "READ ME!!!!" it may be the lateness of the hour, but I find these uproriously funny. |
| Black Kitten09-26-05, 04:12 AM | 51 - Using a 10ft. pole as a weapon (we ruled as a group that it could serve both as an improvised reach weapon as well as an improvised quarterstaff) |
| Fizziii09-26-05, 10:03 AM | tie together a bunch of bombs, nail caltrops into them and add some flasks of stuff to it and give it too the barbarian with a 6 second fuse light and have him jump into the monsters mouth. Is this like Poison? While attempting this, you have a chance of doing harm to yourself? DM: What do you do? Player1: I attempt to nail these caltrops to this bomb. DM: Okay, roll your nail attempt: DC 15 Craft Check Player1: *Rolls 1* DM: Your hammer misses the Caltrop, the bomb explodes. Roll a reflex save. |
| speeblefreak09-26-05, 11:56 PM | Step 1: Find a nice sized stone, a small pebble, and a barbarian. Step 2: Hid behind the nice sized stone with the barbarian. Step 3: Throw the pebble behind the enemy, causing them to wheel around in suprise. Step 4: Make the barbarian go into rage and tell him to run the enemy through the back with gusto. Didn't you forget Step 5: Gloat to taste? :D 52. When there is a dragon turtle at the bottom of a 90-ft pit, jump down and impale the turtle on your 10-ft pole. |
| boh09-27-05, 11:02 AM | im serious i used :banghead: improved grapple and threw a kobold into a toilet and it drowned . |
| Fizziii09-30-05, 11:10 AM | 54) Pull manacles out of HHH (Provoke AoO) - Grapple opponent, next round, attempt to put manacles on... (Unfortunately I failed the strength check to put them on, and the next round the guy broke free) |
| madd0g20009-30-05, 12:53 PM | I once grappled a giant octopus and strangled to death. |
| Fizziii09-30-05, 01:01 PM | I once grappled a giant octopus and strangled to death. You strangled it to death, or it strangled you to death? |
| Rickiel09-30-05, 04:11 PM | 56) Rammed the BBEG's big bad monster...with a train. (modern d20 game) 57) Put on a puppet show to distract BBEG's henchmen! |