1001 Fights ended abruptly [Archive] - Wizards Community

Post/Author/DateTimePost
LordHawkeye

09-11-06, 07:56 AM
Ever have what was intended to be a big, dangerous fight that wound up being over almost as soon as it began because of an odd strategy by the players or just odd luck? Can be amusing or just annoying when it happens.

I had a campaign a while ago, PC's were in a room with ten statues. Five concealed keys, 5 were iron golems. Work out which to touch or else wind up fighting the golems. To make things worse, the room was filling with flammable gas and the floor was made of flint. (Boom! Damage to PC's, iron golem is healed). Well, they managed to get almost all the keys before their luck ran out and they activated one of the golems. Before the thing can even get a single swing off, PC polymorphs herself into a rust monster... o.O

So yeah, touched the golem, golem blew the save and was destroyed like that. Man...didn't see that coming...
Shaggy_Shaggs

09-11-06, 08:07 AM
10 to 1 she wasn't a warmage. ;)

Clever move indeed.
wackywizjr

09-11-06, 11:50 AM
I threw a party against 200 goblins in a wilderness encounter in the snow.

The party had been climbing a mountain to get to the cave entrance and sneak into the goblin warrens. The area they were in was prone to avalanches and they had tied themselves together to keep from getting lost in a sudden avalanche.

The goblins arrive and the rogue turns around and ties the rope to the sturdiest tree he can find while the mage lobs a fireball into the snow line above the goblins.

It took me a bit to come up with a fair way to judge if he started an avalanche.

Final decision;

DC 20 against Knowledge (Nature) check, and then a minimum damage done of 40 points to damage enough crust to set it off.

I figured K(N) for knowing what actually triggers the avalanche and therefore targeting the right spot. I figured the damage due to deep winter and a thick crust on the snow holding it in place. Made sense to me and the group agreed it was a fair assessment.

The wizard rolls a 19 and has three ranks in Knowledge (Nature).

He then rolls 15d6 for damage and rolls 40 points exactly.

Me (slaps forehead) Now I have to roll 200 reflex saves and figure out damage.

I calculated it as falling damage and figured it for half damage if a reflex save was successful. If a failure on the roll victim is swept away and must make successive saves until successful taking 1d6 of damage each round. Goblins left 0…

Party rolls their saves with +5 due to being anchored (favorable condition tied to tree) everyone makes it.

My revenge;

The goblins had come out to capture the party and escort them directly to the BBEG and the avalanche buried the lower entrance so they had to continue climbing for another 6 hours before entering a fully alert goblin warren. (even though it only had about ½ of the goblins left.)…
InsanePsychoRabbit

09-11-06, 04:43 PM
This fight was over before it even started.

In the FR campaign I play in, my sorcerer is known for rolling very high initiative. (She has a +6, 2 from dex and 4 from Improved Initiative, and this is at third level) However, there was one time it really saved my group's butt. We were in a chamber with a troglodyte queen and her six guards when our Lawful Stupid monk (played by an experienced character!) deliberately said something inflammatory. DM says roll initiative, I got the highest. So what do I do?

I slap the monk.

Bam! Fight avoided right there. Only casualty was the monk, he got slapped twice and very nearly tortured to death (I managed to plead with the queen to spare him). And how does the player thank me? He stops showing up! (He hasn't talked to our party since, I wonder if I made him mad? I was partly responsible for the death of his previous character...)
Pi_Person

09-11-06, 04:56 PM
To insanepsychorabbit and wackywizjr lol those are pretty funny but sorry about the 200 goblin thing not working out
AJ53

09-11-06, 05:01 PM
World's Largest Dungeon. Our party comprised of: Half-Elf Sorc, Half-Elf Cleric, Elf Rogue, Elf Ranger, Warforged Fighter (our cook, but that's another story), and a Goblin Fighter/Rogue. The Goblin, being the cautious fellow that he is, tosses a pebble into a room through an open door to check for traps after a check. He proceeds in after, and gets stuck in the chest with an arrow. His first reaction? "Friend!" Combat ceased. So much for killing kobolds.
solbergb

09-11-06, 05:56 PM
This is in Living Greyhawk, a shared campaign where your party musters randomly and there are lots and lots of different authors and DM's.

Scenario: PC's are going into trapdoor in a ruin to investigate rumor of ghost. It is sunny daytime outside.

Inside, a dread wraith and a couple wraiths attack.

