1001 ways to deal with that %!%#ed Kender. [Archive] - Wizards Community

Post/Author/DateTimePost
ShadowDragon8685

11-28-04, 12:13 PM
:)

1. Shocking Grasp spelltrap all of your stuff, keyed to go off on contact with Racial Group: Kender

2. Indelibele red dye sacks inside all of your containers.

3. Hold person and "Otto's Irresistable ----ing Dance"

4. "Suggest" that that 2000 foot cliff with the long rocky outcropping is the world's most spectacular high-dive, and that the Kender will go down in history if he performs a 28-point dive. Helpfully offer to cast Haste and Expiditious Retreat to make his leap go farther. (If you're really malicious, Dispel Magic or just dismiss the Suggestion spell while he's in mid-air, and listen to the sweet, sweet dopplerized scream of pure terror as he plummits like a lead zepplin.)

5. Phantasmal Killer. 'Nuff said.
Father Dale

11-28-04, 01:33 PM
Symbol of Death (touch activated) on all your possessions.

If your not feeling particularly sadistic, then just do Symbol of Weakness instead.
Thorak

11-28-04, 02:20 PM
Let them look at whatever they want when you're camped, so they satisfy their curiosity and don't feel a need to go digging through your pockets any more.

Problem solved without being psychopathically paranoid.
ShadowDragon8685

11-28-04, 02:30 PM
Where's the fun in that?
Encard

11-28-04, 03:58 PM
Well, I'd say not being stabbed in the head by your DM tends to be fun... But hey, maybe I'm just crazy. :P
Thorak

11-29-04, 10:26 AM
Where's the fun in that?
The "fun" is in not destroying the game just because you want to have a hissy fit about another player's choice of character.
kam_Islash

11-29-04, 11:05 AM
Step 1: Tie a label to a portable hole that reads "Do Not Steal"
Step 2: Tie a label to a bag of holding that reads "Do Not Enter: Illicit Goods Within"
Step 3: Make sure he steals the hole first
Step 4: Watch him, from a safe distance, enter the bag of holding with the portable hole and be obliterated.
Step 5: Have a Mountain Dew

///
Draco Strang

11-29-04, 12:13 PM
Have your DM outlaw them from his world.
Xarian

11-29-04, 02:15 PM
Tell him that you saw something sparkly at the bottom of a shark-pit.

This works especially well if the sharks have laser beams attached to their heads.
kensukusangi

11-29-04, 05:11 PM
:)
5. Phantasmal Killer. 'Nuff said.
If kender are the kender I know about, they are immune to fear. Phantasmal killer relies on fear for the ghastly killer to work, I think.
TLomon

11-30-04, 02:29 AM
#4 also has a problem. Kender would never scream in terror, as they have no concept of fear to begin with. They might should Weeeeeee!

Kam... Flaw in your method. Kender do not steal. Attaching notes like that would annoy the kender with your rudeness. A better note would be Birthday Surprise, or simply "Do not place bag into hole".
ShadowDragon8685

11-30-04, 03:18 AM
That immune to fear crap is just that - crap. It robs a mage of their best Anti-Rogue weapon.

Oh well. Hold Person + Finger of Death oughta cure his clock.
e-z0r

11-30-04, 03:32 AM
This is all just stupid.

Just do the Patented Black Mage™(www.nuklearpower.com) thing:



STAB THE LITTLE B1TCH!!

Stab it DEAD!
Winsome

11-30-04, 11:00 AM
Get a Deck of Many Things, write "Fun Stuff" on the box and listen for the words "oooooh, this'll be fun" then run to a safe distance and set up a chair and telescope.
danielinthewolvesden

11-30-04, 11:12 AM
Tell the DM "I won't play with a Kender. If you let him in, I'm walking."
jasper

11-30-04, 11:54 AM
Give it a bottle of hot sauce. Tell it the local dragon is amuse when people knock on his door at midnight and sing Christmas carols.
The dragon will enjoy it midnight snack.
Falkus

11-30-04, 12:08 PM
Tell the DM "I won't play with a Kender. If you let him in, I'm walking."

