1001 funniest uses of Illusion spells [Archive] - Wizards Community

Post/Author/DateTimePost
El Salvador

06-21-05, 02:21 PM
Another 1001 list, you know what to do...
Well, lets see if anyone's interested in this one.

Funny Illusions, or just really good illusion stories. Have fun.
--and may death come swiftly to me if this thread already exists :rolleyes:
Valgaav

06-21-05, 03:41 PM
I always like the classic 'wall!' *clang* use:

Make a room look slightly longer than it is, with the door about 5-10 feet farther away. When you go towards the door, CLANG!

Boy, did I feel stupid, but we all got a laugh.
cambric

06-21-05, 03:56 PM
The party was in a "pretty much safe area" and my PC really wanted to keep watch, he's a gnome bard...and hey, it's their fault, they knew how I love jokes:

My bard did a silent image on the party...while they slept, and he was on watch, he yelled, "FIREBALL" ...as they quickly woke up, he casted the spell.
:schemes:

Being a 1st level spell, it did NO damage, but they all jumped up and were trying to gather their stuff to strike back. When he fell down laughing, they didn't find it so amusing... :censored: :rant: :hoppingma

They did strike back...he was tied to a tree and his mouth taped up. :help:

Cam
Lacloix

06-21-05, 04:03 PM
I think this thread will come in handy for me, especially, as I'm about to play a spellcaster that uses a lot of illusions and I need some ideas. :)
Titan W

06-21-05, 07:06 PM
I think simple, make someone think the chair is 6" closer to the table...

Make somone think the stairs start two steps later...

Make somone think the hole in the outhose is 1' over...
Super Guy

06-21-05, 09:16 PM
Well, you could make it appear that the cliff extended much further, and stand on the edge of it. Then prepare an action to hit the deck as a charging warrior runs at you.
Deflare

06-22-05, 04:24 AM
Try the Lion King approach.

Take a halfling or gnome that can cast illusion spells. Place him, alone, in front of several bandits. Have him throw his arms up and utter a weak imitation of a roar. Do this 1 or 2 more times as the bandits close in. Just before they can strike, cast an illusion in such a way that the illusionist appears to rear up into a flaming dragon, complete with bellowing roar.

Watch 'em run, then watch your step- they're likely to have left some liquid behind.
Rocketmonkey

06-22-05, 04:27 AM
In conjunction with the "'Fro Anything" feat originally posted by Mystyc (on the 1001 Silly Feats thread, natch).

'Fro Anything [General]
You have mastered the art of the afro.
Prerequisites: Profession (barber), 10 ranks
Benefit: You may create afros for Medium-sized creatures as a full-round action, or creatures smaller than Medium as a standard action. Creating afros for larger creatures takes one additional full-round action for each size category they are larger than Medium. If the creature has hair or fur on their entire body, increase their effective size by two categories.

I am so going to use this. On everything.
WunderGoat

06-22-05, 04:44 AM
Best use of illusion magic I've ever seen.

My char (ftr) comes back from blatant XP hunting in the forest for a week. Comes home, lays down in bed without taking off armor. Pillow explodes in a flurry of pink stuff our wizard made, contained in a vial the rouge placed in my pillow as a practical joke. Furious, I go to the rouge's room. Break down door. Eat a half doezen traps, but can't find rouge (hide of 30+). So start chucking pink stuff all over the room. Rouge comes out to stop me. Wizard webs us both, arcane locks door. I rip though webs, tearing things off the wall in doing so. The rouge get his tools to unlock the door.

Then the room goes black. Then back to normal, only turned 90 degrees. We worked forever trying to get out, while the wizard went down the street to a coffee shop as his familiar kept watch. We ran into beds and chairs and walls, trying to find the door by touch. We found one of the real windows, broke though it, and that was that.
MarkB

06-22-05, 05:42 AM
I haven't used this in-game yet, but a couple of variations of nasty pit traps:

Version 1: Open pit, not too wide for a reasonably strong character to jump across. An iron bar is set across the corridor above the pit, just where it'll catch someone at chest level (head level if Small) if they try to jump across, and then Invisibility is cast on the iron bar.

Version 2: Open pit, too wide for most characters to cross in a single jump. A Silent Image of a sturdy rope dangles above the mid-point of the pit.
Thorak

06-22-05, 07:15 AM
I haven't used this in-game yet, but a couple of variations of nasty pit traps:

Version 1: Open pit, not too wide for a reasonably strong character to jump across. An iron bar is set across the corridor above the pit, just where it'll catch someone at chest level (head level if Small) if they try to jump across, and then Invisibility is cast on the iron bar.

