| Post/Author/DateTime | Post |
|---|---|
| The_Sentin3l11-17-07, 11:15 AM | I have yet to see one of these threads, but I may have missed it. I got incredibly sick of hearing about all the horrible players on the 'The 101 worst PLAYERS to ever have in a game' thread, so I decided to create this thread. I also upped the number in the hope that there are a hell of a lot more great gamers than there are crappy ones. I've only played in one group, but they're all great, so I'll list them. 1. The Comrade Now, this may seem obvious, but in a 5 person party with only 2 melee fighters against big, scary creatures, it's always good to have that true blue dwarven fighter holding the front line with you. When the going gets tough, you can always rely on them, and by any god you wish to mention do they perform when called upon. 2. The Battlemaster Again, slightly obvious, but the one that you can rely upon to be exactly where they're needed most, whether it be in combat or shooting from the sidelines. Never a glory hog, either. 3. The Stereotype Breaker The most imaginitive player in my group. Actually pulled off a Half-Orc Sorcerer. And RP'd it well. Never a dull moment with this person in the group. 4. The Grateful Newb This is not an obvious one, but it's always good to be able to help someone learn DnD properly, even if they've been playing just as long as you, and ask stupid questions. Never have I not received a thankyou from this person after pointing them in the right direction. It warms my heart to hear it. 5. My DM The most important person in the group, beyond compare. Also one of the nicest people I've ever met. And the most generous. She gives her time to organize the game session, puts up with some incredibly stupid questions from all of us, and even after that, delivers a great game. Also lets us roll some amazing stats, with more re-rolls than you can count. Kudos, Sarah. |
| Guardian111-17-07, 03:15 PM | 6. The Tactician. This is the person who, when faced with a dangerous situation, takes the time to try to think of plans that could succeed. Whether casting spells or in the thick of melee, these are the people who are able to strategize on their feet and quickly react to changing conditions. Truly a valuable resource to have 7. The Combat Medic. This player, whether they're playing a cleric, druid, or other divine spellcaster, is always more concerned with the health of the other characters in the group than their own. They will rush into melee combat to help a buddy, and even though they will get grief for it, they will never grumble. 8. The Divine Artillerist(sp?). The player who is able to take divine spells and turn them into a force to be reckoned with. Whether its a Call Lightning, Flame Strike, or some other combat-oriented divine spell, they can relieve the pain of having no "blaster" character in the party and do it well. My current party's druid is all three of these things. Despite the fact that the player doesn't play druids much, he's doing an awesome job of it, and I'm glad to be playing alongside him. |
| Adrian_Crane11-17-07, 09:38 PM | 9. The Veteran The Ranger in our group is the most experienced DnD player, and he's a top notch dungeon crawler, just as far as the little things--we descend a floor, he immediately says "I Listen for the sound of running or dripping water." We round a corner, he uses a mirror to check it first. It's great when someone uses and explains tips for good dungeoneering, especially when the rest of us are pretty new to things. Rules are one thing, practical tips are a whole different level of knowledge. |
| Talisman11-17-07, 10:08 PM | 10. The Immersive This is the guy who actually reads your 20 pages of houserules and campaign bacstory that you, the GM, wrote up. Even better, he actually remembers it, and uses it in play! He's the one who knows the holy symbols of the deities, the names of all the nations, and remembers that Orcs of the Green Eye are actually honorable. Usually a terrific RPer. 11. The Buffer (aka The Fighter's Best Friend) He plays a spellcaster, often a cleric. However, instead of buffing himself to the moon, he's got your back...literally. he's always there with a shield of faith, a bull's strength, and any other buffing spells with a range of "touch" or better. |
| larry_the_titan11-17-07, 11:51 PM | 12. The Loremaster of Rules. This guy doesn't just know the Rules for the game he also know many other systems and works well even with several HouseRules active that he normally wouldn't have to deal with. Some people might mistake him a Rules Lawyer. He only knows the rules. He won't argue for their enforcement. |
| Talisman11-18-07, 12:11 AM | 13. The Team Player "We need a fighter? Okay, I'll play that." Usually a quiet type, this guy focuses on filling the holes in the team. he's the warrior in a mage-heavy game, the healer everyone wants but nobody wants to play, the rogue "because we need one." He may be a decent RPer and tactician, but hs true strength is in helping others. he's willing to follow your PC's crazy side-quests and backstory dramas because he's loyal, dammit. |