To which any half-decent DM would reply: "If you're going be this immature, I don't want you in my campaign."
kam_Islash

11-30-04, 12:14 PM
I thought they were kleptomaniacs....

Er...isn't putting the hole into the bag more dangerous than the other way around? Which is the one that takes out a big ass radius?

///
ShadowDragon8685

11-30-04, 02:00 PM
Extradimensional Spaces: The NEW Atomic Bomb. :)
Gnomish Zombie

11-30-04, 03:04 PM
Take a spoon
Open the little bugger's head, extract brain
put brain in box
Mail to: 3h3 6E8 (NecroCounty). Thank you for your donation
Warning: Kender may rise again as a zombie



Or, buy your very own zombie/ghoul hole today!
Zombie holes are good for disposing of ennemy corpses, rival's familiars, the druid's friends that he heals before you, and of course, annoying thiveves and Kenders.
Just set the zombies on "Grapple and kill anything that reaches in the bag"
Zombie holes can also be used as a portable army!
Deluxe model comes with hole service: Just ask the zombies for an item and he'll find it for you. Nice trick with ballistas/loaded x-bows.
We take no responsability for any injuries, death, or zombification by debraination that may occur from misuse of the bag on "Grapple and kill mode"
danielinthewolvesden

11-30-04, 03:26 PM
To which any half-decent DM would reply: "If you're going be this immature, I don't want you in my campaign."

Any DM that would allow a Kender is a game I wouldn't want to be in.
Thorak

11-30-04, 03:33 PM
Any DM that would allow a Kender is a game I wouldn't want to be in.
And any DM who's not bigoted and controlling enough to ban them would probably be thankful he didn't have to hear you whine about it every session.
XArchangelX

11-30-04, 03:39 PM
And any DM who's not bigoted and controlling enough to ban them would probably be thankful he didn't have to hear you whine about it every session.

Which makes me wonder if its even possible to be bigoted towards a racial group that doesn't really exist. :confused:
Falkus

11-30-04, 05:25 PM
Any DM that would allow a Kender is a game I wouldn't want to be in.

Why? Don't you like roleplaying?
Lincoln Hills

11-30-04, 06:16 PM
Just for the record, I'm a DM who wouldn't allow kender into his campaign. In the same way I don't allow draconians, irda or Blood Sea minotaurs into my campaign.

...by the way, my campaign isn't set in the Dragonlance campaign setting. Which I guess makes me "bigoted". :smirk:

We now return you to your regularly scheduled list:

17) Willingly hurl yourself through a portal to Takhisis' domain, and explain to the horrible inhabitants that you came "to relax."

18) If all else fails, shoot him into space. P.S. Don't forget to remain behind yourself.
(Stolen, with apologies, from Barbara Manui & Chris Adams' "Yamara")
danielinthewolvesden

11-30-04, 07:28 PM
Why? Don't you like roleplaying?

Yes- which is why I don't like Kender. BTW- I don't play in Dragonlance, which is the only place Kender belong- if there. If someone wanted to play a Kender in Faerun, any other player has a good basis for complaint. That's poor ropleplaying too, note.
Falkus

11-30-04, 09:04 PM
Yes- which is why I don't like Kender

I'm not even gonna bother.

BTW- I don't play in Dragonlance, which is the only place Kender belong- if there. If someone wanted to play a Kender in Faerun, any other player has a good basis for complaint. That's poor ropleplaying too, note

Forgive me for operating under the assumption that people having a Kender as their character would be playing in a Dragonlance campaign.
kliate

11-30-04, 09:43 PM
19) Kender Soup

20) Kender Sandwitches

21) Kender Catapult Ammunition

22) Kender L.E.O. Satellite
Cold Napalm

11-30-04, 09:55 PM
Why do people think kenders are so bad? Tinker gnomes are worse...
edgelett

11-30-04, 10:33 PM
Have your DM outlaw them from his world.

Actually the solution is more simple than that -

If you play in any campaign setting other than Dragonlance, then there is no such thing as Kender.