PC pulls out a ghost touch net that he'd been carrying for over a year and hits the dread wraith then pulls it out into the sunlight.....dread wraiths are powerless in sunlight

(then the cleric dusted the two normal wraiths).

I'm not convinced what he did is legal, but he paid 8000gp (a significant investment at his level) and he was SO happy to get an opportunity to use it I went with it. Plus we were running a bit late and ending a "spring attack incorpoeral" encounter quickly helped put us back on track :)
LordHawkeye

09-11-06, 06:13 PM
10 to 1 she wasn't a warmage.

Astral deva, no class levels at the time.

Ironic thing about that whole issue, my players are NEVER arcane casters. They just don't play them for some reason. The only arcane help they ever get is whenever arcane caster NPC's are with them. I'm just lucky I have a player who likes healers or there would be mucho headaches in my campaigns...
konad

09-11-06, 08:00 PM
my group walked into a room, the door slammed shut behind us and two iron golems came out. after a couple of rounds of casting spells and having zero effect i finally cast the only electrical spell i have memorized for the day, ELECTRIC JOLT!!!! and as you can guess i fell out of my chair. next round i took out an old spellbook i had looted and ripped the electric jolt spell out of it to use a scroll. DM spent the next two rounds paying we missed a lot, didnt happen, everyone started to hit and they both went down before the slow effects wore off.
Ashok_Lal

09-12-06, 02:30 AM
In Role Master I had a very powerfull PC. I hasselled my GM to put me up against a Balrog. (i hasselled him a lot)

Finaly he agreed. (just to shut me up.)

The battle is set up. We take our corners.

GM: "Make a fear roll!"
me: "??" rolled (I cant remember exactly the roll but I do remember that I had a MASSIVE hart attack & died on the spot.

It should have been a big battle. Begged the GM for a rematch but was denied.
Rafe_113

09-12-06, 10:33 AM
We were playing in FR setting, with the campaign nearly to a close. We had agreed with the DM that the campaign would end with the deaths of all the PC's. It seemed a fitting way to end a 8 month campaign. Anyhow, we knew the end was fast approaching, and could tell the DM had something up his sleeve. We were going to die.....Or so we thought. Early on in the campaign, the DM has granted each PC *4* a ring that allowed them to control an element. Earth, fire, wind, water. We recieved the rings as a gift from an Elven Lord for saving his daughter. The rings allowed small control over it's repective element, and grew more powerful as our character progressed. Anyhow, 20th lvl, we had just defeated the BBEG in a large cave complex somewhere along the eastern shores. We come out of the cave to find an army, yes and entire army, poised for battle. We knew our time had come. A fellow PC, playing a Druid, calmly wrote down a few lines on a piece of scratch paper and handed it to me. I smiled from ear to ear as I read it, knowing how bad it would mess up the DM's plans of total destruction of the party and an end to the campaign. As the army rode foreward, circling around our flanks, the PC I mentioned used his ring to create a giant doughnut of water and released it around us. At the same moment, I used my ring to create an invisible capsule of air that held the water in place. As you can guess, men in full plate do not swim well, and the entire army drowned. The DM set there without so much as flinching for about 3 minuets before finally agreeing that what we had done was ok. So much for his plans. The campaign lasted about another month before we finnaly called it quits, with our characters still intact.
Foxhengeyokai

09-12-06, 11:17 AM
I had a DM that I had managed to PO royally, He sent a Aleax after my poor Wu-jen/bladedancer, and the combat started out normally, but I won initiative and cast Disintegrate, having no CON score and poor fort saves, it turned to dust in one round, and I was left with some nifty bonuses. {And a exasperated DM}
Chrono Nexus

09-12-06, 11:49 AM
I once passed through a town of barbarians. In this setting, all of the npc's can see how the laws of their world effect them... for example, people move in short spurts, and let other people move after they move.
This town had long ago figured out that the quickest and most efficient way to learn things and to get stronger was violence.

For Example:
son: Dad, I want to be a bean farmer!
dad: Well that's just great son! Here, take this sword!
son: Uh, why?
dad: If you really want to become an expert bean farmer, you'll need it.
son: ?
dad: Go out into the world to adventure, and kill some things. The knowledge of how to bean farm will come to you... somehow.

All of the barbarians in the village would pick fights and brawl with eachother to gain exp. Needless to say, this was a powerful town.