| VulcanStormwrath11-18-07, 05:38 PM | The Living Spellbook. The player whose memory for magic saves immesurable amounts of time for both DM and players. Even better when said player playsa wizard and uses obscure or overlooked spells in great new ways. The Field Leader. Often a melee type but just as easily a caster, this player in the heat of battle is laying out strategy, tactics and combos the second initiative is figured out. Even better, he has the perfect follow up to capitalize on an unorthodox or unexpected move. |
| The_Shaman11-18-07, 07:30 PM | The Skillmonkey Paragon: he might or might not be a spellcaster, but if the group needs something, he has it. Similar to Adrian's veteran, this is the guy that has ranks in the usually unused skills and makes them count, often in very imaginative ways. He knows what helps when and doesn't hesitate to use them even without the DM prompting. As a result, the party gets the most out of every situation. At his best, he can duplicate nearly any low-level spell - and more - with nothing but skills and non-magical equipment. |
| navar10011-18-07, 07:55 PM | 17: The Loyalist This player will never betray the party, ever. He can even be the stereotypical thieving rogue, but he never steals from the party, returns what's loaned to him, and when on the job of the adventure, as opposed to his downtime stuff which is rightly his thing, when he finds treasure off on his own somehow, he knows it's party treasure and treats it as such. This player keeps his word to the party, never conspires with NPCs against the party, never snitches, and never leaves anyone behind. If another party member needs help with his downtime stuff, this player will help, no questions asked. Ideally everyone should play like this, but the Loyalist goes the extra mile. He even treats NPCs the same way. There's a player like this in my group. I love him for it. |
| Talisman11-18-07, 09:02 PM | 18. The Loyal Trickster This is a rarely-seen archetype; the Psychotic Trickster is much more common. This person plays Chaotic Neutral in a way that is actually fun. Usually a rouge, he is often involved in zany side-quests and hi-jinks. However, when the chips are down, he's got your back. He always does something useful in combat, never steal from the party (more than a copper or two, anyway), and doesn't let the party take the heat when his schemes go south. While their character may frustrate your character to no end, this player is terrifically fun to game with. |
| Toran_A_Sunder11-18-07, 09:13 PM | 19. The Mediator A frustrated DM's best friend, this player will do his damndest to keep everyone cool during a particularly heated debate over anything that may have gone awry. He wont hesitate to tell someone they're wrong, or right, or being stupid, or whatever, and he'll always be there with a book or a previous case to illustrate the proper solution to the issue at hand. |
| Third_Level_Bomb11-18-07, 10:34 PM | The Marine: This is the person who takes 'never leave a man behind' to the extreme. I have a player who, despite his character being more important to the plot, ran back into the center of a fight he knew he couldn't win, and then began dragging his best friend's (Another PCs) corpse away from the enemies so that they could possibly have him resurrected. He is now playing in another game of mine, yet again one of the most plot central characters, and is still placing the well-being of the rest of the party above his own, despite the grief it causes the party paladin, who is traveling with the party because he was raised to be this character's bodyguard. |
| zenlike11-18-07, 10:57 PM | 20. The Professional. These players know the rules (but do not abuse them), play well with others, and create interesting/layered charcaters every time. They help the DM as well as less experienced gamers and generally make the game more enjoyable as a whole. Luckily, I have two of these players in my group. |
| Third_Level_Bomb11-18-07, 11:21 PM | The Humorist: Sees every chance to make a joke, and is more than happy to take them. Is OK with the idea of his character being hurt or even nearly killed so he can make a sideways remark and get a chuckle. Loves hanging out and playing with his buds. I have one of these in my current campaign. So far he's called an usurper gay in the middle of the coup, tried to get a princess wasted, intimidated a young boy for stealing his dagger, attempted to convert the high priest of pelor to the worship or olidamara, and had a few other particularly funny one liners. We've played one session for less than 5 hours. total delight to game with. |