Personally, I LOVE Kender, they're fun. We're playing the Dragonlance Campaign Setting right now, and while no-one in the group is currently playing a Kender, the encounters with them are always fun. If my PC bites the dust I'll definitely be a kender next!
crazysamaritan

12-01-04, 12:10 AM
Forgive me for operating under the assumption that people having a Kender as their character would be playing in a Dragonlance campaign.
That's the probelm, it's not. They simply write down halfling and call them kender. I should know... I've done it... :devil:
bitnine

12-01-04, 12:21 AM
And, of course the obvious one: Leave them.If the party finds a little bugger bouncing every which way or rummaging through their things or whatnot distasteful, why on earth would they travel with such a fellow?
danielinthewolvesden

12-01-04, 03:38 AM
I'm not even gonna bother.



Forgive me for operating under the assumption that people having a Kender as their character would be playing in a Dragonlance campaign.

Not so at all, which is one of the problems. In fact, there's a thread right around here someplace where a Player is asking how to handle a "Kender" that will be in his next campaign- and that campaign is NOT in DL.

In DL... well, I'll consider playing with a Kender- as long as that Player really, really knows all the ins & outs of kenderdom, and promises to play like that. But I won't play with one outside the DL world.
:noway: :nonono:
ShadowDragon8685

12-01-04, 09:56 AM
23) Pay an Epic wizard a boatload of money to cast "Nailed to the Sky" on the Kender. :)
Gnomish Zombie

12-01-04, 11:31 AM
Why? Don't you like roleplaying?

Kenders are not = to roleplaying

The problem with kenders is that they are hard to roleplay properly. By properly, I mean not only capture it's essence without exagerating (read, play a kender, not a chaotic stupid halfling, and yet let them be kenderish at the same time...), but also making a character that any given group of PCs would accept to adventure with (otherwise you are just using the metagame knowledge that they are stuck with you since you are a PC, which is the same rationnale I find protecting some chaotic stupid barbarians).

As a DM I woudn't allow the kender as a race for any wolrd until I'm SURE the PC knows what he's doing. That said, I allowed it before (more trouble than it was worth) and made a NPC kender (great fun in this case, since you can limit the damages)

Playing a kender shoudn't be a right, it should be a privilege.
monkeymadman

12-01-04, 02:02 PM
Why? Don't you like roleplaying?

it sounds like the exact opposite is the problem with people playing kender. most players i know (and the ones that also seem to be bothering the majority of posters here) wouldn't actually take the time to play one correctly, but instead just want to make a half-crazed klepto halfling. :::yawn::: in my opinion, trite ideas like that are worse than minimal roleplaying, since they just get annoying FAST.
1BadazzBaatezu

12-01-04, 07:48 PM
Simple Solution. Have a wizard make a barrel of Alchemists Fire. Put a tag on the cork/tap that says "Free, Take some!".

Takes care of the Kender and any pesky dwarves that also might be scampering around...
bitnine

12-01-04, 09:08 PM
Or, if you have the means, find a SoA. Cast an illusion of something shiny over it. Tell the kender in question that touching the object would be very bad and harmful to the party.

Then leave him alone with it.
Talin Lightfingers

12-01-04, 09:27 PM
Ok, people the real way to get rid of kender is. . . . . . . you DON'T! :ahem: if one of your party is a kender TOO BAD. I personaly think that kender add to a game rather than take from it :cheer: go kender!!! :banghead: :hoppingma :headexplo You stupid people!
kam_Islash

12-02-04, 02:05 PM
-Let the monk use Quivering Palm
-Change Alignment to evil with your wizard/sorceror then have the Paladin use "Smite Evil"
-Use wish to make the Kender fail on a dex save against a ginormous axe swing or against a deadly trap.
-Use portal to send him back to his world, because he doesnt belong in the regular D&d world.