Version 2: Open pit, too wide for most characters to cross in a single jump. A Silent Image of a sturdy rope dangles above the mid-point of the pit.
And the classics;

The gaping maw of doom; the 40' wide (or more) pit, with no concievably handholds or places to attach a rope to, and which disappears into darkness below. And which isn't really there. With luck, the targets won't be able to figure out it's not real, nor will they be able to figure out how to cross it.

The length of normal corridor; There's a pit there. It just looks like normal floor. Your foot goes down, and doesn't hit, followed by the rest of you.

These two can be especially vicious when combined. A pit that's false for the first 10'; they poke at it, see it's solid, and start walking, only to fall through. A real or fake pit with fake land just beyond within easy jumping distance.

Ahh, illusion. So much fun. So few spells a day.
erendor the True

06-22-05, 07:53 AM
And the classics;

The gaping maw of doom; the 40' wide (or more) pit, with no concievably handholds or places to attach a rope to, and which disappears into darkness below. And which isn't really there. With luck, the targets won't be able to figure out it's not real, nor will they be able to figure out how to cross it.

The length of normal corridor; There's a pit there. It just looks like normal floor. Your foot goes down, and doesn't hit, followed by the rest of you.

These two can be especially vicious when combined. A pit that's false for the first 10'; they poke at it, see it's solid, and start walking, only to fall through. A real or fake pit with fake land just beyond within easy jumping distance.

Ahh, illusion. So much fun. So few spells a day.

While the two ideas alone are fairly commonplace, their synthesis as you described is quite innovative, and has lead to me bestowing upon you this chicken doll: :chicken: . treat it well.

But yes, where were we? *goes to look up the illusion spells*
Hmm...

Some basic stuff:
-Put Silent Image walls over everything. Pretty standard.
-Put Permanent Image doors all over the walls. And I mean all over, plaster them everywhere they can fit. Hide the real door amongst them. Note: This may require a lot of time and many Permanent Image spells.
-The old 'pit' or 'no pit' trick.

Better stuff:
-Programmed Images are your new best friends. Set these little devils up everywhere, since they're permanent until triggered. Make them seem like arrow traps, axe(swinging) traps, spike traps, poison traps (complete with falling vial of liquid that breaks, producing sound and smell), and any other possible traps you can think of. After the enemies (or PC's) have gotten past a whole bunch of these, they'll probably let their guard down. Put in a few real ones.
-Really creep people out. This can be done with almost any form of image spell (but with the higher level ones being obviously more efficient), and so you can be doing this from square (level) one. Silent Image hooded men looking into windows, assassiny people observing from rooftops and walls, spiders/snakes/etc moving quickly past people (probably better with an image spell that gives sound), large dragons constantly flying overhead or appearing menancingly on the horizon, often followed by a loud roar. I particularly like the idea of someone waking up in the middle of the night (use an image that produces sound to wake them up) to find a shadowy man standing above them, just staring at them, who then runs out of the room and disappears when spotted (don't let anyone see this). For best results, use the visage of the bartender or another often-seen person.
-Delicious effect. All sorts of images can really make or break the impression a BBEG or important PC makes on people. Just off the top of my head, rushing into the BBEG's throne room(or whatever), and seeing him sitting on a throne/chair which is being held up by eight enormous spider legs (although he's really just sitting on his chair on top of a wooden platform) would creep me out a little. Add to that some more effects, such as the decorative snakes on his throne coming alive and hissing at people who come near, or the drapes sprouting arms that claw at the intruders, as well as faces that moan. Mostly gibberish, but toss in a few "help meeeee"s and some "Wwwwhhhhhhhhhhhhhhhhyyyyy"s, and I'd be freaked.

That's all I can come up with at the moment, since I'm going to go sleep, I reckon, but I may have more at a later date.
LED6180

06-22-05, 10:03 AM
Create a quest setting where the PCs are forced to run from a collapsing cave, and then when they get to the light at the end of the tunnel, have it be a real wall.
Hachiman

06-22-05, 11:16 AM
this one
http://www.giantitp.com/cgi-bin/GiantITP/ootscript?SK=66
El Salvador

06-22-05, 11:44 AM
this one
http://www.giantitp.com/cgi-bin/GiantITP/ootscript?SK=66
Ah yes, order of the stick. Always amusing.