| Tenet_Khan11-19-07, 08:53 AM | The Enthusiastic Newbie: One who is new to Roleplaying in general, and is absolutely thrilled to be taking part. Doesn't know much about the rules, constantly forgets to add his modifiers, but the look on his face every time he encounters monster is absolutely brilliant. We have one like this right now. His first character, a Gnome Barbarian, and he is better at RPing than I am :weep:. Memorably gave a (friendly) Silver dragon the finger when it called him short. |
| Shadowshimmer11-20-07, 02:31 PM | The Riddle Solver: The player who if you do not solve this riddle then the roof is going to fall on your head solver. No matter how difficult the riddle, this person will always solve it and you can not think of time they did not. They constantly save the party a ton of grief. The Diplomat: The player who was born with the silver tongue and can talk to any noble, damsel, villain, dragon and could sell sand to a ditch digger. Not only do they know how to play the role, they make it look easy. The Exception: The player who takes the little gnome, kender, halfling, etc and turns them into the most fantastic characters you have ever seen. They defy warlords, slay giants, conquer mazes and ride dragons with the humility of a monk and heart of a knight. |
| Hsien11-20-07, 03:30 PM | 27. The Macgyver: This player can take situations and with limited resources produce incredible results. ( Duct tape and Swiss army knife not included, some assembly required ) Princess Bride; Westley shakes his head a bit in dismay and says that it's impossible to face 60 men with only that. He says, "Now if we only had a wheelbarrow, that would be something." |
| dankster122111-21-07, 09:21 AM | 28. The Plays-By-The-Stats Person: Been playing with this guy for over four years now. His guy started off as an evoker that blew stuff up but then he crossed over to a necromancer who only cares about himself and blowing stuff up. Totally full of himself, doesn't care about who he hurts, but yet I love gaming with him because he just plays him so accurately according to his ability scores and level. Just amazing. |
| Dei11-21-07, 10:12 AM | 29. The Unseen Servant: This player uses a character that is usually a rogue or other stealthy class. He rarely stands out as the hero or is the one to strike the killing blow against the dragon but when the hero falls or finds himself in dire straits there's this guy with the right potion/skill/spell for the job. In a game I played in the player used a bard who rarely grabbed the limelight but it seemed like every time someone was knocked into the negatives, struck with a spell or surrounded he was there with a potion, a dispel magic or a spell that would whisk you out of danger. He would spend entire combats without dealing a single point of damage or even casting a spell on an enemy at all but we could not have survived without him. |
| Black Kitten11-21-07, 11:03 AM | 30 - The King of Slaughter The kind of guy that will find, through teamwork, a way to overcome any challenge of the battlefield and even use it to his own advantage. Usually a slightly unusual character with a mix of battle abilities, spells or spell-like abilities and skills. An even fight is a big no-no for this character. |
| Dog_O_War11-21-07, 01:28 PM | 31: The Cohorts These guys have minimal RP skills, but atleast make the attempt to not be hack-n-slashers. They'll argue with you, and even act hostile if yer being a jerk. But when an outside force tries to mess with you, no matter how bad you treated them, they'll lay down a withering hail of fire just 'cause you're the boss - and they're loyal to the end. Not to beconfused with the loyalists, these guys will screw you over for fun and profit. Leave you to die though; never. Not even once. Best three guys I ever played with. Was like having the leadership feat three times for free. And that counts for something in a group of eight selfish players (well, four selfish, and one four-man team). |
| GoBackToRussia11-29-07, 09:19 AM | 32. The Critical Machine. You're in it up to your necks again - a TPK is on the cards when up pops that natural 20 (again) - and he's using a dwarven waraxe too, the odds are suddenly back in your favour 33. The Stupid Paladin. "There's some evil over there - go kill it! We'll keep the treasure, thanks. Yes, of course it will go to a good home - no need for you to worry about it." |
| Wind of Darkness11-29-07, 03:04 PM | 34. The Unpredictable: A player who will take whatever situation the DM has placed before him and find a way to react to it that is not only entirely unexpected but also makes the game more interesting. |
| Drohem11-29-07, 03:43 PM | This thread rocks! |