///
eudas

12-02-04, 04:15 PM
1. Kill it!
2. Kill it!
3. Kill it!
...
...
...
1000. Kill it!
1001. Feed it to EatFlan.

eudas
trentgrey

12-02-04, 04:35 PM
Ok, people the real way to get rid of kender is. . . . . . . you DON'T! :ahem: if one of your party is a kender TOO BAD. I personaly think that kender add to a game rather than take from it :cheer: go kender!!! :banghead: :hoppingma :headexplo You stupid people!
This is just sad. Calling us stupid, without explaining your point, and just declaring your opinion as fact is what's called Trolling. I hate Kender. I had several bad experiences with them. I don't feel bad hating a fictional race. If they really existed in real life, as people tend to play them, I'd still probably hate them. Because 99% of the players reinforce the horrible stereo-types that they are horrible, kleptomaniacs, that will never give you your stuff back. They hide behind DM's favor most of the time.
I apologize to players if my experiences seem foreign and weird, but you've led a sheltered gaming life. And I envy you.
Lincoln Hills

12-02-04, 04:50 PM
Play a surly Bozak draconian (Dragon gave us the 3.5 conversion - bless you, li'l editors!) who makes it entirely clear at every opportunity that he does not like (or have any sense of humor about) hoopaks, sharing, borrowing, lending, loaning, topknots, disappearing items, appearing items, misplaced items, or any other tomfoolery. A few kender scalps hanging from his belt a la Boba Fett will help make the kender's player aware of the consequences of attempting to "role play" with your character. Remember - as we keep hearing OVER and OVER - they're fearless, not dumb.

Oh, and maximize your Spot skill. Always.
e-z0r

12-02-04, 05:54 PM
I see my suggestion is not garnering much followers.

Really, sirs, the simple way is often the best. Particularly now. Just STAB IT. LOTS.
Callista

12-02-04, 08:43 PM
And turn evil for killing something that's not done you any real harm? No thanks.

Besides, kender are really useful. Do YOU want to disarm that pulverize-you-in-half-a-second-flat trap? Didn't think so. Let the kender do it--it might kill him, but it'll never scare him!

The problem with kender isn't the problem with *kender* but with their players. People who want an excuse to steal will play a kender, just like people who want an excuse to kill will play either Lawful Stupid paladins or Chaotic Stupid anything-elses.

At any rate, I still put Kender in the same category as Paladins and Evil characters: "Experienced Role-Players Only".
e-z0r

12-03-04, 02:16 AM
Of course the problem is the kender.

If you need someone to disarm a trap, you either get a rogue, or a log like some adventurers told a story about.

The kender is purely and utterly complete annoyance while you could get a simple, nice rogue. But I guess that depends on the players as well.
Falkus

12-03-04, 03:05 AM
The kender is purely and utterly complete annoyance while you could get a simple, nice rogue. But I guess that depends on the players as well.

A person who plays a kender in a really annoying way is not going to be any better with a standard rogue.
Thorak

12-03-04, 06:54 AM
A person who plays a kender in a really annoying way is not going to be any better with a standard rogue.
Exactly. The issue isn't that the race is annoying. It's that the player who wants to play it wants it for an excuse to be annoying. Take that excuse away, and I guarantee they'll find another.
bitnine

12-03-04, 07:27 AM
It's also about creating a character that's appropriate for a group. If I had, say, a subrace of feral gnomes that enjoyed poking their friends in the eyes with a stick and uncontrollably urinated on other's possessions, it might lead to a question like:

"Why on earth would my character travel with a eye-poking urinating gnome?"
"Um... Because he's a PC?"

While I'm not saying that those are the specific traits of a kender, realize that some characters might find one similiarly undesireable. Particularly if the other characters of the party are serious fellows who likely wouldn't trust their lives to a kender in life-or-death situations. Note that again - characters. Expecting all the other players to metagame and continually accept another's actions and character when their characters clearly wouldn't, just because that character's player has a strong fancy for those actions/race is quite a hefty demand.

Like I said, in all seriousness the best thing to do is just to say, "Yeah, my character isn't going to put up with this," and disassociate with that element. In short, leave them at the first town or by the roadside. (More generally, this doesn't just apply to any specific race, but also to problematic rogues or what have you.)
kam_Islash

12-03-04, 11:59 AM
An elf rogue can disarm a trap just as easy.....and he wont rob the party blind and then plead "Not guilty By reason of being a kender".

