1001 Cleric Quirks [Archive] - Wizards Community

Post/Author/DateTimePost
blackjackg

04-19-06, 05:28 PM
Hey folks. This is a thread to create a database of interesting quirks for cleric characters. It may help players who'd like a little more dimension to their characters, or DMs who want memorable NPCs. If this goes well, we may start a whole series of class/race quirk threads. So get those creative juices flowing.

1. (Fire cleric) Cure spells cause pain, from a strong tingling with Cure Minor to a blinding agony with Cure Critical.
2. (Earth cleric) Wears pants split at the knee so his legs may be in touch with the ground when praying.
3. (Death cleric) Has to spend an hour atoning after casting a cure spell.
4. (Travel cleric) Believes the roads should be free, so refuses to pay any toll, no matter what.
5. (Sea cleric) Can only create salt water.
SilentOne

04-19-06, 05:40 PM
6. (elf cleric) Ignores all orcs and half-orcs, even when directly spoken to, except to curse them.
7. as above, except for different elf subspecies
8. (water domain) Will only drink purified water that he created himself
9. (war domain) Very laconic speech, always wears armor
10. (sun domain) is afraid of the dark
StruckingFuggle

04-19-06, 06:16 PM
11) One of the stories I heard involved a Cleric of Pelor who was a total beach bum surfer type, with the holy symbol tattooed on his back.

12) I had a cleric of the god of travel who was a disturbed little elf venerating him, also, as the god of death ("we travel through life, and then we cross the final boundary and begin to voyage after this one...")