| cinnamonator11-29-07, 05:59 PM | This thread rocks! Thanks...now contribute. The comic: This guy was a great D&D player, very knowledgeable, very smart, always supported the DM and the group, heart of gold, and incredibly hilarious. He just brought a great energy to the group that made it fun to play. He started the Reformed Church of Pelor, with their prophet being his cat: Mr. Meowington. It was a scrawny cat, not even a familiar even though he was a wizard, he had it leashed to his arm and all he would do is pet it too hard, almost slap it every time he went to stroke it and stare off into the distance. Then he'd cackle madly, tell people they would be punished for their transgressions, and hoard strange items. Apparently the cat was our group's spiritual leader. Great fun. |
| Drohem11-29-07, 06:54 PM | Thanks...now contribute. hmmm...expressing my pleasure at reading this thread wasn't a contribution? Everything I thought of was already covered in the thread. Sorry I am not that witty or willing to re-hash material already cover ad infinitum. |
| larry_the_titan11-29-07, 08:29 PM | hmmm...expressing my pleasure at reading this thread wasn't a contribution? Everything I thought of was already covered in the thread. Sorry I am not that witty or willing to re-hash material already cover ad infinitum. Variations are welcome. There has most likely been at least one part of a type already listed that you must of had some one just a little different. |
| navar10011-30-07, 01:51 AM | Real World Defender Two separate incidents in two separate campaigns a player not liking me in real life took it out in character on my character. The Real World Defender backed me up. In one case the instigator's college roommate yelled at him. In the other case, the Real World Defender was playing the cleric who's my character's sister and refused to heal the instigator until he apologized. The Generous DM The DM who had let me experiment with unusual character concepts. It was back in college during 2E. One character was a cleric whose alignment changed every day as the gods gambled for control. His spell spheres changed based upon his alignment. Another character, also a cleric, was a lawful good undead skeleton. The idea was that just as Evil liked to corrupt the good, Good fights back by redeeming the evil. To put my character in perspective, had it been a 3E game, he would have been an Exalted Deathless. In both cases obviously the game mechanics needed to be worked out so that the character was playable and not overpowering as a whole, but it was the roleplaying of the characters that I really wanted. |
| Black Kitten11-30-07, 03:27 AM | the true chaotic neutral These guys know how to play chaotic neutral. They exist and they are great to play with :D "The world is our playground, let's see what game is on" |
| Kiioro11-30-07, 12:25 PM | That "Oh, what the hell" player. "Help me steal this" "Oh, what the hell, let's." "We have to rescue her!" "Oh, what the hell, I'm in." "This is stupid" "Oh, what the hell, I'll do it." |
| CryoSilver11-30-07, 01:11 PM | 40: (I counted) The Rich Kid Who is Also a Decent Player This is the guy who comes to the session in his brand new Audi TT with two cases of premium beer, a $50 bill to pay for the pizza, and still manages to have a firm grasp of the rules and a decent ability to roleplay. Best campaign ever, with this guy. |
| Toran_A_Sunder11-30-07, 06:24 PM | 40: (I counted) The Rich Kid Who is Also a Decent Player This is the guy who comes to the session in his brand new Audi TT with two cases of premium beer, a $50 bill to pay for the pizza, and still manages to have a firm grasp of the rules and a decent ability to roleplay. Best campaign ever, with this guy. ...lucky |
| Captn Blake11-30-07, 06:37 PM | The sketcher Oh man, ok. So I work for a major motion picture company, and one of the players in our old group is/was a storyboard artist. He'd constantly be drawing while we played for hours on end. Every once in a while, he'd just turn over one of his sketches and it would be a totally perfect work of art that beautifully captured the moment that we were in in our campaign. Usually pretty humorous, too. He was always consistant with our character's looks, so after a while, we developed sort of a sketchbook journal of our game. Too awesome. One day while we were playing, he was drawing for a minute, then he'd flip the page and draw for another minute, on and on... Finally I asked "hey whatcha drawing" and he says "Oh I'm storyboarding for work" -- hah! He was drawing full-on storyboards for a major film at the table all the while interjecting about his character's actions, etc... barely looking at his pad! It was AMAZING! And it payed off too, apparently. That film broke most box office records when it came out. And still holds a top slot. Best player ever. -CB |
| Magus88811-30-07, 07:46 PM | The one who has "the touch" It doesn't matter what type of character they're playing, this player's has just that extra little bit that make them seem like real people. Whether it's a monk with maxed out Perform playing a lullaby while on watch, or a wizard student studying for history exams in his downtime, they help the rest of the group get fully immersed in the GM's world. |