We had a halfling do that, but he was later found to actually be a halfling.

///
trapspringer

12-03-04, 06:22 PM
Yea, a kender has no concept of property. Woopidoo. They still are decent folks. If they see something regularly angers a person they would stop simply to be nice. If they don't the player playing it should be kicked for being an immature little putz.

I think that generally speaking the game works if people act like, well, people.
danielinthewolvesden

12-03-04, 08:04 PM
It's also about creating a character that's appropriate for a group. If I had, say, a subrace of feral gnomes that enjoyed poking their friends in the eyes with a stick and uncontrollably urinated on other's possessions, it might lead to a question like:

"Why on earth would my character travel with a eye-poking urinating gnome?"
"Um... Because he's a PC?"

While I'm not saying that those are the specific traits of a kender, realize that some characters might find one similiarly undesireable. Particularly if the other characters of the party are serious fellows who likely wouldn't trust their lives to a kender in life-or-death situations. Note that again - characters. Expecting all the other players to metagame and continually accept another's actions and character when their characters clearly wouldn't, just because that character's player has a strong fancy for those actions/race is quite a hefty demand.

Like I said, in all seriousness the best thing to do is just to say, "Yeah, my character isn't going to put up with this," and disassociate with that element. In short, leave them at the first town or by the roadside. (More generally, this doesn't just apply to any specific race, but also to problematic rogues or what have you.)


Well said. :clap:
Falkus

12-03-04, 09:42 PM
While I'm not saying that those are the specific traits of a kender, realize that some characters might find one similiarly undesireable.

What? Character's should have perfect personalities? They should always make sure to perfectly blend with the group? They should try to avoid all conflict with party-members at all times?
bitnine

12-03-04, 10:08 PM
What? Character's should have perfect personalities? They should always make sure to perfectly blend with the group? They should try to avoid all conflict with party-members at all times?YES! THEY MUST ALWAYS FALL IN LINE WITH EVERYONE ELSE OR THEY SHOULD BE BANNED FROM THE GROUP AUTOMATICALLY!

That's exactly what I was saying.
Callista

12-03-04, 10:11 PM
Party conflict is okay because it adds to the fun of role-playing.

But when the conflict stops being fun for everyone--and everyone has a different "line" where this happens--you should back up, retiring characters if necessary, and start over.
(Psi)SeveredHead

12-04-04, 12:17 AM
Give him one warning, then take advantage of his low hit points and Fort/Will save. Don't bother with direct damage or fear effects, however, and using Hold Monster is just a bad idea when you don't have a big beefy fighter to help you out (the kender will invariably break the effect right when you're about to administer the CdG and poke you back).
ShadowDragon8685

12-04-04, 12:21 AM
Once you have him Hold Person'd he's flatfooted, and thus denied all of his fancy-schmancy reflex saves. THAT'S when you unload on his arse with a 15d6 Cone of Cold. Kendersicle. Followed by a Lightning Bolt to shatter his frozen body into a million pieces, and a Fireball to melt him into goo.

A very roundabout way of performing Flesh to Water. :)
bitnine

12-04-04, 01:09 AM
Anyways, you can certainly say: 'Nuts to the other players. I want to play a character who absolutely doesn't mesh with theirs and that their characters would not choose to associate with. They can't control my roleplaying!'

Just don't be suprised when they roleplay their characters properly and have nothing to do with your feral eye-poking urination gnome/bean him and leave him in the nearest inn bed.

It's really disingenuous when you use the cry of "OMG roleplaying" while simultaneously pressuring others to metagame because of your preferences as a player.
Falkus

12-04-04, 01:12 AM
It's really disingenuous when you use the cry of "OMG roleplaying" while simultaneously pressuring others to metagame because of your preferences as a player.