Okay, there was this wizard who got really mad at his companion, a rogue, who he suspected of stealing treasure. So, as they all faced the king of the country... Illusion!
...of the rogue mooning the king where the rogue stood :D

A generic use of Illusion magic is just to pretend your casting another, more powerfull spell. Like a summoning spell. Summoning, say, a red dragon, or an elder elemental of some sort.
nyaif36

06-22-05, 12:40 PM
these are things for dms to use.:plotting:
Use a dancing lights to make a vaguely humonoid person standing in the middle of a large room and have the wizard (probably a gnome) hiding or imp. invisible as they use spell thematics to make it look like a screaming monkey comes running at them and causes a fireballl to explode in the middle, as the pc's go at the dancing lights have a electrical monkey head (lightning bolt) hit the party.

or

cast imp. invisibility on a normal human fighter with combat reflexes and exotic weopon prof. duom (so they get alot of attacks of opportunity) and the pcs will never know where he is :evillaugh
and the pcs will end up :banghead:
kam_Islash

06-22-05, 01:30 PM
I heard that back in the day before I joined my current group that a gnome illusionist did this to our former cleric:

Used the fake dream spell to appear as Azathoth in the cleric's sleep.

///
Deflare

06-22-05, 03:02 PM
-Really creep people out. This can be done with almost any form of image spell (but with the higher level ones being obviously more efficient), and so you can be doing this from square (level) one. Silent Image hooded men looking into windows, assassiny people observing from rooftops and walls, spiders/snakes/etc moving quickly past people (probably better with an image spell that gives sound), large dragons constantly flying overhead or appearing menancingly on the horizon, often followed by a loud roar. I particularly like the idea of someone waking up in the middle of the night (use an image that produces sound to wake them up) to find a shadowy man standing above them, just staring at them, who then runs out of the room and disappears when spotted (don't let anyone see this). For best results, use the visage of the bartender or another often-seen person.


That's pure, unadulterated evil. *writes it all down*

Illusions in general are a good way to mess with people's minds. It's possible, then, that illusions could be used to frighen and/or sleep-deprive an enemy or group of enemies the night before a battle. How well will an army fight if they've all had to listen to a spell imitating the sound of a banshee all night?

They can also be used by fairly weak spellcasters to scare off intruders. Imagine a small-time wizard turning his small tower into a mighty fortress with guards walking on the parapets, large things swimming in the moat, and the shadows of unknown creatures passing through the stronghold's interior. It works even better if, after finding out that the fortress if an illusion, an invading party encounters real guards or creatures and assumes that they're illusions, too.
Loren Pechtel

06-23-05, 12:26 AM
I think simple, make someone think the chair is 6" closer to the table...

Or even that there is a chair.

Make somone think the hole in the outhose is 1' over...

You would get a save when you sat and it felt wrong. In fact I would give you a plus to the save as it's something you've done so often.
Loren Pechtel

06-23-05, 12:30 AM
If you want to be really nasty:

You'll need a prop for this: A stool with a toilet seat for a top.

Find a side door to the king's throne room. Place the stool in the throne room next to the door. Make the illusion of a whole toilet room, from the other side make it be the wall & door as if nothing is there. Drop it at an opportune time.
Dragoon

06-23-05, 12:41 AM
Illusions are wizard's play toy.

You know what may be worse for the enemy army? Whispers in the night. Whispers of a great power working for their oppenents. Maybe an battered soldier pops in, says something about a huge beastie working for the others and he walks off. Maybe whispers in the middle of the night.
Rathje

06-23-05, 01:31 AM
This thread is inspiring. I needed something for my Cleric/Wizard NPC's dungeon. Thanks.

Version 1: Open pit, not too wide for a reasonably strong character to jump across. An iron bar is set across the corridor above the pit, just where it'll catch someone at chest level (head level if Small) if they try to jump across, and then Invisibility is cast on the iron bar.

Similar to this, I've one. Actually, my players came up with it when flipping through the DMG and looking at Immovable Rods. They wanted to get a blacksmith to attach some blades to one side, then place it in the middle of a path. Cast Invisibility on it. They're playing bandits, so they don't really need to care ends up on the wrong side of it, as long as they have cash.
Dale warrior

07-15-05, 05:48 PM
a loud image of gaurd beasts that will atttract the real gaurds
;)
Koofoo95

07-16-05, 01:10 AM
I always liked the good ol' turn the towns well/lake green. Or turn the party's elf's skin black and hair white, then lock him out of his room at the inn and watch the fun. Also turn patches of random townsfolk skin all red and plauge like. Another thing to do is to turn the local cleric's skin red and give him horns.
Tiran

07-16-05, 02:32 AM
My next character is defintely gonna be a gnome illusionist after reading this thread.
Light of Day

07-16-05, 05:58 AM
These are fantastic. I sepecially like the nasty variations on pit traps.

