| Post/Author/DateTime | Post |
|---|---|
| Warforged_Pierce01-08-07, 06:53 PM | use this thread to place your greatest moments of outwitting the DM or other players in your best strategies ever. 1.) DM cornered the entire party with an army of nightmare monsters the warriors were low on health and the magic users had used up a number of spells. The only option seemed to be surrender one Wizard still had a wand of fireballs thought of a brilliant idea he cast rope trick and the party followed him into the interdimensional space. he quickly asked for all the oil the party had. the enemy army meanwhile gathered below the rope trick spell where the party apparently had dissappeared suddenly eight flasks of oil fell from apparently nowhere dousing the feet of the army the two of the warriors grabbed the wizard by the ankles and lowered him out of the rope trick just long enough to fire a fireball setting the majority of the army aflame after the flames died the party appeared from the rope trick and quickly dispatched the survivors. :D |
| Tallfellow01-08-07, 07:21 PM | ***Spoiler for the Labyrinth of Madness*** Currently we are playing Labyrinth of Madness (DM converted it to 3.5) My character is a Gold Dragon (all lvls in dragon.) The DM had wanted to look over everyone's character sheet to verify everything has been calculated correctly. After looking over mine he had inquired as to why I had purchased 7 Immovable Rods, to which I had no reply. Then he noticed an Everburning Torch in my inventory; this also confused him since I have Draconic Senses. In addition to this were various other mundane items, i.e. rope, signal wistle etc. After getting into the Labyrinth the DM informs us that it is pitch black. Other than myself and one elf, everybody is human. Everybody panics and at that point, with a grin, I pull out my Everburning Torch. At this point my party thinks I'm a genius for thinking about their oversight. Giving the torch to one of the party members our other melee character (who is played by the type of person that wants to do everything) quickly runs back to town to have continual flame cast on both of his scimitars. Now for the Immovable Rods. The Labyrinth of Madness is filled with doors that are impervious to physical and magical attacks. Whenever we got past one I would close the door and place an immovable rod behind it to ensure we wouldn't be followed. This was also done whenever sleep was required in the Labyrinth. (Occasionally I would run back to retrieve a rod.) Later on we came to a puzzle room which had a Prismatic Wall. Counting on my fire immunity, many lucky die rolls, and gross HP, I forged through the wall. On the other side was a platform that had a wall splitting it in half. It required to people to operate for a lever was on one side of the wall, while somebody needed to be standing on the other side. Since the other players were too paranoid about failing rolls and taking too much damage I placed one Immovable Rod beneath the lever and one above the wall. Then I tied the silk rope to the lever, fed it around the low rod then around the high rod, creating a pulley system. At which point the rope was pulled ^_^ Thought it was a rather brilliant idea until I got stuck! |
| Warforged_Pierce01-08-07, 07:52 PM | nice! :D i had another character a wizard. the party infiltrated a wizards mansion that had been attacked by golems. When the party arrived the house seem abandoned we bypassed the first door using my wizards detect creatures sight to see the golems they were farther down the hall the rest of the party moved down the hall as my character stayed near the back to provide magical back up if needed. as soon as the party entered the first room a group of three bandits appeared through the first door pulling a bag of loot behind them. my character turned to get a crossbolt in his shoulder and retaliated by sealing the bandits inside a dome of ice (ice wall spell). noxious gas cast inside the dome = no oxygen top that off with the cleric summoning a bull inside the dome equals three bandits dead. players 3 DM 0 |
| Daeren01-08-07, 07:58 PM | We (my friend and I) were two characters, both level 7, facing off against an entire army of orcs. We're talking in the hundreds of thousands. They were planning to take over a nearby kingdom, and our two characters had been given the quest as a near throwaway ("Theres a huge army of orcs about to invade!" "What's the reward if we take care of it?" "....I lot, I guess.") The Orcish army had been placed as a later story item, but the two of us screwed it up. We sneaked into the camp late at night, past some snoring Orc guards, and saw row upon row of tightly cramped tents that were in close proximity to eachother, and most were very full. My character, a budding pyromaniac, had some flint and tinder. The camp pretty much turned to ashes before the night was over. We weren't rewarded as well as we'd hoped, but I did get the mask my character still wears to this day. |
| Board_Rider01-08-07, 08:16 PM | Going against a BBEG who is a Wizard. DM made a slight mistake in battle setup. Party Wizard casts Silence on my uber fighter/paladin. The Rogue and I go mix it up and without being able to cast spells with a verbal component that wizard didn't last long. |
| DarkRhystar01-08-07, 09:12 PM | The group came to a room filled to the brim with goblins (or was it orcs... it's been a while). Anyway, the party's Arcane Trickster sneaks over to the chest in the center, examines it, then comes back. Everyone was busy thinking up battle plans to take on all those enemies when the Arcane Trickster holds up a hand and says not to worry about it. He uses Ranged Legerdemain to attempt to disable the trap on the chest from a distance... and fails on purpose. The trap happened to be a very powerful fireball trap and everything in the room died instantly. One of the few truly good uses of Ranged Legerdemain I've seen to this day. |
| ElvenRangerofLegends01-09-07, 03:17 PM | My DM is always playing around with us and making comedy, and he really gets annoying:( . But He also lets us pull off crazy schemes without question, so its pretty cool:P . I was playing a level 1 elven ranger that had recently come into a large sum of cash (1250 PP) and bought a massive amount of supplies. then the DM threw a challenge to defeat 100 small skeletons, and I said, "What? 100!" And he just said, "Yup." So I climbed a building above the town square that held te sea of skeletons with my grappling hook and shot one. He made it so that EVERY skeleton had only 3 HP, but had full body armor that automatically reduced every hit to 1. So I climbed the building and started shooting skeletons with my bow. But then skaletons started, climbing the building, and I didn't want to fight them unprotected so i started coming up with one million and one plans at once. I settled with "I throw my grappling hook to a builing halfway across the square, jump off the building, and slash and/or kickany skeleton I can during my swing." So we rolled a d20 to see how many enemies I hit (14!) and then for damage done to each. Since they didn't have headgear (DM oversight), I slaughtered all 14!!!!! It was fun. Then my freind put a portable hole in front of him and watched as skeletons ran into it. then, imitatin something he saw on 8-bit theater, he folded the hole into itself and sealed the portal (don't ask me). |
| Gemmalah01-11-07, 08:49 PM | I am a bard and my party was protecting me while i sang and danced for extra dosh! Our sourcerer used detect thoughts on the npc and it turns out he wanted to kidnap me (dunno why) so the sourcerer used mage hand and rammed it down the NPCs throat! ouch, he couldn't call for help. another time i had taken over DMing for a session. I created jack o lanterns as enimies which breathed fire on the PCs. (modifed animated objects) Sourcerer again cast mage hand to pinch out the tea lights inside the pumpkins. (i had not thought of that) |