Oh yes, I'm sure it would be metagaming for your good aligned characters to not comit murder over twenty seconds annoyance.
tec-9-7

12-04-04, 01:20 AM
It's also about creating a character that's appropriate for a group. If I had, say, a subrace of feral gnomes that enjoyed poking their friends in the eyes with a stick and uncontrollably urinated on other's possessions, it might lead to a question like:

"Why on earth would my character travel with a eye-poking urinating gnome?"
"Um... Because he's a PC?"
This is one of the funniest things I've ever read on this board! Thanks!
JabberWocky

12-04-04, 01:27 AM
You could always tell your kender friend that you need help testing your newest invention, a method of travel that will revolutionize long-distance trade, but sadly you can't find anyone small enough to sit in the pilot's seat...

...when in actuality it's just a bigarse bomb strapped to a giant ballista, sporting a conveniently kender-sized chair and masterwork manacles to keep him "safe" during flight.
bitnine

12-04-04, 01:49 AM
Oh yes, I'm sure it would be metagaming for your good aligned characters to not comit murder over twenty seconds annoyance.Yeah. "Murder" the new word when I said that some characters would probably just not choose to travel with such a character?

"No, your character is good. So he would put up with my feral eye-poking urination gnome!"
nick012000

12-04-04, 02:25 AM
Just wait for him to go to sleep, the Coup de Gras the little shite.

For the record, I think the chapters where you see the kender/tinker gnome's point of view are the best in the Dragonlance novels.
Talin Lightfingers

12-05-04, 07:47 PM
This is just sad. Calling us stupid, without explaining your point, and just declaring your opinion as fact is what's called Trolling. I hate Kender. I had several bad experiences with them. I don't feel bad hating a fictional race. If they really existed in real life, as people tend to play them, I'd still probably hate them. Because 99% of the players reinforce the horrible stereo-types that they are horrible, kleptomaniacs, that will never give you your stuff back. They hide behind DM's favor most of the time.
I apologize to players if my experiences seem foreign and weird, but you've led a sheltered gaming life. And I envy you.

Ok, so i will explain my point; murder is not the answer to helping your "kender," just explain that you're getting annoyed because he is annoying, and keeps stealing your stuff. and i am sorry that i was "trolling" :weep: i guess i didn't remember to justify my beliefs :embarrass. i believe that kender can be annoying, but only if you don't role-play well enough. i agree that you should only play them if you know what you're doing. I HOPE YOU'RE SATISFIED!!! :mad:
Gnomish Zombie

12-05-04, 08:16 PM
Ok, so i will explain my point; murder is not the answer to helping your "kender," just explain that you're getting annoyed because he is annoying, and keeps stealing your stuff. and i am sorry that i was "trolling" :weep: i guess i didn't remember to justify my beliefs :embarrass. i believe that kender can be annoying, but only if you don't role-play well enough. i agree that you should only play them if you know what you're doing. I HOPE YOU'RE SATISFIED!!! :mad:

This post was started mostly to vent about players who can't play kenders well but will do nothing else (which unfortunately seems to be more common than well played kenders), and thus cause a constant arrassment on their fellow PCs. I don't think we're looking for answers, just to relieve some frustration by posting. And for teh funnay.

btw, if you can play kenders well, I salute you :). I believe it is the mark of great roleplaying skills.
Justiciar

12-05-04, 08:21 PM
I would like to point out that while a vast majority of the DL world dislikes kender, none of them have obsessions with thinking up ways to murder them. I think that PC tolerance of other PCs is important. PCs should gererally have freedom of choice for their character, and even though many players are really annoying as kender, other PCs don't have the right to control them. Expressing concern is fine, though.

Also, murdering a kender isn't the answer, because that only encourages the kender's player to make another kender character and be more annoying to get you back. Or do something worse . . .

I'm not a huge fan of kender myself, but just try to get along with them.