| Ikyotojin11-30-07, 08:33 PM | My favorite character might not make it but he still rushed the BBEG to save every else's favorite character - the one who kept everyone going. His character had little to zero chance of surviving, but he went for it and ended up giving everyone else a chance to re-group, defeat the villian and he got the coolest tomb ever. |
| The_Sentin3l12-03-07, 08:30 AM | This thread rocks! I, as the creator of this thread, thank you most humbly. But, contrary to cinnimonator, will not ask you to contribute. Though you, sir, should be added to this list. Have a cookie. :cookie: :tiphat: |
| GoBackToRussia12-03-07, 12:23 PM | What are we up to...? 44. The Archivist Otherwise known as the DM's best friend. Has his laptop out ready to record the events as they happen so you never have to. |
| The_Shaman12-03-07, 01:10 PM | Incidentally, #44 is priceless when you have an internet connection and access to d20srd.org - it saves a lot of time browsing through 200+ page books. |
| larry_the_titan12-03-07, 02:05 PM | Incidentally, #44 is priceless when you have an internet connection and access to d20srd.org - it saves a lot of time browsing through 200+ page books. In Reply to this I introduce you to... #45 The human Index: This player bring a load books to the game that looks like a medium sized collection to the ordinary player. When something of question comes up in game he can magically grab just the right book out of his bag and turn to just the right page for any peice of information in seconds. This is valueable to both the players and DM who from time to time are uncertain about things at times. |
| Brendal12-03-07, 04:10 PM | # 46 How in the hell did you pull that off guy this is a friend of mine that after i had taught him everything of how to play D&D he created a top notch character. Now real quick this is more of a dirogatory name considering, that stuff he pulls off, he shouldn't. Anyway he basically makes a great character everytime, a lot of the group are jealous of his characters, not anymore though. Because everytime he makes a character, he dies, first game run, and every game run he goes through a minimum of 2-3 characters. Great laughs. |
| CryoSilver12-03-07, 04:12 PM | 47: The Guy Who Just Wants to Play the F*** Game This is the guy who, when some other player (let's call him Steve) starts arguing over some stupid, inconsequential ruling on the DM's part will stand up and say "Shut the hell up and play the game Steve; I'm sick of sitting here listening to you whine and *****. The DM is right." |
| Brendal12-03-07, 04:26 PM | #48 The Roleplayer The one person who aims high to gain the roleplaying xp and because of said actions he sets a standard for everyone else. He/She is the one that goes all out minus the clothing and when paralyzed would sit in his chair, frozen until someone casts a dispell or it wears off. He drools when he plays a dumb barbarian too. |
| Mr_Seth12-04-07, 08:45 PM | #49 - The Improv God The first really good DM I ever sat under. The man sat down at a table with a few maps, his dice, and his books. Not one campaign note otherwise - the man was able to pull the entire campaign together from the top of his head. Un-freakin'-believable, even to this day. This was the man that gave us a city where 90% of the shopkeepers were dwarves, all of whom were related, and all of whom were trying to foist a cousin/sister/niece/ETC on us. This was the man who took my dwarf fighter/ranger, infected him with lycanthropy (werespider!), tossed him through the plane of chaos (which turned him plaid, hairy, and pink), fused him with the fabric of the plane of earth (which undid the plaid, hairy, and pink bit), and eventually involved us in the destruction of more vampires than I cared to count. The campaign was brilliant, and amazingly funny, and to this day I wish I could be on the other side of the country just so I could play one more session with the man... But then again, 4e is coming, and with it that nice virtual game table... |
| Malchius12-05-07, 05:40 PM | The More evil than the GM's BBEG guy This came around when I was trying to roleplay an arrogantly omniscient BBEG, who assaulted and slaughtered a Dwarf town with his army of goblins, anyway the party had a peaceful(on his part anyway) meeting with him and one of teh players tried whispering in game about children escaping through tunnels. To which my BBEG replied "I know of the escaped children" and then all of a sudden the player said "I know, I sent my Goblin's after them" and it was :eek: kinda reaction. It made us laugh for so long. Anyway more to the point, this is the player who always outsmarts the BBEGs using their own evil plots and can also roleplay Evil without double crossing the party, after all that's what NPCs are for:plotting: , speaking of he always seems to betray the NPCs before their planned betrayal even gets into action. He doesn't metagame either because I've put in dodgy NPCs that won't betray the party and they stay safe. |