We once had to fight a crazy vampire who used a variety of charms and illusions to really mess with the partys heads. I can't remember most of what happened, but I do remember laughing out loud when our fighter beat the tar out of the vampire with a greatsword disguised to look like a giant ham sandwich.
Demortis

07-17-05, 04:58 PM
yea, for low levels ghost sound and silent image work wonders :D we were fighting a wyvern, i created 8 owlbears, with sound, and scared it, but to bad it just attacked them anyways... but gave our party enough time to attack!

or you make a wall with kill holes in it, then let archers have at it
Gurv

07-17-05, 05:38 PM
In one game I ran, a random treasure generator created a chaotic-neutral intelligent handy haversack, with the ability to use minor image 1/day. I decided to place it in the game, and gave it a selfish, mean-spirited nature. This led to it playing various pranks like substituting its owner's clothing with illusionary replacements. It would maintain the illusion until an embarrassing moment.

It also had a tendency to replace the rope it was supposed to be carrying with an illusionary one. Never when someone would get hurt...just when they were tying up prisoners.

It also framed the party rogue by "adding" a few things to large treasure piles, and then allowing them to disappear once they were stowed inside.

Best non-cursed magical item I have ever inflicted on my players.
Megrim_Lord

07-17-05, 05:50 PM
I made a treant believe his forest was on fire.

then I used prestidigitation on a rock + a potion of glibness + really crazy bluff check = fool king into thinking you are the strongest wizard in the world and take over his kingdom
Tiran

07-19-05, 11:58 PM
As I said, my next character would be a gnome illusionist. although im just a sorcerer who uses a lot illusion magic really. Well, today, we were on this island full of pompous arrogant nobles. My character, who basically is an alchemist on the front but really just helps out one of the other players, a rogue. We're sort of partners in crime. Well, getting entirely ****** at these people bragging about their fancy clothes and jewels and such rifraff we are, I decide to dump a major illusion of Human waste raining down from the sky with stench included onto these people. None of them made their Will save.
Gurthoron

07-20-05, 11:27 AM
These are great ideas. If I ever get a campaign started I can make a freaking mean dungeon crawl with an illusionist combined with a trapmaster. (homebrew, basicly an artificer/rogue who makes only traps)

Fun idea: Put ranks into preform (mime). Use illusion to look like another party member. Follow them around and mime what they do. Especially fun for "meeting the king" type situations.

On the holes idea: Make a fake hole illusion. 40 ft wide or something. Then put a 20 ft wide hole in the middle of it.

Images of critters are always fun. If you have some kind of mind reading you could include people/critters from their past.

Random Ninjas

Have the party wake up one morning to see you talking to a dragon. Have the dragon display great respect and awe towards you, have it give you a gift (illusion or stuff from your own loot) then fly off. Also works great for dealing with heads of state.

In battle, make versions of your party. Lots of them. Fill the room. Then let the enemy try and pick them out. Works well against PCs too.

In a cave the party is staying at, change all the stalagtites (mites?) that come up from the ground into looking like confortable rocks to sit on.

Put an illusion spell on an unattractive female, then get her to hook up with another PC. Or, put an illusion spell on an attractive female before the PC wakes up next to her, and make her look like a hag or something. Great for those annoying "lady's man" PCs.

Thats all I've got at the moment. Keep 'em coming; This thread might actually get me to play a spellcaster.
kam_Islash

07-20-05, 11:34 AM
Programmed images of a dozen gnomes, who proceed to sing a song making fun of our fallen enemies, each song beginning with "oom-pa-loom-pa"
VirgilCaine

07-20-05, 12:41 PM
Put an illusion spell on an unattractive female, then get her to hook up with another PC. Or, put an illusion spell on an attractive female before the PC wakes up next to her, and make her look like a hag or something. Great for those annoying "lady's man" PCs.

Another PC has a horrible night of drinking. When he wakes up, be in his room (Knock) with a Change Self spell set to a horribly ugly female half-orc, goblin, or a locathah or something like that.
RavenoftheCrags

07-21-05, 09:15 AM
Well... theres the classic real life illusion I like to do. Covering a hole in the sand with a beach towel and inviting people to sit on it.

On DnD:

First they walked into a room containing a glabrezu army. This was of course an illusion, much to their relief.

Second room contains the illusion of a storm giant. Yet again they are scared but start to realise.

Next room contains an illusion of the Tarrasque. They know it's an illusion and start to get angry at me.

The next room contains a REAL ancient gold dragon. They try to walk through it...