Finally, there are people who need to take the game a bit more seriously, and those who need to take the game less seriously. I think most kender-haters fall into the latter.
tec-9-7

12-05-04, 09:09 PM
I think that PC tolerance of other PCs is important. PCs should gererally have freedom of choice for their character, and even though many players are really annoying as kender, other PCs don't have the right to control them. Expressing concern is fine, though.
They do have a right to determine who in the game world their character associates with and chooses as companions. I my experience, those who love Kender and love playing Kender only do so to be disruptive. See my signature.
Justiciar

12-05-04, 09:38 PM
They do have a right to determine who in the game world their character associates with and chooses as companions. I my experience, those who love Kender and love playing Kender only do so to be disruptive. See my signature.

I agree that characters can choose who to associate with, but that doesn't mean that they should be really picky. I feel sorry that your experiences with kender have been negative, but the problem isn't about kender. It's about the player. As for your sig, it's not the race but the player which determines the level of annoyance. You could be anything and still be really annoying.
tec-9-7

12-05-04, 10:10 PM
it's not the race but the player which determines the level of annoyance. You could be anything and still be really annoying.
That's all well and good, but the fact remains that certain races (Kender) and certain alignments (CN) are practically built for disruptive players. I'm not going to sit here and claim that all Kender players or all CN players are obnoxious, disruptive, louts; just most of them.

Maybe Kender should be used as a test for potential additions to your group!

Ex.

DM - "So, we're doing a Dragonlance game... What kind of character do you think you'd like to play?"

Prospective Player - "OH A KENDER! I just LOVE Kender! Most of my characters are CN Kender Rogues; or CN Halfling Rogues if it's Forgotten Realms!"

DM - "Uh, I'll get back to you."
Talin Lightfingers

12-05-04, 10:49 PM
Well, tec or whatever your name was, i don't belive that is a very acurate debate. maybe i've had a "very sheltered gaming experience" but i think Justiciar was right that it's not so mutch the race as the player. the problem about kender is that they can be corrupted so easely by bad players who aren't takeing the game seriosly enough. and then, POOF everybody thinks kender are annoying little freaks who are for annoying little freakish players who like to steal peoples stuff all the time!
Thorak

12-05-04, 11:10 PM
Like Talin said, tec, anyone who would play an incredibly annoying Kender, when barred from playing a Kender, will play an exactly-as-annoying Halfling. Or Dwarf, or Human, or whatever else you force them to play. The problem is the player, not the race. If you're playing with idiots that play to be disruptive, blame the players, not the tool they're using to screw with you.
Gnomish Zombie

12-06-04, 09:37 PM
Like Talin said, tec, anyone who would play an incredibly annoying Kender, when barred from playing a Kender, will play an exactly-as-annoying Halfling. Or Dwarf, or Human, or whatever else you force them to play. The problem is the player, not the race. If you're playing with idiots that play to be disruptive, blame the players, not the tool they're using to screw with you.

well, that actually contradicts my gaming experience, so I guess it's not that set in stone.

Some players think that because they are kenders they must always do things like sneaking into other people's room at night and picking stuff up and stuff. In general, stuff that the other party members will get in trouble if they are linked with that kender afterwards. And thus means they must keep watch on him and almost tie him to his bed every night.
This was my first game as DM. The player is a great player, but was inexperienced at the time.
In these cases, the player isn't bad, but doesn't have a clue as to what playing a kender as a PC means. And thus will play them badly.
I've seen other examples. Good players as long as they keep away from kenders.

I can easily imagine someone's disturbing little brother (read, my ex-DM's little brother) thinking he's just got carte-blanche to play as disturbingly as he wants if he sees a kender. you'd know the type: OMFG! I are r0l3pl@y1n! 1 @r a K3nd3r! dat means 1 can st3@1 hand you can't say anything.

I said it before and I'll say it again ; Kenders aren't playable for the average gamers. It takes a good roleplayer to play one that doesn't just get on everybody's nerves. Everyone else should be told to get lost, young grasshoper.
DemonsOfRazgriz

12-06-04, 10:19 PM
Kender's are fun exspeccially when it's a bard(Joker). They are "extremelly" insane. My friend's first kender bard(joker) was so insane once it was at max level and gave it some very strong weapons we unleashed it in the underworld. After a few day's we chased after him and just let's say the monster's were introduced to a new type of hell.